Elements:Liquids/pl

From The Powder Toy
Revision as of 10:58, 19 March 2015 by sebacalka (talk | contribs) (GLOW Glow)
Jump to: navigation, search
Language: English  • 한국어 • polski • русский • 中文

Ciecze z różnymi właściwościami. Różne płyny mogą zamrażać, topić, parować, niszczyć i/lub przewodzić elektryczność.

WATR Water

Opis: "Przewodzi prąd, gasi ogień. Można ją zamrozić."

Temp: 22.00

WATR at temp of T degrees C, experiencing P pressure, will turn into WTRV, as follows: T ⩾ 99.86 + 2P . WATR experiencing any pressure P will turn into ICE or SNOW when WATR's temp T is ⩽ -0.01 degrees C, into ICE if P < 0.8, or SNOW if P ⩾ 0.8 .

Product of distilled water (DSTW) and most powders and liquids, also conducts but at a slow pace, with a longer period of time before it can conduct again.

WATR will set off RBDM and LRBD when they touch, and put out FIRE. It freezes into ICE and evaporates into steam. These state changes are affected by the surrounding pressure.

OIL Oil

Description: "Palny, zamienia się GAS jeśli ciśnienie jest niskie lub temperatura jest wysoka."

Temp: 22.00

Flammable liquid. With low pressure/heat, turns into GAS. Gas turns into oil when cooled/exposed to low pressure.

OIL at temp of T degrees C, experiencing P pressure of less than 5.50, will turn into GAS, as follows: T ⩾ 59.86 + 2P . A pressure of 0.50 is produced in the OIL-GAS conversion for every particle of OIL. At a pressure P of 5.50 or more, OIL will create 0.50 pressure for every degree C Temp the OIL is above the T value in the equation, that is it does not turn into GAS but instead produces more pressure.

Oil can also be formed with neutrons and Nitroglycerin.

LAVA Lava

Description: "Molten lava. Ignites Flammable Materials. Generated when metals and other materials melt, solidifies when cold."

Temp: 1522.00

Solidifies to molten material under the melting temperature of the material.

The following materials can become molten at high enough temperatures:

Most electronics (mostly wires melt, these don't melt: BTRY, INST, and WWLD), Most powders (some that don't melt: SNOW, BREL, ANAR, GRAV, FRZZ, BCOL, FSEP, YEST, and DUST), Glass, Breakable metal.

Lava, when spawned (such as when you draw lava on the screen, or with CLNE) cools into STNE. If you change the ctype with PROP or the console, you can come out with any type of LAVA like molten STKM, molten WATR, or molten FIRE. This is glitchy though, don't expect this behavior to always work in the future.

ACID Acid

Description: "silny kwas, przepala wszystko, palny."

Temp: 22.00

Dissolves many things. Some notable exceptions are:

Lava and explosives (it will just ignite), Elements in "special" and any other special element, Glass, Quartz and Broken Quartz, Diamond, and Gold.

Acid is also flammable, it burns when exposed to FIRE, electricity, or LAVA. It generates heat when dissolving things.

Has extra effect on TTAN.

DSTW Distilled Water

Description: "Destylowana Woda, nie przewodzi prądu."

Temp: 22.00

Product of cooling water vapor or introducing water to neutrons. Does not conduct electricity. PLNT will not grow from this. Does not cause IRON to rust, undergoes electrolysis (seperates into H H O) when in contact with sparked IRON.

DSTW has the same boiling and freezing points as water, see WATR for more information.

SLTW Salt Water

Description: "słona woda, przewodzi prąd, trudna do zamrożenia, po odparowaniu zostaje sól."

Temp: 22.00

Product of Water + Salt. Saltwater freezes below -20.00 degrees C, and vaporizes at +109.86 degrees, at zero pressure. When it is heated enough, the SLTW evaporates and may leave behind SALT or WTRV.

SLTW at temp of T degrees C, experiencing P pressure, will turn into WTRV, as follows: T ⩾ 109.86 + 2P . SLTW experiencing any pressure P will turn into ICE (ctype SLTW) or SNOW when T is ⩽ -20.01 degrees C, into ICE (ctype SLTW) if P < 0.8, or SNOW if P ⩾ 0.8 .

Saltwater also destroys PLNT and makes QRTZ grow slowly.

MWAX Molten Wax

Description: "stopiony wosk, poniżej 45 stopni, stygnie i zamienia się w WAX"

Temp: 50.00

Molten wax. It burns, and hardens into wax at around 45 degrees.

