Elements:Force

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Revision as of 20:22, 8 September 2014 by 12Me21 (talk | contribs) (FRME Frame)
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Introduced in version 74.0, the Force materials are used to affect different types of matter with force. The original name of the menu was Force, but it changed into Force Creating a bit later. However, in 84.0, the name was once again renamed back to Force.

PIPE Pipe

Description: PIPE, moves particles around. Once the BRCK generates, erase some for the exit. Then the PIPE generates and is useable.

After spawning, a layer of BRCK appears around the PIPE. To set the direction of the PIPE, erase the BRCK around the end you want the particles to come out of. A series of lines will then appear showing the direction of flow, working from the end to the beginning. After the full pipe is calculated, you can remove the BRCK and replace the sides with another element.

Read the tutorial for more information (and pictures) Tutorial on how to use PIPE

ACEL Accelerator

Description: Accelerator, speeds up nearby elements.

Accelerates any non-solid particles. The LIFE determines how much the particle will be accelerated.

DCEL Decelerator

Description: Decelerator, slows down nearby elements.

Opposite of ACEL; decelerates non-solid particles. The LIFE changes how much they will be decelerated.

FRAY Force Emitter

Description: Force emitter. Pushes or pulls objects based on its temperature. Use like ARAY.

When powered, it will push elements away from the opposite side. The higher its TEMP, the more it will push them.

RPEL Repeller

Description: Repels or attracts particles based on its temperature.

Pushes or pulls particles depending on the temperature. If the temp is below 0, it will pull, and if it is above 0, it will push. Unlike FRAY, it does not need electricity to work. It affects particles within a square box of size 20 pixels centered on the RPEL particle.

DMG Damage

Description: Generates damaging pressure and breaks any elements it hits.

Generates a large force of pressure on contact with any surface except DMND. Also takes on a sparkling texture like BOMB and DEST when on fancy display.

PSTN Piston

Description: Piston, extends and pushes particles.

When sparked with PSCN, it extends, and when sparked by any other conductor, it retracts.It will extend from the opposite end from the one it is sparked at, and it will push or pull any particles that are touching the front. There must be at least 2 gray pixels for it to extend, and if there are more, it will extend farther. The TMP determines how many particles the piston can push/pull, and TMP2 determines the maximum length. if the CTYPE is set, the PSTN will not be able to push or pull that element.

FRME Frame

Description: Frame, can be used with pistons to push many particles

To use FRME, make a line of it in front of the PSTN perpendicular to the way the piston extends. When the piston extends/retracts, it will push/pull all the particles in front of the FRME. If you set the TMP of the FRME to anything except 0, it won't pull anything.