Difference between revisions of "Elements:Sensors"

From The Powder Toy
Jump to: navigation, search
(RAYT Ray Tracer)
 
(30 intermediate revisions by 8 users not shown)
Line 21: Line 21:
  
 
Detector generates a spark (SPRK) when an it's ctype element is nearby. To set its ctype, draw over it with an element like you would with CLNE. When drawing the metal that will receive the spark, or any solid element nearby it, don't accidentally draw on top of the DTEC, because that will set it's ctype and instantly start sparking nearby metal. DTEC can be used as a replacement to detector wall so that you can make your creations smaller.
 
Detector generates a spark (SPRK) when an it's ctype element is nearby. To set its ctype, draw over it with an element like you would with CLNE. When drawing the metal that will receive the spark, or any solid element nearby it, don't accidentally draw on top of the DTEC, because that will set it's ctype and instantly start sparking nearby metal. DTEC can be used as a replacement to detector wall so that you can make your creations smaller.
 +
 +
When DTEC is used next to FILT and is hit by BRAY, it will copy the ctype of BRAY to the FILT.
  
 
You can set the .tmp2 to determine the radius it detects elements from (in the shape of a square)
 
You can set the .tmp2 to determine the radius it detects elements from (in the shape of a square)
Line 32: Line 34:
 
22C
 
22C
  
If a material that is close to TSNS (in a one pixel radius, the 8 surrounding pixels) has a higher temp than the TSNS, it starts to spark nearby conductive materials (in a 2 pixel radius). You can set the TMP2 to determine the radius it detects temperatures from (in the shape of a square). It doesn't conduct heat, but stores the pressure given, just like TSNS.
+
If a material that is close to TSNS (in a one pixel radius, the 8 surrounding pixels) has a higher temp than the TSNS, it starts to spark nearby conductive materials (in a 2 pixel radius). You can set the TMP2 to determine the radius it detects temperatures from (in the shape of a square). It doesn't conduct heat, but stores the pressure given, just like TSNS. If the TMP is set to 1 TSNS will dump its temperature data into nearby FILT. If the TMP is set to 2 TSNS will sense particles with a lower temp.
  
 
=== [[File:PSNS.png|PSNS]] [[Element:PSNS|Pressure Sensor]] ===
 
=== [[File:PSNS.png|PSNS]] [[Element:PSNS|Pressure Sensor]] ===
Line 42: Line 44:
 
4C
 
4C
  
Pressure sensor is used to detect if the ambient/air pressure is greater than the current temp of the sensor. If it detects such a pressure, it will spark any nearby conductors. It does not conduct heat, but stores the pressure given, just like TSNS.
+
Pressure sensor is used to detect if the ambient/air pressure is greater than the current temp of the sensor. If it detects such a pressure, it will spark any nearby conductors. It does not conduct heat, but stores the pressure given, just like TSNS. Like TSNS, it can dump its data into FILT when its tmp=1.
  
 
=== [[File:LSNS.png|LSNS]] [[Element:LSNS|Life Sensor]]  ===
 
=== [[File:LSNS.png|LSNS]] [[Element:LSNS|Life Sensor]]  ===
Line 52: Line 54:
 
4C
 
4C
  
Life sensor is an unmeltable and unbreakable element which creates a spark when there's a particle with a higher life than its temperature neraby. Doesn't conduct heat. Can be helpful in DEUT' compressing process when DEUT's life is changing during cooling/heating, so the level of compression can be measured using this element. It can also be used to check when {{Material | VIBR}} is close to exploding.
+
Life sensor is an unmeltable and unbreakable element which creates a spark when there's a particle with a higher life than its temperature neraby. Doesn't conduct heat.  
  
