Difference between revisions of "Powder Toy Lua API"
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− | The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions and interfaces. | + | The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces. |
− | boxmein made | + | boxmein made a massive reference to most parts of the API, including some that are not added to this wiki yet. |
− | You can find it [ | + | You can find it [https://www.boxmein.net/tpt/tptelements/reference/lua-reference.html here]. |
The API is split into several categories | The API is split into several categories | ||
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; [[Lua_API:File_System|File System]] | ; [[Lua_API:File_System|File System]] | ||
: Functions for creating, deleting, modifying and enumerating files and folders. | : Functions for creating, deleting, modifying and enumerating files and folders. | ||
+ | ; [[Lua_API:Platform|Platform]] | ||
+ | : Functions for doing OS-level things like opening URLs or interacting with the clipboard. | ||
+ | ; [[Lua_API:Event|Event]] | ||
+ | : Listen for events, such as mouseclicks or key presses. | ||
+ | ; [http://w3.impa.br/~diego/software/luasocket/ Socket] | ||
+ | : Built-in LuaSocket library available as the <code>socket</code> global. | ||
+ | ; [[Lua_API:HTTP|HTTP]] | ||
+ | : Provides access to basic HTTP functionality in the form of request objects. | ||
; [[Lua_API:Bit|Bit]] | ; [[Lua_API:Bit|Bit]] | ||
: Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers. | : Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers. |
Revision as of 22:28, 20 December 2020
The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions, and interfaces.
boxmein made a massive reference to most parts of the API, including some that are not added to this wiki yet. You can find it here.
The API is split into several categories
- Interface
- Includes UI components such as buttons, labels and checkboxes, access to the very primitive window manager and input events
- Renderer
- Methods and constants for interacting with the display mode
- Elements
- Methods and constants for modifying and creating elements
- Simulation
- Methods for modifying the state of the simulation
- Graphics
- Methods for drawing simple shapes and text on screen.
- File System
- Functions for creating, deleting, modifying and enumerating files and folders.
- Platform
- Functions for doing OS-level things like opening URLs or interacting with the clipboard.
- Event
- Listen for events, such as mouseclicks or key presses.
- Socket
- Built-in LuaSocket library available as the
socket
global. - HTTP
- Provides access to basic HTTP functionality in the form of request objects.
- Bit
- Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
- Legacy
- Old Lua API with the tpt.* prefix