|Language:||English • Deutsch • 한국어 • polski • русский • 中文|
Powders are movable, incoherent particles that are affected by gravity, for example sand.
Color: light beige
Light particles. Flammable, but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT. Stickmen shoot DUST by default.
Heavy particles. Melts at 710°C.
Color: very light blue
Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.
Heavy particles. Stronger than stone and hard to melt. Melts at 850°C. It is rigid, where it can be built on top of its self into straight walls without crumbling, unlike other powders.
Meltable at high temperatures. Soluble in water. Melts at 900C. Turns water into saltwater on contact. Makes iron rust.
Broken metal, like rust in powder form, heavy, conductive. If broken metal is melted and cooled down slowly, it can make Breakable Metal. Obtained through rusting of IRON or BMTL or by exposing BMTL to pressure.
Burning Thermite will also form molten breakable metal.
Forms Thermite [THRM] when combined with BREL at >250°C.
Heavy particles. Melts into Glass at 1750°C.
Broken glass. Can be melted and cooled down again to form regular GLAS.
It is the product of pressure being applied to GLAS and heating LCRY.
Also, it reflects photons unlike solid GLAS which lets them pass through it.
Yeast, grows when warm (around 40°C+). Turns into DYST when exposed to Neutrons or heated a lot (about 120°C+). Turns to DUST at about 600°C. Note that DYST at any temperature turns YEST into DYST in a cascading effect.
Color: light green
Burns slowly, ignites at high temperatures, when touching plasma, or with electricity. Fuse burns at high temperatures (over 3000°C). Unlike other flammable materials, it will burn with plasma, not fire, just like solid FUSE.
Heavy particles, burns slowly. Turns gray while burning, like charcoal.
Color: light blue
Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.
Very light dust, ignores gravity. Changes color based on velocity. Burns when exposed to fire. Can be pushed around with very little air velocity (less than 0.01 pressure difference).
Very light dust. Follows opposite gravity and pressure/velocity. Also burns when exposed to sub-zero flame.
Color: light blue (textured effect)
Broken quartz, melts at 2300°C.
Like clay dust, the color depends on the TMP value
Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at above 240°C reacts into THRM. When constantly sparked at above 10 pressure, it will heat up. When constantly sparked at above 30 pressure and over 9000°C, it will turn into EXOT.
Color: light red (textured effect)
Melts At About 984°C
Produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state). Stacks on top of itself like concrete. CLST will make TNT when mixed with NITR.
The texture effect comes from the fact that the color of a CLST particle is based on its TMP value, which is random.
Formerly an experiment with shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console or using the element picker. This powder has a colour similar to that of DUST.
Color: very light grey
Temp: -8.00 (but rapidly heats up due to the steam released).
Named after the Powder Toy user Mortvert. Releases smoke and flows down the screen slowly like some sort of gel/powder combination. Can only be created through the console or with element search. Can only be destroyed by bomb or antimatter.