Photons should be more resistant to losing kinetic Energy

  • Rconover
    21st Jul 2010 Member 0 Permalink
    Title says it all

    when making high powered lasers that need to go through metal like *snap of fingers* They really lose their kinetic energy when colliding with other particles

    this is partially because the object being lased is at 22 Celsius and the laser (when heated up) only reaches about 2500, even though I have a nuclear reaction going which is about 3500.

    Right now, this forces me to make larger machines for lasers which has little output for its size
  • lolzy
    21st Jul 2010 Former Staff 0 Permalink
    i find this very annoying too. Good thing you posted it.
  • seehp
    21st Jul 2010 Member 0 Permalink
    Donating energy to other particles in form of temperatur in a collision is OK, but the photon should seize to exist afterwards.
    While bouncing of solid blocks or metal, the photon should not loose any kinetic energy, it should only vanish after a given time.

    And one very important thing:
    LIGHT SHOULD NEVER SLOW DOWN!

    Light always has the same speed and it physically hurts me seeing photons slowing down. Please, please, please change that.
  • triclops200
    21st Jul 2010 Former Staff 0 Permalink
    I agree
  • ssc4k
    21st Jul 2010 Member 0 Permalink
    Photons should slow down going through glass though. They should also slow down in water (and have a small random chance of being absorbed while in the water).

    Perhaps chance of reflect vs absorption could be decided by what object it is hitting also (with a new "mirror" element for 100% reflection? )
  • triclops200
    21st Jul 2010 Former Staff 0 Permalink
    yes, but should resume their original speed after leaving those substances because E=mc^2 would have no meaning if c was not a constant.
  • Simon
    21st Jul 2010 Administrator 0 Permalink
    c is the maximum theoretical speed of electromagnetic radiation is a vacuum, there's nothing to say you can't have slower light.
  • ssc4k
    21st Jul 2010 Member 0 Permalink
    Correct Simon. The speed of the photons in any object (including air) in the game should be c/RI (RI being the refractive index and c being the speed of a photon in the game not going through anything).
  • Rconover
    21st Jul 2010 Member 0 Permalink
    triclops200
    listen up!

    C is the Constant of Light which is Light going through a vacuum

    Since Light is not a Boson, it does not apply to certain physics, such as acceleration.

    Photons have mass, and with mass comes drag and resistance.

    the speed of light through a viable mass is about .0000001% slower than it is in a vacuum of no matter.
  • erwins_cat
    21st Jul 2010 Member 0 Permalink
    Rconover:
    C is the Constant of Light which is Light going through a vacuum

    Since Light is not a Boson, it does not apply to certain physics, such as acceleration.

    Photons have mass, and with mass comes drag and resistance.

    the speed of light through a viable mass is about .0000001% slower than it is in a vacuum of no matter.

    atm the rest mass of the photon is 0 according to the current standard model of particel physics.
    nevertheless, even if the photon got a mass, the mass has to be smaller than atleast 10^-14 eV/c^2 which is about ~5*10^-42 kg. that's 11 orders of magnitude smaller than the rest mass of an electron.