Catelite
Catelite
62 / 9
9th Jul 2017
10th Jul 2017
Absorbs SPRK and generates thermal energy to melt STNE, which is used to spin a virtual turbine to make -almost- as much SPRK as was placed inside of it. Output is slightly variable; tends towards 98%
energy electricity cable counter generator

Comments

  • tonimark
    tonimark
    18th Apr 2022
    updated versions:2885591
  • tonimark
    tonimark
    21st Dec 2020
    my battery has higher capacity:2629631
  • Catelite
    Catelite
    14th Jul 2017
    I didn't write any of the fancy physics stuff XD Bits and pieces myself. ..And, probably not. Since the game is two-dimensional and keeping a value for which direction a particle's field is oriented individually would be a chaotic mess, we'd need to figure out how to write it first.
  • QuanTech
    QuanTech
    13th Jul 2017
    @explosivepowder you could also use combinations of other elements like PCLN(SPRK) to somehow simulate magnetic induction and stuff
  • QuanTech
    QuanTech
    13th Jul 2017
    @explosivepowder You can use GPMP to simulate magnetism.
  • sunny1saturday
    sunny1saturday
    13th Jul 2017
    put in 190 and got 180 thats only 10 less than input ;)
  • sunny1saturday
    sunny1saturday
    13th Jul 2017
    cool save bro
  • explosivepowder
    explosivepowder
    12th Jul 2017
    Hm, since you seem relatively active, And i know for a fact you're one of the higher-end develepors of tpt, do you plan for anything even similar to magnetism in the future?
  • Catelite
    Catelite
    12th Jul 2017
    I'm.. not sure what's wrong with using Detector wall. =PThis game doesn't have conservation of mass or energy, so emulating an appropriate amount of loss is ideal.
  • QuanTech
    QuanTech
    11th Jul 2017
    the rest of the high-energy radiation could then heat the WATR some more