=== [[File:RAYT.png|RAYT]] [[Element:RAYT|Ray Tracer]]  ===
+
'''.tmp modes:'''><br/>
 +
.tmp is used to set different modes in LSNS.<br/>
 +
.tmp = 1 turns on life serialization mode, serializes nearby particle's life into FILT bits.<br/>
 +
.tmp = 2 is invert mode, LSNS creates sprk when there's a nearby particle with a lower life than its temperature.<br/>
 +
.tmp = 3 is life deserialization mode, sets nearby particle's life.
 +
 
 +
'''USES:'''
 +
LSNS be helpful in DEUT's compressing process when DEUT's life is changing during cooling/heating, so the level of compression can be measured using this element. It can also be used to check when {{Material | VIBR}} is close to exploding.
 +
 
 +
=== [[File:LDTC.png|LDTC]] [[Element:LDTC|Linear Detector]]  ===
  
 
'''Description:'''
 
'''Description:'''
"RAYT scans in 8 directions for the element in its ctype and sparks the conductor on the opposite side"
+
"LDTC scans in 8 directions for the element in its ctype and sparks the conductor on the opposite side"
  
 
'''Temp:'''
 
'''Temp:'''
10C
+
22C <br/>
.tmp value defines the range of detection.
+
Sparks the conductor in opposite direction when detects its ctype element.
.tmp2 is used for different modes for eg
+
If no ctype is set any element can trigger the LDTC. Also senses FILT and BRAY ctypes like DTEC and copies them onto FILT in the opposite direction.<br/>
.tmp2=1 is used for invert ctype mode (Any element other than ctype can trigger rayt)
+
.tmp value defines the range of detection. Note that the range of LDTC is not limited to 25 like DTEC <br/>
.tmp2=4 is for skipping filter colour
+
.tmp2 is used for setting different modes for LDTC which are given as below:<br/>
.tmp2=8 scans for element even after detection.
+
.tmp2=1 is used for invert ctype mode (Any element <i>other</i> than ctype can trigger LDTC)<br/>
 +
.tmp2=2 ignores the energy particles.<br/>
 +
.tmp2=4 is for skipping filter colour (Stops copying filter colour if tmp2 is set to 4)<br/>
 +
.tmp2=8 scans for element even after detection. (If not set, LDTC will not detect a particle hidden behind another one.)<br/>
 
Life determines how much pixels are to be skipped before scanning.
 
Life determines how much pixels are to be skipped before scanning.
 +
 +
=== [[File:VSNS.png|VSNS]] [[Element:VSNS|Velocity Sensor]]  ===
 +
 +
'''Description:'''
 +
"Velocity sensor, creates a spark when there's a nearby particle with velocity higher than its temperature."
 +
 +
'''Temp:'''
 +
4C
 +
 +
Velocity sensor is an unmeltable and unbreakable element which creates a spark when there's a neraby particle with a velocity higer than its temperature. Doesn't conduct heat.
 +
 +
'''.tmp modes:'''<br/>
 +
.tmp is used to set different modes in VSNS (similar to LSNS in this respect).<br/>
 +
.tmp = 1 turns on Velocity serialization mode, serializes nearby particle's velocity into FILT bits.<br/>
 +
.tmp = 2 is invert mode, VSNS creates sprk when there's a nearby particle with a velocity lower than its temperature.<br/>
 +
.tmp = 3 is velocity deserialization mode, sets nearby particle's velocity.
 +
 
 +
'''USES:'''
 +
VSNS can be helpful in determining the magnitude of velocity of any particle (Except solids!) in game.
 +
This can also help in adjusting the particle's velocity precisely where reactions require two particles to have a specific velocity (Deserialisation mode.)
 +
 +
<b>Serialisation</b>
 +
This tutorial save shows how to use the serialisation feature for sensor elements.
 +
{{ save | id=2446165}}
 +
 
[[Category:Elements]]
 
[[Category:Elements]]

Latest revision as of 15:25, 12 July 2021

Language: English  • español • polski • русский • 中文

This menu was introduced in 84.0 to fill the needs of the lately added sensor materials.

INVS Invisible

Description: "Invisible to particles while under pressure"

Temp: 22C

When exposed to high pressures, INVS becomes intangible, allowing particles to pass through like E-wall. PHOT can pass through and be transformed into NEUT, but only when unpressurized.

DTEC Detector

Description: "Detector, creates a spark when something with its ctype is nearby"

Temp: 22C

Detector generates a spark (SPRK) when an it's ctype element is nearby. To set its ctype, draw over it with an element like you would with CLNE. When drawing the metal that will receive the spark, or any solid element nearby it, don't accidentally draw on top of the DTEC, because that will set it's ctype and instantly start sparking nearby metal. DTEC can be used as a replacement to detector wall so that you can make your creations smaller.

