Elements:Walls/ko

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-이 페이지는 완성되지 않았습니다.

벽 탭

이 카테고리는 17개의 물질을 포함하고 있으며, 15개만이 진짜 벽입니다. 이 카테고리의 모든 물질은 부술 수 없습니다.

NOTE: BRAY 같은 몇 가지 물질들 (ARAY에서 쏘아져 나온 것 등등) 은 모든 벽을 뚫고 지나갈 수 있습니다. 왜냐하면 그 물질이 생성되었을 때 벽을 체크하지 않기 때문입니다. 사실 그 물질들은 대부분의 벽 안에 "존재"하지는 않습니다. LIGH도 같은 현상이 일어납니다.

Wall Erase.png 벽 지우개

설명: "Erases walls."

막을 수 있는 것: 정해지지 않음

지나갈 수 있는 것: 정해지지 않음

특별한 사항: 정해지지 않음

Conductor Wall.png 전도성 벽

설명: "Blocks everything. Conductive."

막을 수 있는 것: 모든 물질

지나갈 수 있는 것: 없음

특별한 사항: 전기를 통하게 한다. ARAY를 만나면 투명해진다.


E-Wall.png 전원식 벽

설명: "E-Wall. Becomes transparent when electricity is connected."

막을 수 있는 것: "특별한 사항"을 참조하십시오.

지나갈 수 있는 것: "특별한 사항"을 참조하십시오.

특별한 사항: 전기가 통하지 않았을 때 일반 벽(부도체 벽)과 같은 역할을 하고, 통했을 때 전도체 역할을 한다.

Detector.png 감지기

설명: "Detector. Generates electricity when a particle is inside."

막을 수 있는 것: 없음

지나갈 수 있는 것: 모든 물질

특별한 사항: 감지기가 있는 구역에 어떤 물질이라도 있으면 전기를 방출한다. 활성화되었을 때, 주황색 빛을 낸다.

Streamline.png 유선(스트림라인)

설명: "Streamline. Set start point of a streamline."

Blocks: N/A

Allows: N/A

Special: Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.

Fan.png Fan

Description: "Fan. Accelerates Air. Use the line tool to set direction and strength."

Blocks: Nothing

Allows: Everything

Special: Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.

Fan gives stickmen the ability to shoot out air, just like it would an element. Its head will turn light blue, and it will get overridden by any other element it touches.

Liquid Conductor Wall.png Liquid Permeable

Description: "Blocks most particles but lets liquids through. Conductive."

Blocks: Gases, Powders, Solids and Energy

Allows: Liquid Elements, Pressure

Special: Only allows liquids to pass through it, Also conducts SPRK to anything conductive.


Absorb Wall.png Absorbing wall

Description: "Absorbs particles but lets air currents through."

Blocks: Nothing, it eats them instead

Allows: Pressure

Special: Absorbs all particles that enter its space. HOWEVER, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.

Wall.png Wall

Description: "Basic wall, blocks everything."

Blocks: Everything

Allows: Nothing

Special N/A


Air Wall.png Non-permeable wall

Description: "Allows air, but blocks all particles."

Blocks: All particles of any state

Allows: Pressure

Special: N/A

Solid-Only Wall.png Powder-Permeable

Description: "Allows powders, blocks all other particles."

Blocks: Anything not a powder, except FIRE, SMKE and CO2

Allows: Powders, FIRE, SMKE, CO2

Special Allows only powders and FIRE, SMKE and CO2.

Allow Conductor Wall.png Conductor

Description: "Allows all particles to pass through and conducts electricity."

Blocks: Nothing

Allows: Everything

Special: Conducts SPRK to anything conductive.


E-Hole.png E-Hole

Description: "E-Hole. Absorbs particles, releases them when powered."

Allows: See Special

Blocks: See Special

Special: Holds particles in place until electrified, releases them when electrified. Forms Black Holes when too much mass is put into it. E-Hole will also remove jetpacks from a stickman or a fighter.

Gas Wall.png Gas permeable wall

Description: "Allows gasses, blocks all other particles."

Blocks: Liquids, Solids, Powders and Energy.

Allows: Gasses and Pressure

Special: This wall does allow FIRE as well.


Gravity Wall.png Gravity wall

Description: "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."

Blocks: Newtonian gravity.

Allows: All particles

Special: If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block how things like pressure are blocked, it just sets the gravity of all things inside the box to 0.

When a stickman/fighter makes contact, small purple rocket boots appear (Or what other call jetpacks), giving that person the ability to fly by ejecting hot plasma downwards. A stickman can still use another element, but cannot walk or "jump" without creating plasma, making troublesome to walk across flammable materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.

Controls: ^ arrow key: up < arrow key: left > arrow key: right <> simultaneously held down: Brake (Slowly goes down)

Energy Wall.png Energy Wall

Description: "Allows energy particles, blocks all other particles."

Blocks: Everything except energy particles.

Allows: All energy particles. At the moment, these are PHOT, NEUT, ELEC, PROT, and GRVT

Special: N/A

Airblock Wall.png Airblock Wall

Description: "Allows all particles, but blocks air."

Blocks: Pressure and velocity

Allows: All particles, any state

Special: N/A