https://powdertoy.co.uk/Wiki/index.php?title=Gravity_modes&feed=atom&action=history
Gravity modes - Revision history
2024-04-20T09:12:57Z
Revision history for this page on the wiki
MediaWiki 1.30.0
https://powdertoy.co.uk/Wiki/index.php?title=Gravity_modes&diff=9019&oldid=prev
unname4798: Custom
2023-12-17T12:20:13Z
<p>Custom</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 12:20, 17 December 2023</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There's no gravity in the save at all! Newtonian Gravity and air effects will still move particles around, though.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>There's no gravity in the save at all! Newtonian Gravity and air effects will still move particles around, though.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== Custom ==</ins></div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">You can adjust gravity up to 2.0 total in this gravity mode.</ins></div></td></tr>
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unname4798
https://powdertoy.co.uk/Wiki/index.php?title=Gravity_modes&diff=5495&oldid=prev
boxmein: initial commit
2015-03-18T18:32:37Z
<p>initial commit</p>
<p><b>New page</b></p><div>'''Gravity modes''' control where particles in the simulation fall. These modes are not related to Newtonian Gravity - they let you change the default "fall down" behavior of particles.<br />
<br />
There are three gravity modes:<br />
<br />
== On ==<br />
<br />
This is the usual gravity mode - every particle falls down.<br />
<br />
[http://gfycat.com/JauntyBriskGrizzlybear Here's a video displaying it.]<br />
<br />
== Radial ==<br />
<br />
This is an interesting gravity mode that makes everything fall towards the center.<br />
Particles might behave a bit weird and form other shapes instead of a sphere - just quirks of the particle engine.<br />
<br />
[http://gfycat.com/YearlySociableDeviltasmanian Here's a video of the effect.]<br />
<br />
== Off ==<br />
<br />
There's no gravity in the save at all! Newtonian Gravity and air effects will still move particles around, though.</div>
boxmein