Difference between revisions of "Variables"

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{{Languages|Variables}}
 
This is a list of useful variables and usages of them inside the source.
 
This is a list of useful variables and usages of them inside the source.
  
  
  
^ General ^^
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=== General ===
{|
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{| class="wikitable"
 
! Variable || What it returns
 
! Variable || What it returns
 
|-
 
|-
| pmap[y][x] || Particle-map. Returns particle at [y][x]
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| pmap[y][x] || Particle-map. TYP(pmap[y][x]) returns the particle type at (x,y), ID(pmap[y][x]) returns the index of the particle at (x,y). Energy particles are not stored in, here you need to use photons.
 
|-
 
|-
| bmap[y][x] || Block-map. Returns wall at [y][x].
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| sim->photons[y][x] || Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY)
 
|-
 
|-
| emap[y][x] || Electronics-map. Used for conductive walls.
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| sim->bmap[y][x] || Block-map. Returns wall at [y][x]. Wall constants are defined in src/simulation/SimulationData.h
 +
|-
 +
| sim->emap[y][x] || Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting.
 
|-
 
|-
 
| r || usually preset to pmap[y][x]
 
| r || usually preset to pmap[y][x]
 
|-
 
|-
| pv[y/CELL][x/CELL] || The pressure at x,y. Pressure is on a 4x4 grid like walls. Is a float(0.0f for 0).
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| parts[i] || the particle that has index i
 
|-
 
|-
| hv[y/CELL][x/CELL] || The ambient heat at x,y. It is on a 4x4 grid like walls and pressure. Is a float(0.0f for 0).
+
| sim->pv[y/CELL][x/CELL] || The pressure at x,y. Pressure is on a 4x4 grid like walls. Is a float(0.0f for 0).
 
|-
 
|-
| sl || Selected left. Means particle selected in menu by left mouse button.
+
| sim->vx[y/CELL][x/CELL] || The air velocity in the x direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0).
 
|-
 
|-
| sr || Selected right. Means particle selected in menu by right mouse button.
+
| sim->vy[y/CELL][x/CELL] || The air velocity in the y direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0).
 
|-
 
|-
| t || Current particle type. ex. PT_DUST
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| sim->hv[y/CELL][x/CELL] || The ambient heat at x,y. It is on a 4x4 grid like walls and pressure. Is a float(0.0f for 0).
 +
|-
 +
| t || Current particle type in some places. ex. PT_DUST
 
|}
 
|}
  
^ Particle ^^
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=== Particle ===
{|
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To get information from a particle, use parts[i].<sup>1</sup>, where i is the particle index. The index may also be stored as ID(r) instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and ID(r) is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use TYP(r).
| Variable || What it returns
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 +
=== Particle Information ===
 +
{| class="wikitable"
 +
! Variable || What it returns
 
|-
 
|-
| parts[i].<sup>1</sup> || Current Particle
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| parts[<sup>2</sup>].type || Contains the particle's current type.
 
|-
 
|-
| parts[r>>8].<sup>1</sup> || A property of particle 'r'. Is usually around(based on for loops) the current one(i).
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| parts[<sup>2</sup>].life || Contains the particle's life.
 
|-
 
|-
| (r&0xFF) || Same as (parts[r>>8].type)
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| parts[<sup>2</sup>].ctype || Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually.
 +
|-
 +
| parts[<sup>2</sup>].x || Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
 
|-
 
|-
 
+
| parts[<sup>2</sup>].y || Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
^ Particle Information ^^
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|-
{|
+
| parts[<sup>2</sup>].vx || Contains the particle's x velocity. It is a float.
| Variable || What it returns
+
|-
 +
| parts[<sup>2</sup>].vy || Contains the particle's y velocity. It is a float
 +
|-
 +
| parts[<sup>2</sup>].temp || Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins.
 +
|-
 +
| parts[<sup>2</sup>].flags || Rarely used; doesn't save.
 
|-
 
|-
| parts[<sup>2</sup>].type || Contains the particles current type.  
+
| parts[<sup>2</sup>].tmp || Contains a value which can be used for anything.
 
|-
 
|-
| parts[<sup>2</sup>].ctype || Contains the particles previous type (for example LAVA) or the type of particle to clone with BCLN, PCLN or CLNE
+
| parts[<sup>2</sup>].tmp2 || Contains another value.
 
|-
 
|-
| parts[<sup>2</sup>].life || Contains the particles life.
+
| parts[<sup>2</sup>].dcolour || Contains the particle's decoration color, 32bit ARGB
|-
 
| parts[<sup>2</sup>].temp || Contains the particles Temperature. Is a float(0.0f for 0).
 
 
|-
 
|-
| parts[<sup>2</sup>].tmp || Contains the particles temporary values which can be used for anything.
+
| parts[<sup>2</sup>].pavg[0] || Mainly used for pressure or storing properties of particles inside PIPE
 
|-
 
|-
 +
| parts[<sup>2</sup>].pavg[1] || Another pavg
 
|}
 
|}
  
<sup>1</sup> - use either type, ctype, life, temp or tmp
+
<sup>1</sup> - use type, ctype, life, temp, tmp, etc.
  
<sup>2</sup> - use either r>>8 or i
+
<sup>2</sup> - use either ID(r) or i. See above (Particle) for more info.
  
 
[[Category:Development]]
 
[[Category:Development]]

Revision as of 15:48, 3 December 2019

Language: English  • 한국어 • polski • русский

This is a list of useful variables and usages of them inside the source.


General

Variable What it returns
pmap[y][x] Particle-map. TYP(pmap[y][x]) returns the particle type at (x,y), ID(pmap[y][x]) returns the index of the particle at (x,y). Energy particles are not stored in, here you need to use photons.
sim->photons[y][x] Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY)
sim->bmap[y][x] Block-map. Returns wall at [y][x]. Wall constants are defined in src/simulation/SimulationData.h
sim->emap[y][x] Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting.
r usually preset to pmap[y][x]
parts[i] the particle that has index i
sim->pv[y/CELL][x/CELL] The pressure at x,y. Pressure is on a 4x4 grid like walls. Is a float(0.0f for 0).
sim->vx[y/CELL][x/CELL] The air velocity in the x direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0).
sim->vy[y/CELL][x/CELL] The air velocity in the y direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0).
sim->hv[y/CELL][x/CELL] The ambient heat at x,y. It is on a 4x4 grid like walls and pressure. Is a float(0.0f for 0).
t Current particle type in some places. ex. PT_DUST

Particle

To get information from a particle, use parts[i].1, where i is the particle index. The index may also be stored as ID(r) instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and ID(r) is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use TYP(r).

Particle Information

Variable What it returns
parts[2].type Contains the particle's current type.
parts[2].life Contains the particle's life.
parts[2].ctype Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually.
parts[2].x Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
parts[2].y Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
parts[2].vx Contains the particle's x velocity. It is a float.
parts[2].vy Contains the particle's y velocity. It is a float
parts[2].temp Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins.
parts[2].flags Rarely used; doesn't save.
parts[2].tmp Contains a value which can be used for anything.
parts[2].tmp2 Contains another value.
parts[2].dcolour Contains the particle's decoration color, 32bit ARGB
parts[2].pavg[0] Mainly used for pressure or storing properties of particles inside PIPE
parts[2].pavg[1] Another pavg

1 - use type, ctype, life, temp, tmp, etc.

2 - use either ID(r) or i. See above (Particle) for more info.