LN2 Liquid Nitrogen

Description: "ciekły hel, bardzo zimny, po ogrzaniu znika."

Temp: -205.00

When transferring heat to a particle warmer than itself, dissipates and generates pressure. Liquid Nitrogen and Nitrogen Ice are often used as cooling mechanisms, because the liquid nitrogen disappears after it reaches a certain temperature.

DESL Diesel

Description: "paliwo, palne, pod wpływem ciśnienia lub wysokiej temperatury sam się zapala."

Temp: 22.00

Flammable liquid,lighter than water. Diesel has the same characteristics as NITR but ignites instead of exploding. Ignites over 50°C and with pressures over 5. Diesel will burn steadily (slower than oil) if a small amount of FIRE touches it. Diesel will also burn with a lot of SMKE

LOXY Liquid Oxygen

Description: "Ciekły tlen, bardzo zimny, Palny."

Temp: -193.15

Liquid form of Oxygen (O2). Transforms into O2 approximatively over -170.00. Ignites quickly when sparked or in contact with fire. When ignited, it turns into 2000 degree plasma

GLOW Glow

Description: "poświata, jaży się pod ciśnieniem."

Temp: 42.00

Świeci pod wpływem wysokiego ciśnienia. Zmienia kolor wraz z temperaturą. Gdy PHOT przechodzi przez GLOW, foton otrzyma ten sam kolor. Jednak przy czym temperatura PHOT to około 900 stopni, jest to dość trudne do utrzymania GLOW w odpowiedniej temperaturze. Glow mnoży również fotony, które stykają się z nim.

GLOW glow zmienia kolor pod wpływem różnych sytuacji:

szary >> nic
niebieski >> przemieszcza się
jasny czerwony >> wysoka temperatura
ciemny zielony/niebieski >> niska temperatura
jasny zielony>> wysokie ciśnienie
ciemny purpurowy >> niskie ciśnienie
żółty >> wysoka temperatura i ciśnienie
jasny purpurowy>> wysoka temperatura i niskie ciśnienie
trochę ciemniejszy jasny zielony>>niska temperatura i wysokie ciśnienie
ciemny niebieski >>niska temperatura i ciśnienie

tworzy deuter (DEUT) po wymieszaniu z wodą.

BUBW Carbonated Water

Description: "Carbonated water. Slowly releases CO2."

Temp: 20.00

Carbonated Water, releases CO2 when in contact with anything. The release of CO2 creates pressure, which then causes a large 'explosion' of water. BUBW also spontaneously decomposes when left by itself.

BUBW has the same boiling and freezing points as water, see WATR for more information. ICE and SNOW formed from BUBW is of ctype BUBW.

BIZR Bizarre

Description: "Bizarre, contradicts the normal state changes. Paints other elements with it's deco color."

Temp: 22.00

Contradicting 'normal' physics, this element solidifies at around 130 degrees, and evaporates around -170 degrees. When colored with Decoration layer colors, it will transfer it's color to other elements it touches. Bizarre will transform PHOT into ELEC.

PSTE Paste

Description: "Colloid, hardens under pressure."

Temp: 20.00

Turns into solid PSTS at about 0.30 pressure. Becomes BRCK at around 480 degrees.

GEL Gel

Description: "Gel. A liquid with variable viscosity and heat conductivity."

Temp: 22.00

Added in 75.0, Gel can absorb water. While absorbing water, it becomes darker and less viscous and its heat conductivity increases. If in contact with sponge, water passes from gel to sponge. When gel touches PSTE it will drain the water from the PSTE and the PSTE becomes CLST. If a gas touches the surface, then it will be randomly pulled across it and deposited somewhere else, useful in liquid/gas separation. Also appears to "stick" to gases.

SOAP Soap

Description: "Soap. Creates bubbles. Washes off deco color."

Temp: 20.00

Creates bubbles at about 0.50 pressure, the bubbles have the same color as the soap. Removes decoration.

Bubbles will freeze at lower temperatures.

VIRS Virus

Description: "Virus. Turns everything it touches into virus."

Temp: 72.00

Will turn almost every element into more VIRS. Virus has three states which depend on temperature only: solid, VRSS, liquid VIRS and gaseous VRSG. virus is highly flammable, but now only to PLSM, to prevent random burning as FIRE or LAVA gets infected. The cure for virus is SOAP, this will make all VIRS turn back into what it was.