An Easier Approach to Layering Elements?

  • fatboy2
    11th Aug 2016 Member 0 Permalink

    I have been working on a project recently that requires layering and I have a suggestion to make. Why not make Copy+Paste a way to layer elements? For example if I Copy+Paste a element on top of another element instead of replacing that element with what I was Copy+Pasting why not make it so that it layers the element I was Copy+Pasting on top of the element that was originally there. It would definately lead to some major breakthroughs in the TPT field of eletronic devices and I think would make a worthy upgrade for a future version of TPT.

  • Sandwichlizard
    11th Aug 2016 Member 1 Permalink

    because pasting over stuff is a common practice and we may not want to have it layer.  it would need to be a seperate tool.  but good luck.  the moderators dont like layering for the most part.

  • Schmolendevice
    11th Aug 2016 Member 0 Permalink

    Well I'd argue that we've already managed some layering breakthroughs on our own through console commands or PROP alone. I personally find debug mode + PROP tool to be most effective for layering and separating particle "stacks" when generating high speed electronics. It is more difficult to use PROP tool to do mass layering of particles over large areas, but we almost only ever need to layer one pixel at a time and need only copy and paste normally for redundant layering combinations. The cut tool (CTRL + X) also doesn't remove layers one by one but rather moves all particles in each pixel together. Setting x and y via the PROP tool and holding shift over pixels can move elements out of the way one by one and preserve their properties.

  • LBPHacker
    12th Aug 2016 Developer 0 Permalink

    And I have a plugin that moves the particles in the selection, over other particles if it must. People can just write one themselves if they really need one.

  • fatboy2
    12th Aug 2016 Member 0 Permalink

    Well unfortunenately I'm not very good at computer programming. Even if this isn't included in the real game it should at least be a LUA mod. How do you use debug mode + PROP tool to layer elements?

    Edited once by fatboy2. Last: 12th Aug 2016
  • LBPHacker
    13th Aug 2016 Developer 1 Permalink

    Layering is about moving particles over one another, that is, setting the x and y properties of more than one particle to the same numbers. You select the x and y properties in PROP, type in your coordinates, hit OK. Every particle you click on with your freshly configured PROP tool will suddenly move the the coordinate you supplied. You have to do this with both coordinates, of course. Debug mode is used to retrieve the coordinates; it displays the coordinates of the cursor.

  • Gelix
    15th Aug 2016 Member 0 Permalink

    There needs to be a tool for layering....

  • jacob1
    15th Aug 2016 Developer 0 Permalink
    The thing with layering is that it isn't supported by the code. When TPT was originally created, nobody expected more than one particle to be in one location. There isn't a way to see what is behind particles right now. Changes we make could randomly break layering, even if we didn't intend to. That's why we won't ever add an official way to layer elements.

    Also layering just isn't very intuitive, only the more advanced users would use the tool. I think some kind of script would be best, sounds like some people already have them so maybe someone will post it. The only script I have removes layering! lol
  • fatboy2
    18th Aug 2016 Member 0 Permalink

    I hope someone does. That would be very useful.

  • Out
    22nd Jun 2017 Member 0 Permalink

    They see me necroin'