Elements:Solids

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Solids are particles that cannot be moved unless transformed to another state, such as gases or liquids.

BRCK Brick

Color: grey, BRCK created from PPIP glows blue because it has a tmp of 1

Temp: 22.00

Description: "Brick. breakable building material"

This element is a solid form of stone, it doesn't conduct electricity and it melts at 940C. It breaks at a pressure of 8.81 to form Stone. Paste, if heated hot enough(around 500 degrees), will turn into brick; this is because paste is clay dust dissolved in water and thus acts like clay, baking into ceramic when heated.

GOO Goo

Color: brown

Temp: 22.00

Description: "Solid. Deforms and disappears under pressure." Neutrons can also pass through, slightly distorting the goo.

Goo deforms and dissipates under pressure. While this happens, the life values goes up and down , when it hits zero the goo dissapears.

ICE Ice

Color: very light blue

Temp: -28.00

Description: "Solid. Freezes water. Crushes under pressure. Cools down air."

Cold. Frozen water. Shatters into snow under a pressure of 0.81. Melts at 0 C. It's ctype determines what it will melt into when it's a liquid.

WOOD Wood

Color: light brown

Temp: 22.00

Description: "Solid. Flammable"

Wood. Flammable. Passes neutrons. Burns medium speed. Can not be pressurized into coal.

PLNT Plant

Color: green

Temp: 22.00

Description: "Plant. Drinks water and grows."

Plant. Flammable, drinks water (not distilled water though) and grows. Neutrons change it into wood. Saltwater eats into it. If exposed to smoke, plant produces oxygen, simulating the process of photosynthesis - the carbon dioxide presumably contained in the smoke is converted into oxygen. Stickman can eat it(walk into it) and get more health. Stickman's maximum health is 100, don't forget!

BMTL Breakable Metal

Color: Dark Blue

Temp: 22.00

Description: "Breakable Metal."

Breaks under a pressure of 2.51, it melts at 1000C and is conductive. This element is commonly used as a construction material for destructible buildings, similar in purpose to Brick. The reaction of Thermite produces Broken Metal, if Broken Metal (powder) is melted and cooled again it will form Breakable metal (solid). For some reason, it allows half of the photons that incident upon it through.

Recipe for fusion: Oxygen at max. temperature, max pressure, and high Newtonian Gravity

WAX Wax

Color: cream

Temp: 22.00

Description: "Wax. Melts at moderately high temperatures."

Melts at 45C, bounces neutrons (NEUT), melts with photons, flammable.

GLAS Glass

Color: grey

Temp: 22.00

Description: "Solid. Meltable. Shatters under pressure."

Glass, shatters under pressure, lets through photons, melts at 1500C to Lava. Photons can be passed through glass to separate the different wavelengths of light. Immune to acid. Neut passing through will give off Phot of similar color at a angle to simulate Cherenkov radiation . Converts Elec to Embr upon contact.

Hidden manual for PHOT

NICE Nitrogen Ice

Color: very light blue

Temp: -200.11

Description: "Nitrogen Ice" (obviously)

Nitrogen ice, very cold. Spawns at -238.15; melts at about -203 to LN2.

COAL Coal

Color: black

Temp: 22.00

Description: "Solid. Burns slowly."

Coal, slowly burns. When coal is heated, it turns orange-white, and then cools by itself to a light grey after the heat is removed (simulating charcoal). This aspect is shared by BCOL as well. Note that this effect is not visible in blob, fancy, nothing, and heat gradient displays.

Turns into wood when neutrons hit it. It is also one of the few solids to absorb photons.

Shatters into broken coal (BCOL) at a pressure of 4.31 after a slight delay.

SPNG Sponge

Color: orange

Temp: 22.0

Description: "A sponge. Absorbs water"

A sponge, absorbs water. Turns darker when water is absorbed. Burns when exposed to fire or at temperatures above 2450. Water can be released under high pressure or when SPNG is burnt with fire.

VINE Vine

Color: green

Temp: 22.0

Description: "Vine, grows." When exposed to Neut converts into wood and grows.

When vine is spawned, it grows in a semi-random pattern somewhat resembling grass.

