MrSalit0s' Lua Mod

  • mrsalit0s
    24th Oct 2012 Member 11 Permalink

    Greetings,

    I'm currently working on a modification using the Lua API. More things will be added over time.

     

    Elements:

    • Gold (solid section) - like metal, with a new graphics funktion
    • Nanobot (electronics section) - controllable with arrow keys - create elements by NANO's "ctype", METL is default - optimal use with one pixel of NANO.
    • Termites (special section) - eats everything - produces more termites while eating elements
    • Seed (powder section) - grows PLNT
    • Cloud (gas section) - becomes water over time

     

    Other:

    • hidden elements in regular menus

     

    Update:

    • added PDTC (sensor section) - detects pressure
    • added Neon (gas section) - now compatible with current TPT versions - seperate thread

     

    Download (last update April 2013)

  • mniip
    24th Oct 2012 Developer 0 Permalink
    not bad, except for the function control(...) and function gold(...) which doesnt make sense at all
  • mrsalit0s
    24th Oct 2012 Member 0 Permalink

    Whats wrong with the control function? Its the same from my controllable energy particles script. I made the gold funktion to have a graphical effect in nothing display.

     

    Edit: Added new elements. Seed, Ball & Cloud

  • viktor
    25th Oct 2012 Member 0 Permalink

    @mrsalit0s (View Post)

     Pretty cool!

  • EqualsThree
    25th Oct 2012 Member 0 Permalink
  • FeynmanTechnologies
    25th Oct 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • mrsalit0s
    25th Oct 2012 Member 0 Permalink

    @viktor (View Post)

    @EqualsThree (View Post)

    Thanks :)

     

    @FeynmanTechnologies (View Post)

    Use the link in the first post and click download on top, then save it as "autorun.lua" and put it into your PowderToy directory. That's it :)

     

  • lorddeath
    26th Oct 2012 Member 0 Permalink

    @mrsalit0s (View Post)

     Is this the NANO from my thread dude?

  • mrsalit0s
    26th Oct 2012 Member 0 Permalink

    @lorddeath (View Post)

    No. it behaves much different as your suggested one.

  • lorddeath
    26th Oct 2012 Member 0 Permalink

    Ahhh, okay. Still it seems so weird to have the same element as a mod, is your mod legacy capable?