Difference between revisions of "Elements:Explosives"

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m (First Fireworks made [FWRK])
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This category contains 15 elements, all of which are particles.
 
This category contains 15 elements, all of which are particles.
==more info and particles==
 
===info===
 
 
The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Electronics| electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
 
The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Electronics| electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
  
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Temp: 22.00
 
Temp: 22.00
  
Sticks to the first particle it touches and creates a burst of positive gravity , then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be enabled for it to work.
+
Sticks to the first particle it touches and creates a burst of positive gravity , then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be '''ENABLED'''
 +
for it to work.
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Revision as of 03:40, 5 November 2011

This category contains 15 elements, all of which are particles. The elements in this category all burn when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, electricity, contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.

Thermite [THRM]

type: powder

Temp: 22.00

color: light brown

Thermite will only react with fire, plasma and lava, and life It generates huge amounts of heat(Around 9725.85 C just after ignition). Thermite produces Broken Metal as a result of the cooling of the Lava of Thermite.

Fireworks [FIRW]

type: powder

Color: Orange

Temp: 22.00

After contacting fire, Fireworks will shoot off upward and explode with hot (6000°-9000°) and colorful embers.

Destructive Bomb [DEST]

type: powder

Color: Red

Much more destructive than BOMB. Upon impact with another particle, DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.

First Fireworks made [FWRK]

type: powder

Color: Dark Grey

Temp: 22.00

Explode with neutrons and with heat (start exploding at 200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°) .

Rubidium [RBDM]

type: solid

Color: Very light grey

Temp: 22.00

Explodes on contact with WATR and FIRE. Conducts electricity. Will not explode with electricity, unlike other elements. Melts into liquid rubidium

Liquid Rubidium [LRBD]

type: liquid

Color: Grey

Temp: 67.00

Liquid form of rubidium, explodes when in contact with WATR and FIRE, Conducts.

C-4 [C-4]

type: solid

Color: Purple

Temp:22.00

Pressure sensitive explosive. Will explode when exposed to high positive pressure, sparks or heat. Transforms into Goo when exposed to Neutrons.

Nitroglycerin [NITR]

type: liquid

Color: green

Temp: 22.00

Explodes under high pressure, electricity and flame. Turns to Oil when exposed to Neutrons

Gun Powder [GUN]

type: powder

Color: grey

Temp:22.00

Explosive in powder form. Can be ignited by electricity and fire and 400.00 temp

Fire [FIRE]

Color: Red (with orange glow)

Temp: 422.00

Ignites flammable substances. Heats up other elements. When heated up enough turns to plasma [PLSM]. tranforms into O2 in sub-zero-temp

C-5 [C-5]

type: solid

Color: Blue

Temp: 22.00

Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM and any other liquid cooled to below 99K (-174C). Not pressure sensitive.

Bomb [BOMB]

type: powder

Color: Light Yellow (shimmers when in high velocity)

Temp: 22.0

Explodes when it touches any other particles except for Diamond, Clone, Breakable Clone, PCLN, or any type of Wall. when Bomb explodes, all particles within an 8 pixel radius is destroyed (except for diamond, clone, etc), explodes at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing minimal collateral damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.

Lightning [THDR]

Color: Light Yellow

Temp: 9000.00

Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (1000000 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.

Although it is spelt THDR, it is actually meant to be lightning.

Sub-zero flame [CFLM]

Color: Light blue (blue glow)

Temp: -273.15

'Fire' that burns at -273.15 degrees. Will ignite C-5

Gravity Bomb [GBMB]

type: powder

Color: Blue (shimmers when in high velocity)

Temp: 22.00

Sticks to the first particle it touches and creates a burst of positive gravity , then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be ENABLED for it to work.