Difference between revisions of "Elements:Solids"

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{{Languages|Elements:Solids}}
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#REDIRECT [[:Category:Solids]]
 
 
Solids are particles that cannot be moved unless transformed to another state, such as gases or liquids.
 
 
 
=== [[File:GOO.png|GOO]] [[Element:GOO|Goo]] ===
 
Description: "Deforms and disappears under pressure."
 
 
 
Goo deforms and dissipates under pressure. While this happens, the life values goes down until it hits zero and the goo disappears. Neutrons can also pass through, slightly distorting the goo.
 
 
 
=== [[File:ICE.png|ICE]] [[Element:ICE|Ice]]  ===
 
Description: "Crushes under pressure. Cools down air."
 
 
 
Cold (spawns at -28C) frozen water. Shatters into snow under a pressure of 0.8. It also generates a small amount of negative pressure around it. Melts at 0 C. It's ctype determines what it will melt into when it's a liquid.
 
 
 
=== [[File:WOOD.png|WOOD]] [[Element:WOOD|Wood]]  ===
 
Description: "Wood, flammable"
 
 
 
Wood. Flammable. Passes neutrons. Burns medium speed. Can not be pressurized into coal.
 
 
 
=== [[File:PLNT.png|PLNT]] [[Element:PLNT|Plant]]  ===
 
Description: "Plant, drinks water and grows."
 
 
 
Plant. Flammable, drinks water (only normal WATR, not distilled or salt water) and grows. Neutrons change it into wood. Saltwater eats into it. If exposed to smoke, plant produces oxygen, simulating the process of photosynthesis - the carbon dioxide presumably contained in the smoke is converted into oxygen.
 
 
 
STKM eats it by touching it and gains health, up to it's max of 100
 
 
 
=== [[File:BMTL.png|BMTL]] [[Element:BMTL|Breakable Metal]]  ===
 
Description: "Breakable Metal. Common conductive building material, can melt and break under pressure."
 
 
 
BMTL breaks into BRMT under a pressure of 2.5. It also melts at 1000C and is conductive. This element is commonly used as a construction material for destructible buildings, similar in purpose to Brick. THRM produces molten THRM when it burns, which melts into BMTL. If Broken Metal (BRMT) is melted and cooled it will form breakable metal (BRMT) again.
 
 
 
Half of all photons that touch it will go through, the other half will reflect off.
 
 
 
Molten BMTL is also created in the last step of fusion: Oxygen at max temperature, max pressure, and high Newtonian Gravity.
 
 
 
=== [[File:WAX.png|WAX]] [[Element:WAX|Wax]]  ===
 
Description: "Wax. Melts at moderately high temperatures."
 
 
 
Melts at 45C, bounces neutrons (NEUT), melts with photons, flammable.
 
 
 
=== [[File:GLAS.png|GLAS]] [[Element:GLAS|Glass]]  ===
 
Description: "Glass. Meltable. Shatters under pressure, and refracts photons."
 
 
 
Glass, shatters under pressure, lets through photons, and melts at 1500C. Photons can be passed through glass to separate the different wavelengths of light. NEUT passing through will give off some PHOT of a similar color at an angle to simulate Cherenkov radiation . Converts ELEC to EMBR upon contact. GLAS is immune to ACID.
 
 
 
[[:hidden_manual_for_photons| Hidden manual for PHOT]]
 
 
 
=== [[File:NICE.png|NICE]] [[Element:NICE|Nitrogen Ice]]  ===
 
Description: "Nitrogen Ice. Very cold, will melt into LN2 when heated only slightly."
 
 
 
Nitrogen ice, very cold. Spawns at -238.15C; melts at -210.05C into LN2.
 
 
 
=== [[File:COAL.png|COAL]] [[Element:COAL|Coal]]  ===
 
Description: "Coal, burns very slowly. Gets red when hot."
 
 
 
Coal, slowly burns. When coal is heated, it turns orange-white, and then cools by itself to a light grey after the heat is removed (simulating charcoal). This aspect is shared by BCOL as well. Note that this effect is not visible in blob, fancy, nothing, and heat gradient displays.
 
 
 
Turns into wood when neutrons hit it. It is also one of the few solids to absorb photons.
 
 
 
Shatters into broken coal (BCOL) at a pressure of 4.3 after a slight delay.
 
 
 
=== [[File:BRCK.png|BRCK]] [[Element:BRCK|Brick]]  ===
 
Description: "Brick, breakable building material."
 
 
 
This element is a solid form of stone, it doesn't conduct electricity and it melts at 940C. It breaks at a pressure of 8.8 to form Stone. Paste, if heated hot enough (around 500 degrees), will turn into brick; this is because paste is clay dust dissolved in water and thus acts like clay, baking into ceramic when heated.
 
 
 
BRCK next to PPIP will glow blue when the PPIP is turned on, it is given a .tmp of 1.
 
 
 
=== [[File:FUSE.png|FUSE]] [[Element:FUSE|Fuse]]  ===
 
Description: "Burns slowly. Ignites at somewhat high temperatures or with electricity."
 
 
 
Fuse, ignites with high temperatures (e.g. plasma) and electricity, but not fire. Slow burning. Burns at an average of 4000-6000 degrees. Breaks into FSEP under a pressure of 2.7.
 
 
 
=== [[File:IRON.png|IRON]] [[Element:IRON|Iron]]  ===
 
Description: "Rusts with salt, can be used for electrolysis of WATR."
 
 
 
Rusts with salt (SALT), salt water (SLTW), oxygen (O2), water (WATR) and liquid oxygen (LO2).
 
Can be used to electrolyze WATR into H2 and O2. When it is molten and poured on coal (COAL) or broken coal (BCOL) and then cooled down it forms metal.
 
