Elements:Radioactive

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The radioactives category contains fissile elements, as well as elements with unique properties.

URAN Uranium

Color: Dark yellow

Temp: 52.00

A nuclear reactions byproduct which heats up quickly under pressure. The rate of change in heat from pressure is determined exponentially. Uranium will slowly cool down under low, or no pressure.

PLUT Plutonium

Color: Dark green

Temp: 26.00

Fissile. Becomes more unstable under pressure, on contact with lightning (THDR/LIGH), or with a high amount of neutrons. The reaction produces a uranium particle, a neutron and Molten Plutonium. Molten plutonium will remain at max temp for a few frames after the reaction. When cooled, the ctype changes to stone.

Kills stick man.

NEUT Neutrons

Color: Teal (produces a glow)

A particle unaffected by gravity which travels in all directions. It has odd interactions with other elements, as well as being fissile with Plutonium (PLUT) and Deuterium Oxide (DEUT).

NEUT is affected by Newtonian Gravity.

NEUT changes certain elements into other elements i.e.:

  • Turns Plutonium into Stone, Uranium, Neutrons, heat, and pressure.
  • Turns Deuterium Oxide into Neutrons, heat, and pressure.
  • Turns Gunpowder into Dust.
  • Turns Plant into Wood.
  • Turns Dust into First Firework.
  • Turns Nitroglycerin into Gas/Oil/Desl.
  • Turns C-4 into Goo.
  • Turns Water into Distilled Water.
  • Turns Acid into ISOZ.
  • Turns DESL into Gas.
  • Turns Yeast into Dead Yeast(DYST).
  • Turns COAL into WOOD.

PHOT Photons

Color: White Temp: 922.00

Travels in straight lines, refracts through glass, scattered by quartz. Ignites flammable substances such as wood and explosives. Usually used as a medium to transfer heat.

The colors of PHOT can be changed when passing through FILT. PHOT wavelengths can be split with a prism of glass.

When traveling through non-pressurized INVS, PHOT turns into NEUT, which go almost as straight as PHOT.

When traveling through BIZR/BIZS, PHOT will turn into ELEC. This makes electron lasers possible.

AMTR Antimatter

Color: Grey

Temp: 22.00

Destroys almost anything while producing a very small amount of negative pressure and photons (matter-> energy), very lightly affected by gravity.

DEUT Deuterium Oxide

Color: Dark blue, turns light blue or white when cooled, and turns into an even darker shade of blue when heated.

Temp: 22.00

It also can be called Heavy Water/D2O or 2^H20.

A radioactive liquid which expands in response to temperature. It reacts only to neutrons, lightning and destructive bomb, producing more superheated neutrons and pressure.

DEUT exponentially expands according to temperature, allowing itself to naturally grow up about 6000 times its minimum size. Its density determines how powerful the reaction will be.

Using the console to set DEUT's life will make it expand or glow.

The reaction will not take place under heavy negative pressure.

Shooting ELEC into DEUT will cool the DEUT gradually to 0K.

WARP Warp

Color: invisible

Temp: 22.00

An invisible gas which displaces or scatters other particles around the immediate area, similar effect to that of neutrons, except there is no effect on the elements properties it has had contact with. It has a low life and disappears in a matter of seconds from spawn.

ISOZ Isotope-Z

Color: dark pink

Temp: 22.00

A radioactive liquid which decays into photons when surrounded by photons or surrounded by negative pressure.

ISZS Solid ISOZ

Color: purple

Temp: -138.15

A radioactive solid which decays into photons over time. The process can be sped up with negative pressure. It has essentially the opposite reaction of plutonium. ISZS can also be melted into its liquid form (see isotope-z), this normally happens during the duration of the photon decay or it can be done manually with heat.

SING Singularity

Color: black

Temp: 22.00

A powder which generates very low pressure. Singularity can destroy other particles, it is essentially powdered black hole. After eating a lot of matter, Singularity will explode into neutrons and electrons upon death, producing HYGN in the process.

Using the console, you can make the SING explode into neutrons and electrons when you want to. (set life sing 0 :: set tmp sing 255)

When air pressure is turned off, SING will turn into a "cascade of death", as SING uses air pressure to manipulate things and itself.

ELEC Electrons

color: white with neon blue glow

temp: 222.00

Electrons are energy type particles, they move in a similar way to NEUT, but don't decrease in velocity. Electrons will spark conductible materials. Upon contact with NEUT, HYGN will be produced. When ELEC touches GLAS, flashes of colours and sparks of BOMB will appear. BIZR will convert PHOT into ELEC. Upon contact ELEC will convert WATR to OXYG and HYGN.

EXOT Exotic Matter

color: normally has a light blue glow (color changes with temperature), but gets rainbow colors when hit with electrons.

Spawn temperature: 20.00

Exotic Matter is a strange liquid, added in Beta 80.0.

It can be created by repeatedly sparking BREL while inside of a sealed container. BREL heats up when sparked and under fairly high pressure, and at 9000~ temperature and extreme pressure, it gradually changes into EXOT when sparked.

EXOT has weight and pressure generating ability similar to both LAVA and ICE. When cooled, its glow pulses twice as often, but for half as long, and if it isn't irradiated with electrons it absorbs pressure instead of emitting it, making it similar to ICE. When normal temperature or higher, it emits pressure gradually, cumulatively.

EXOT element also becomes solid when cooled, but will still violently explode when irradiated with electrons due to the strength of its pressure generation increasing and overwhelming its ability to remain solid.

When bombarded with electrons, it will start glowing with all colours in hue order and generate pressure proportionate to its amount of ELEC exposure, added to the current environmental pressure at a certain rate. This means, in effect, that EXOT stops generating pressure momentarily if all pressure is neutralized locally.

If EXOT is overwhelmed with electron radiation, it will transform into a superheated WARP gas with similar pressure generation code that is always maximum temperature, meaning it functions best in a sealed container.

Exotic matter is constantly flashing, getting brighter suddenly and slowly dimming in a repeating cycle according to its tmp value, when not irradiated over 1000 of its own tmp2 value. For only a few frames at the limit of its glowing pulse cycle, it has the ability to transform into touching elements.

When EXOT is exposed to neutrons, it loses its color, but maintains its flashing. When it reaches the end of its flash cycle, it will change into whatever element it is currently touching. If it is touching a wall, it will not copy. Nor will it copy radiation (electrons, photons, neutrons).