When DTEC is used next to FILT and is hit by BRAY, it will copy the ctype of BRAY to the FILT.

You can set the .tmp2 to determine the radius it detects elements from (in the shape of a square)

TSNS Temperature Sensor

Description: "Temperature sensor, creates a spark when there's a nearby particle with a greater temperature (temp)."

Temp: 22C

If a material that is close to TSNS (in a one pixel radius, the 8 surrounding pixels) has a higher temp than the TSNS, it starts to spark nearby conductive materials (in a 2 pixel radius). You can set the TMP2 to determine the radius it detects temperatures from (in the shape of a square). It doesn't conduct heat, but stores the pressure given, just like TSNS. If the TMP is set to 1 TSNS will dump its temperature data into nearby FILT. If the TMP is set to 2 TSNS will sense particles with a lower temp.

PSNS Pressure Sensor

Description: "Pressure sensor, creates a spark when the pressure is greater than its pressure."

Temp: 4C

Pressure sensor is used to detect if the ambient/air pressure is greater than the current temp of the sensor. If it detects such a pressure, it will spark any nearby conductors. It does not conduct heat, but stores the pressure given, just like TSNS. Like TSNS, it can dump its data into FILT when its tmp=1.

LSNS Life Sensor

Description: "Life sensor, creates a spark when there's a nearby particle with a life higher than its temperature."

Temp: 4C

Life sensor is an unmeltable and unbreakable element which creates a spark when there's a particle with a higher life than its temperature neraby. Doesn't conduct heat.

.tmp modes:>
.tmp is used to set different modes in LSNS.
.tmp = 1 turns on life serialization mode, serializes nearby particle's life into FILT bits.
.tmp = 2 is invert mode, LSNS creates sprk when there's a nearby particle with a lower life than its temperature.
.tmp = 3 is life deserialization mode, sets nearby particle's life.

USES: LSNS be helpful in DEUT's compressing process when DEUT's life is changing during cooling/heating, so the level of compression can be measured using this element. It can also be used to check when VIBR is close to exploding.

LDTC Linear Detector

Description: "LDTC scans in 8 directions for the element in its ctype and sparks the conductor on the opposite side"

Temp: 22C
Sparks the conductor in opposite direction when detects its ctype element. If no ctype is set any element can trigger the LDTC. Also senses FILT and BRAY ctypes like DTEC and copies them onto FILT in the opposite direction.
.tmp value defines the range of detection. Note that the range of LDTC is not limited to 25 like DTEC
.tmp2 is used for setting different modes for LDTC which are given as below:
.tmp2=1 is used for invert ctype mode (Any element other than ctype can trigger LDTC)
.tmp2=2 ignores the energy particles.
.tmp2=4 is for skipping filter colour (Stops copying filter colour if tmp2 is set to 4)
.tmp2=8 scans for element even after detection. (If not set, LDTC will not detect a particle hidden behind another one.)
Life determines how much pixels are to be skipped before scanning.

VSNS Velocity Sensor

Description: "Velocity sensor, creates a spark when there's a nearby particle with velocity higher than its temperature."

Temp: 4C

Velocity sensor is an unmeltable and unbreakable element which creates a spark when there's a neraby particle with a velocity higer than its temperature. Doesn't conduct heat.

.tmp modes:
.tmp is used to set different modes in VSNS (similar to LSNS in this respect).
.tmp = 1 turns on Velocity serialization mode, serializes nearby particle's velocity into FILT bits.
.tmp = 2 is invert mode, VSNS creates sprk when there's a nearby particle with a velocity lower than its temperature.
.tmp = 3 is velocity deserialization mode, sets nearby particle's velocity.

USES: VSNS can be helpful in determining the magnitude of velocity of any particle (Except solids!) in game. This can also help in adjusting the particle's velocity precisely where reactions require two particles to have a specific velocity (Deserialisation mode.)

Serialisation This tutorial save shows how to use the serialisation feature for sensor elements.