FILT Filter

Color: Various. Depends on wavelength.

Temp: 22.00

Description: "Filter for photons, changes the color."

Filter for photons, it changes the colors of the photons, see Glass.

When FILT is cooled, it changes color to a higher level of the electromagnetic spectrum, and vice-versa (in simpler terms, it turns blue when cooled, and turns red when heated).

Leaving its tmp at 0 (the default) will change any photons that pass through to its color.

Setting its tmp to 1 will filter photons, only letting photons with similar colors pass through.

Setting its tmp to 2 will add that color to the photon's color, not overwriting it.

Setting its tmp to 3 will subtract color from the photons, without just overwriting their color.

Setting its tmp to 4 will make the photon colour closer to red.

Setting its tmp to 5 will make the photon colour closer to blue.

Setting its tmp to 6 will have no effect, hence the display of 'no effect'.

Setting its tmp to 7 will subtract color from the photons, but allow photons of similar colors to pass through with no change.

Setting its tmp to 8 will cause the FILT to absorb all photons that are not the same color as itself. It will subtract color from any photons that match its color.

Setting its tmp to 9 will enable "old QRTZ scattering' mode. This gives the photons that pass through a random -/+ X/Y velocity and changes their color randomly (usually to a hue of purple or yellow.)

If you set FILT's tmp to anything but the numbers 0-9, it goes into 'unknown effect' mode and does nothing.

FILT can also set the color of white BRAY that passes through it.

Tutorial: minecraft-physics' tutorial/explanation

SHLD Shield

Color: Light Grey

Temp: 22.00

Description: "Shield. Spark it to grow."

When SHLD is sparked it produces a layer of SHD2 and another layer of SHLD on the outside, Process repeats with SHD3 and SHD4. When SHD3 or SHD4 is not surrounded by SHLD or SHD2 (such as when the outside SHLD layer is destroyed) it can grow new layers of SHLD to regenerate itself.

Meant to be used as protection for circuits and often used in bunkers, SHLD does not conduct heat. SHLD breaks at a pressure of 25.

QRTZ Quartz

Color: light blue with obvious color variations when viewed in Pressure or Velocity Display.

Temp: 22.00

Becomes brittle when cooled to near absolute zero and turns into PQRT. Lets PHOT go through, scatters PHOT. Doesn't dissolve in acid. Melts at 2300c. Melts slowly. Grows slowly when SLTW is added, it's ctype can be set with the console to determine how fast it grows. Conducts electricity when under pressure.

IRON Iron

Color: grey

Temp: 22.00

Rusts with salt (SALT), salt water (SLTW), oxygen (O2), water (WATR) and liquid oxygen (LO2). Can be used to electrolyze WATR into H2 and O2. When it is molten and poured on coal (COAL) or broken coal (BCOL) and then cooled down it forms metal.

DRIC Dry Ice

Color: white

Temp: -100.50

Dry ice, forms when CO2 is cooled above about -90 degrees

FUSE Fuse

Color: Dark Green

Temp: 22.00

Fuse, ignites with high temperatures (e.g. plasma) and electricity, but not fire. Slow burning. Burns at an average of 4000-6000 degrees. Breaks into FSEP under a pressure of 2.71.

TTAN Titanium

Color: Grey

Temp: 22.00

A metallic solid with interesting properties. It is an unbreakable material with a Melting point of roughly 1668°c. It will conduct electricity. It will absorb around 50% of all neutrons it is on contact with. Its unique property is that it is a complete "pressure insulator" at any thickness.

GOLD Gold

Color: Gold/Yellow

Temp: 22.00

Gold is a solid, unbreakable metal with a melting point of 1064°c, it has anti-corrosion properties, when placed next to IRON, it will prevent it from rusting (useful when performing electrolysis) It also has some interesting electrical properties, it has a conduction speed of about 50% more than other materials (with only ETRD and INST being faster) and being able to conduct across up to a 3 pixel gap Gold will allow neutrons to pass through, but will absorb about half of them.

RIME Rime

Color: light grey

Temp: -30.00

Created when WTRV is cooled so rapidly, that it doesn't have the time to visit liquid form (deposition). Turns into FOG when sparked.