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Powders are movable particles, for example, sand.
Color: light beige
Light particles. Flammable but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT. Stickmen spawn able to shoot dust.
Heavy particles. Melts at 710°C
Color: very light blue
Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.
Heavy particles. Stronger than stone and hard to melt. Melts at 850c. It is rigid, where it can be built on top of its self into straight walls without crumbling, unlike other powders.
Meltable at high temperatures. Soluble in water. Melts at 900C. Turns water into saltwater on contact. Makes iron rust.
Broken metal, like rust in powder form, heavy, conductive. If broken metal is melted and cooled down slowly, it can make Breakable Metal. Obtained through rusting of IRON or BMTL or by exposing BMTL to extreme pressures.
Burning Thermite will also form molten breakable metal.
Forms Thermite [THRM] when combined with BREL at >250c.
Heavy particles, melts into Glass. Melts at 1750C.
Broken glass. Can be melted to form Glass. broken glass does not allow photons like regular glass does.
It is the product of pressure being applied to Glass, and heated LCRY.
Is actually made of melted quartz sand, then cooled and ground into a powder. (cccp3)
the "bagels" description is reflects photon when its broken, but lets photon in while not broken.
Yeast, grows when warm (around 40 degrees C). Turns into DYST when exposed to Neutrons or heated a lot(about 120C). Turns to Dust after even higher heats(about 600C). Note that DYST at any temperature turns YEST into DYST in a cascading effect.
Burns slowly, ignites at high temperatures, when touching plasma, or with electricity. Fuse burns at high temperatures (over 3000 degrees). Unlike other flammable materials, it will burn with plasma, not fire, just like solid FUSE.
Heavy particles, burn slowly. Turn gray while burning, like charcoal.
Color: light blue
Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.
Very light dust, ignores gravity. Changes color based on velocity. Burns when exposed to fire. often pushed around with very little air velocity (less than 0.01 pressure change).
Very light dust. Behaves opposite of normal physics. ANAR behaves opposite gravity, pressure/velocity, and also burns when exposed to sub-zero flame.
Color: light blue (textured effect)
Broken quartz, melts at 2300°C.
Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at >250c you can make THRM. When constantly sparked at greater than 10 pressure, it will heat up. When constantly sparked at greater than 30 pressure and over 9000°C, it will turn into EXOT.
Color: light red (textured effect)
Produces paste when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold, particles literally freeze at about -70 deg C(I.E. turn to solid state). Stacks on top of itself like concrete. CLST will make TNT when mixed with NITR.
Formerly an experiment in shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console. This powder has a colour similar to that of DUST.
Color: very light grey
Temp: -8.00 (but rapidly heats up due to the steam released).
Named after Powder Toy user Mortvert. Releases smoke and flows down the screen slowly like some sort of gel/powder combination. Can only be created through the console or with element search. Can only be destroyed by bomb or antimatter.