Sculpt
Create landscapes and cities ... then blow them up!
Browse and search
... through thousands of saves created by the community, upload your own!
Create
Build needlessly complex machines to do simple tasks ... then blow them up!
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Have you ever wanted to blow something up? Or maybe you always dreamt of operating an atomic power plant? Do you have a will to develop your own CPU? The Powder Toy lets you to do all of these, and even more!
The Powder Toy is a free physics sandbox game, which simulates air pressure and velocity, heat, gravity and a countless number of interactions between different substances! The game provides you with various building materials, liquids, gases and electronic components which can be used to construct complex machines, guns, bombs, realistic terrains and almost anything else. You can then mine them and watch cool explosions, add intricate wirings, play with little stickmen or operate your machine. You can browse and play thousands of different saves made by the community or upload your own – we welcome your creations!
There is a Lua API – you can automate your work or even make plugins for the game. The Powder Toy is free and the source code is distributed under the GNU General Public License, so you can modify the game yourself or help with development.
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Version 91.2
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Changed
This is a beta test of the beta release system. PLEASE IGNORE.
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Version 91.1
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Added
In game changelogs! (actually they were added in 91.0)
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Added
Ability to enroll in beta updates on the site (fixed)
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Changed
Loop edge mode now allows particles to have velocities greater than the size of the screen
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Changed
Stickman now has terminal velocity in loop edge mode
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Changed
Don't remder AMTR as a gas
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Fixed
Fix progress bar disappearing on hover in local save browser
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Fixed
Fix PBCN(LIGH)
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Fixed
Fix crash when opening saves on OS X
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Version 91.0
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Added
New element: CRMC, melting point gets higher under pressure
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Added
New wall tool which can erase walls, particles, and signs
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Added
Deco flood fill, floods decoration based on pixel color
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Added
New signs: {s:user:jacob1|my saves!} and {aheat}
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Added
Signs have tooltips now, and have a longer 45 character max
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Added
Allow PSTN movement amount to be set by PSTN temperature
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Added
New loop edge mode
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Added
New ctrl+f shortcut to locate elements
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Added
Add textbox in save / stamp browsers to jump to any page
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Added
Ability to publish saves in the browser without resaving
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Added
.tmp2 shows in the HUD for elements which use it, ambeint heat now shown when enabled
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Changed
Speed improvements to several elements, including EMP, ETRD, and streamlines
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Changed
Fix FRZZ/FRZW (didn't work as intended)
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Changed
CRAY .tmp2 now sets creation offset, just like DRAY
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Changed
Allow DRAY to copy energy particles
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Changed
STOR automatically transfers to PRTI
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Changed
CONV tmp value can now be used to set an element to be converted
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Changed
Disable Newtonian Gravity entirely inside grav wall zones
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Changed
When you are not logged in, you can save local saves without holding ctrl
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Changed
Default "Large screen" option to on if your screen is large enough
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Changed
Redo profile viewer a bit, and show more information
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Changed
Mouse drawing is automatically canceled when moving in / out of the zoom window
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Changed
Better icon and .desktop file on Linux
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Changed
Tons of other changes and fixes not listed here
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Fixed
Fix bugs creating multiple stickmen, fix stickmen spawning bugs
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Fixed
Fix FIRE, CO2, and SMKE passing through powder only wall
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Fixed
Fix FIRE not burning things inside of walls
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Fixed
Fix empty holes in stamp browser when deleting stamps
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Fixed
Fix stamp and save thumbnails occasionally getting mixed up
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Fixed
Fix fullscreen on OS X
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Fixed
Fix many obscure crashes
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Fixed
Cut down the amazon rain forest