Difference between revisions of "Elements:Walls"

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(Update stasis wall description)
m (File:Stasis_Wall.png Stasis Wall)
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=== [[File:Stasis_Wall.png]] Stasis Wall ===
 
=== [[File:Stasis_Wall.png]] Stasis Wall ===
Description: "Freezes particles inside the wall in place until powered."
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'''Description:''' "Freezes particles inside the wall in place until powered."
  
 
Prevents movement and element update functions from running inside of the wall. If statis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.
 
Prevents movement and element update functions from running inside of the wall. If statis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Revision as of 03:17, 28 December 2018

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Walls

This category contains 18 elements, 15 of which are true walls, all of which are indestructible.

NOTE: some things like BRAY (when shot out from ARAY) can go through any wall. This is just because it doesn't check for walls when being created, it can't actually exist inside most walls. LIGH does the same.

Wall Erase.png Eraser

Description: "Erases walls."

Blocks: N/A

Allows: N/A

Special: N/A

Conductor Wall.png Conductive Wall

Description: "Blocks everything. Conductive."

Blocks: Everything

Allows: Nothing

Special: Conducts SPRK.

E-Wall.png E-wall

Description: "E-Wall. Becomes transparent when electricity is connected."

Blocks: Everything, unless powered

Allows: Nothing, unless powered

Special: Acts like WALL (Non conductive) when not electrified, otherwise acts like Conductor.

Detector.png Detector

Description: "Detector. Generates electricity when a particle is inside."

Blocks: Nothing

Allows: Everything

Special: Will pass SPRK on to anything conductive while a particle is in its area. When activated, it gives out a orange glow.

Streamline.png Streamline

Description: "Streamline. Set start point of a streamline."

Blocks: Nothing

Allows: Everything

Special: Shows you how pressure is moving around the simulation. Unlike other walls, the brush size doesn't matter.

Fan.png Fan

Description: "Fan. Accelerates Air. Use the line tool to set direction and strength."

Blocks: Nothing

Allows: Everything

Special: Creates pressure and airflow. To use, place the wall where you need it, while you still have the Fan wall selected hold shift, click on the wall then drag in the direction you want air to flow.

Fan gives stickmen the ability to shoot out air, just like it would an element. Its head will turn light blue, and it will get overridden by any other element it touches.

Liquid Conductor Wall.png Liquid Permeable

Description: "Blocks most particles but lets liquids through. Conductive."

Blocks: Gases, Powders, Solids and Energy

Allows: Liquids and Pressure

Special: Conducts SPRK to anything conductive.

Absorb Wall.png Absorbing wall

Description: "Absorbs particles but lets air currents through."

Blocks: Nothing, it absorbs them instead

Allows: Pressure

Special: Absorbs all particles that enter its space. However, if the particle has a vector speed (X) and the thickness is less than X, the particles will pass.

Wall.png Wall

Description: "Basic wall, blocks everything."

Blocks: Everything

Allows: Nothing

Special N/A

Air Wall.png Non-permeable wall

Description: "Allows air, but blocks all particles."

Blocks: Gases, Liquids, Powders, Solids and Energy

Allows: Pressure

Special: N/A

Solid-Only Wall.png Powder-Permeable

Description: "Allows powders, blocks all other particles."

Blocks: Gases, Liquids, Solids and Energy

Allows: Powders and Pressure

Special N/A

Allow Conductor Wall.png Conductor

Description: "Allows all particles to pass through and conducts electricity."

Blocks: Nothing

Allows: Everything

Special: Conducts SPRK to anything conductive.

E-Hole.png E-Hole

Description: "E-Hole. Absorbs particles, releases them when powered."

Blocks: Nothing, it absorbs them instead

Allows: Pressure

Special: Holds particles in place until electrified, releases them when electrified. Forms Black Holes when too much mass is put into it. Each pixel of E-Hole can have up to 1500 parts in it before it forms Black Hole. E-Hole will also remove jetpacks from stickmen or fighters.

Gas Wall.png Gas permeable wall

Description: "Allows gases, blocks all other particles."

Blocks: Liquids, Powders, Solids and Energy.

Allows: Gases and Pressure

Special: This wall does allow FIRE as well.

Gravity Wall.png Gravity wall

Description: "Gravity wall. Newtonian Gravity has no effect inside a box drawn with this."

Blocks: Nothing

Allows: Everything

Special: If you make a box using gravity wall, then Newtonian gravity has no effect inside the box. It does not block how things like pressure are blocked, it just sets the gravity of all things inside the box to 0.

When a stickman/fighter makes contact, small purple rocket boots appear (Or what others call jetpacks), giving that person the ability to fly by ejecting hot plasma downwards. A stickman can still use another element, but cannot walk or jump without creating plasma, making troublesome to walk across flammable materials. A stickman cannot be hurt by plasma when it has a jetpack on, but will still be hurt by heat.

Controls: ^ arrow key: up < arrow key: left > arrow key: right <> simultaneously held down: Brake (Slowly goes down)

Energy Wall.png Energy Wall

Description: "Allows energy particles, blocks all other particles."

Blocks: Gases, Liquids, Powders and Solids

Allows: Energy and Pressure

Special: N/A

Airblock Wall.png Airblock Wall

Description: "Allows all particles, but blocks air."

Blocks: Pressure

Allows: All particles

Special: N/A

Erase All.png Erase All

Description: "Erases walls, particles, and signs."

Blocks: N/A

Allows: N/A

Special: N/A

Stasis Wall.png Stasis Wall

Description: "Freezes particles inside the wall in place until powered."

Prevents movement and element update functions from running inside of the wall. If statis wall is sparked via another sparkable wall, then it will remove the stasis effect, allowing movement and updates again.