 
 
=== [[File:DRIC.png|DRIC]] [[Element:DRIC|Dry Ice]]  ===
 
Description: "Dry ice, formed when CO2 is cooled."
 
 
 
Dry ice, forms when CO2 is cooled above about -90 degrees
 
 
 
=== [[File:SPNG.png|SPNG]] [[Element:SPNG|Sponge]]  ===
 
Description: "Sponge, absorbs water. Is not a moving solid."
 
 
 
A sponge, absorbs water. Turns darker when water is absorbed. Burns when exposed to fire or at temperatures above 2450. Water can be released under high pressure or when SPNG is burnt with fire.
 
 
 
When sponge absorbs salt water, it may drop SALT. When absorbing CBNW, it releases CO2. When absorbing PSTE, the PSTE gets turned into CLST.
 
 
 
=== [[File:RIME.png|RIME]] [[Element:RIME|Rime]]  ===
 
Description: "Solid, created when steam cools rapidly and goes through sublimation."
 
 
 
Created when {{Material|mat=WTRV}} is cooled so rapidly, that it doesn't have the time to visit liquid form (deposition). Turns into {{Material|mat=FOG}} when sparked. Basically solid steam.
 
 
 
=== [[File:VINE.png|VINE]] [[Element:VINE|Vine]]  ===
 
Description: "Vine, can grow along WOOD.
 
 
 
When vine is spawned, it grows in a semi-random pattern somewhat resembling grass.
 
 
 
=== [[File:SHLD.png|SHLD]] [[Element:SHLD|Shield]]  ===
 
Description: "Shield. Spark it to grow."
 
 
 
When SHLD is sparked it produces a layer of SHD2 and another layer of SHLD on the outside, Process repeats with SHD3 and SHD4. When SHD3 or SHD4 is not surrounded by SHLD or SHD2 (such as when the outside SHLD layer is destroyed) it can grow new layers of SHLD to regenerate itself.
 
 
 
Meant to be used as protection for circuits and often used in bunkers, SHLD does not conduct heat.
 
 
 
=== [[File:FILT.png|FILT]] [[Element:FILT|Filter]]  ===
 
Description: "Filter for photons, changes the color."
 
 
 
Filter for photons, it changes the colors of the photons.
 
 
 
When [[File:FILT.png|FILT]] is cooled, it changes color to a higher level of the electromagnetic spectrum, and vice-versa (in simpler terms, it turns blue when cooled, and turns red when heated). <br />
 
 
 
Leaving its tmp at 0 (the default) will change any photons that pass through to its color.<br />
 
 
 
Setting its tmp to 1 will filter photons, only letting photons with similar colors pass through.<br />
 
 
 
Setting its tmp to 2 will add that color to the photon's color, not overwriting it.<br />
 
 
 
Setting its tmp to 3 will subtract color from the photons, without just overwriting their color.
 
 
 
Setting its tmp to 4 will make the photon colour closer to red.
 
 
 
Setting its tmp to 5 will make the photon colour closer to blue.
 
 
 
Setting its tmp to 6 will have no effect, hence the display of 'no effect'.
 
 
 
Setting its tmp to 7 will subtract color from the photons, but allow photons of similar colors to pass through with no change.
 
 
 
Setting its tmp to 8 will cause the [[File:FILT.png|FILT]] to absorb all photons that are not the same color as itself. It will subtract color from any photons that match its color.
 
 
 
Setting its tmp to 9 will enable "old QRTZ scattering' mode. This gives the photons that pass through a random -/+ X/Y velocity and changes their color randomly (usually to a hue of purple or yellow.)
 
 
 
If you set [[File:FILT.png|FILT]]'s tmp to anything but the numbers 0-9, it goes into 'unknown effect' mode and does nothing.
 
 
 
[[File:FILT.png|FILT]] can also set the color of white BRAY that passes through it.
 
 
 
Tutorial: [https://powdertoy.co.uk/Wiki/W/Tutorial:FILT.html minecraft-physics' tutorial/explanation]
 
 
 
=== [[File:QRTZ.png|QRTZ]] [[Element:QRTZ|Quartz]]  ===
 
Description: "Quartz, breakable mineral. Conducts but becomes brittle at lower temperatures."
 
 
 
QRTZ becomes brittle when cooled to near absolute zero and turns into PQRT. It scatters PHOT when they go through. It's immune to ACID, but melts slowly when it reaches 2300C. It grows slowly when SLTW is added, it's ctype can be set with the console to determine how fast it grows. Also conducts electricity when under pressure.
 
 
 
=== [[File:TTAN.png|TTAN]] [[Element:TTAN|Titanium]] ===
 
Description: "Titanium. Higher melting temperature than most other metals, blocks all air pressure."
 
 
 
A metallic solid with interesting properties. It is an unbreakable material with a Melting point of roughly 1668°c. It will conduct electricity. It will absorb around 50% of all neutrons it is on contact with. Its unique property is that it is a complete "pressure insulator" at any thickness.
 
 
 
If molten TTAN is mixed with EXOT, it turns into molten VIBR, which can be melted to form VIBR.
 
 
 
=== [[File:GOLD.png|GOLD]] [[Element:GOLD|Gold]] ===
 
Description: "Corrosion resistant metal, will reverse corrosion of iron."
 
 
 
Gold is a solid, unbreakable metal with a melting point of 1064°c, it has anti-corrosion properties, when placed next to IRON, it will prevent it from rusting (useful when performing electrolysis)
 
 
 
It also has some interesting electrical properties, it has a conduction speed of about 50% more than other materials (with only ETRD and INST being faster) and being able to conduct across up to a 3 pixel gap
 
 
 
Gold will allow neutrons to pass through, but will absorb about half of them.
 
 
 
[[Category:Elements]]
 

Latest revision as of 17:38, 28 December 2014

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