Please port the game to iOS

  • Corsair
    4th Aug 2012 Member 1 Permalink

    Please port the game to iOS

  • mniip
    4th Aug 2012 Developer 0 Permalink
    there were hundreds of topics like this, read some
  • limelier
    4th Aug 2012 Member 3 Permalink
    This post has been removed by Sylvi: One word replies are just as annoying as "K"
  • boxmein
    4th Aug 2012 Former Staff 1 Permalink
    @Corsair (View Post)
    The iOS processor is too slow.
    The screen size would be uncomfortable.
    The App Store's approval process is AWFUL. Pushing one update would take weeks, if not months.
    There are already copies of the game, search for "Falling sand"
    The code is far too advanced to do anything like it in iOS.
  • plypencil
    4th Aug 2012 Member 2 Permalink

    It was hard enough getting it to work on Raspberry PI, which has a completely open OS. iOS is completely closed, and porting is not possible. The reasons boxmein said is true too apart from the processor on newer devices only, iPhone 4S and iPad 3G in theory have enough cpu power to run TPT.

  • zhuyifei
    5th Aug 2012 Member 0 Permalink

    @boxmein (View Post)

     I thought iOS processor is faster than computer processors 

  • Plasmoid
    5th Aug 2012 Member 0 Permalink

    Once I had a laptop with 256 MB ram, and a 2.1 GHz proccessor that ran TPT just fine...

  • plypencil
    5th Aug 2012 Member 1 Permalink

    iOS adds a lot of latency to applications, objective c has to be converted into machine code live.

     

    Even though it has a faster processor that raspberry pi (700mhz default), the performance would be much worse.

  • Candunc
    5th Aug 2012 Member 1 Permalink

    In theory, if it can run on a raspberry pi, it should run slightly better on iOS, the thing is porting all of this code to Cocoa would be very time consuming. Unless someone will port it to Cocoa, then it will become a maybe.

     

    Raspberry Pi uses single core 700 MHz 256 MB RAM.

    iPhone 4S uses dual core 800 MHz 512 MB RAM

    iPad 3rd Gen uses dual core 800 MHz 1024 MB RAM

     

    This kind of App would run more than nicely on an iPad, (for screen res anyways) but on an iPhone or iPod Touch is not the croud that the app would be for.

  • Plasmoid
    5th Aug 2012 Member 0 Permalink

    I've read that the game Bugdom 2 for iOS has several million lines of C and 700 of Objective-C...

Locked by triclops200: Use the search bar.