Polonium is weak and short-lived

  • Potbelly
    27th Oct 2017 Banned 1 Permalink
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  • phox
    28th Oct 2017 Member 2 Permalink

    yep, the heat it creates is also hard to use because you usually need to use a lot of polo.

  • Potbelly
    28th Oct 2017 Banned 0 Permalink
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  • Potbelly
    22nd Nov 2017 Banned 0 Permalink
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  • Ben_Ger
    24th Nov 2017 Member 3 Permalink

    what I would suggest is to keep its ability to create neutrons up until it reaches a tmp value of 10.

    That way, it would more accurately represent what the danger of Polonium is:
    Highly radioactive.

  • Potbelly
    25th Nov 2017 Banned 0 Permalink
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  • jacob1
    26th Nov 2017 Developer 0 Permalink
    I'm fine with changing POLO, I don't think it's in many saves, we don't really need to worry about breaking them. Would increasing the depletion limit to 10 be enough? Seems like the element isn't very useful right now. It's fun to play around with, just not in actual saves.
  • Potbelly
    26th Nov 2017 Banned 2 Permalink
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  • Ben_Ger
    27th Nov 2017 Member 1 Permalink

    @jacob1 (View Post)

     I would make it so it can serve as a kind of fallout after a nuke blows up.

    That way, you can more accurately portray why nuclear weaponry is utterly terrifying.

    It would also, as a plus, still have the fact that it is still the only element to spontantaneously emit neutrons.

    You make a valid point though.

    Maybe set the limit to 100 and tie the chance for emitting a neutron to how much tmp it has left.

    the formula would be like y=((100-tmp)/50)*basechance , meaning before it reaches 50, it actually has increased ability to emit

    neutrons, whereas after passing that point, it slows down.

    Due to that behaviour, it also shows radioactive decay "realistically"

    Its just a suggestion though.

    I am not a dev and I would never claim to know close to what a dev knows, so its my two cents.

  • Potbelly
    27th Nov 2017 Banned 1 Permalink
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    Edited once by Potbelly. Last: 27th Nov 2017