Question?

  • Millions
    26th Dec 2013 Member 0 Permalink

    I wouldn't know where this would go so maybe someone on here knows, but, I just recently got an alien ware for christmas. Powdertoy runs great, but its just too fast. The elements i created where ment to be slower, but now they are just way too fast. Is there any way to make powder toy to go slower?

  • nucular
    26th Dec 2013 Member 1 Permalink
    Wait wait... Your new computer runs it too fast, so your old one didn't reach the 60 FPS I guess.

    Well, the good way is to rewrite your elements, changing the update functions to only do the things every second frame or something.

    The bad way is to just call tpt.setfpscap(x) inside your script where you can replace x with the frames per second your old computer used to run TPT at. But please be good and don't do this :P.
  • Millions
    26th Dec 2013 Member 0 Permalink

    I'll re-write them. If its the only possible way to do this. I don't like using fpscap. Thanks nucular.

  • FeynmanLogomaker
    3rd Jan 2014 Member 4 Permalink

    Oh no, my computer runs too fast. What will I ever do? Powder toy isn't lagging enough! Quick, spray SING everywhere!

    :)

    Edited once by FeynmanLogomaker. Last: 3rd Jan 2014
  • Millions
    3rd Jan 2014 Member 0 Permalink

    FeynmanLogomaker:

    Oh no, my computer runs too fast. What will I ever do? Powder toy isn't lagging enough! Quick, spray SING everywhere!

    :)

     

    Oh no, someone decided to be an ass! What will I ever do? Hes being to much of an ass! Quick, lets complain about it!

    :)

    (I'm joking don't take it serious)

    Edited once by Millions. Last: 3rd Jan 2014
  • GrmvomhInPhone
    7th Sep 2022 Member 1 Permalink

    Wouldn't it be better to use setfpscap()?