Difference between revisions of "Elements:Explosives"

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{{Languages|Elements:Explosives}}
 
{{Languages|Elements:Explosives}}
  
Most elements in this category all burn or react when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Elements:Electronics|electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
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Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, high temperature (temp), [[Elements:Electronics|electricity]], contact with other particles, fire (FIRE), plasma (PLSM), and even water (WATR) can be triggers to certain elements in this category.
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=== {{MaterialBtn | FIRE}} Fire  ===
  
=== [[File:FIRE.png|FIRE]] [[Element:FIRE|Fire]]  ===
 
 
'''Description:'''
 
'''Description:'''
Ignites flammable materials. Heats air.
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"Ignites flammable materials. Heats empty space around it with the Ambient heat setting on."
  
Type: gas (considered a powder for some walls)
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'''Type:'''
 +
Gas (considered a powder for some walls)
  
Color: Red (with orange glow)
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Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to [[Element:PLSM]].
  
Temp: 422.00
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=== {{MaterialBtn | GUN}} Gunpowder ===
 +
 
 +
'''Description:'''
 +
"Gunpowder. Light dust, explodes on contact with FIRE or spark (SPRK)."
  
Ignites flammable substances. Heats up other substances. When fire itself is heated up enough it turns to plasma [[Element:PLSM]].
+
'''Type:'''
 +
Powder
  
=== [[File:GUN.png|GUN]] [[Element:GUN|Gunpowder]]  ===
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Explosive powder.Can be ignited by SPRK, FIRE, or a temp of 400C or greater.
'''Description:'''
 
Gunpowder. Light dust, explodes on contact with fire or spark.
 
  
Type: powder
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=== {{MaterialBtn | NITR}} Nitroglycerin ===
  
Color: grey
+
'''Description:'''
 +
"Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT."
  
Temp:22.00
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'''Type:''' Liquid.
  
Explosive in powder form. Can be ignited by electricity and fire and 400.00C temp.
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'''Spawn temp:''' +22.00 ''C'' / 295.15 ''K''.
  
=== [[File:NITR.png|NITR]] [[Element:NITR|Nitroglycerin]]  ===
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Hex triplet colour: #20e010.
'''Description:'''
 
Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT.
 
  
Type: liquid
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Flammable; explosively ignites if in contact with [[Element:SPRK|SPRK]], [[Element:FIRE|FIRE]], [[Element:PLSM|PLSM]], or [[Element:LAVA|LAVA]].
  
Color: green
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Forms [[Element:TNT|TNT]] if mixed with [[Element:CLST|CLST]].
  
Temp: 22.00
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Transforms to [[Element:OIL|OIL]] if irradiated with [[Element:NEUT|NEUT]].
  
Explodes under high pressure, electricity and flame.  Turns to Gas and a very small amount of DESL when exposed to Neutrons. When mixed with CLST, you can make TNT (similar process to real life).
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=== {{MaterialBtn | C-4}} C-4 ===
  
=== [[File:C-4.png|C-4]] [[Element:C-4|C-4]]  ===
 
 
'''Description:'''
 
'''Description:'''
Solid pressure sensitive explosive.
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"Solid pressure sensitive explosive."
 
 
Type: solid
 
  
Color: Pink
+
'''Type:'''
 +
Solid
  
Temp:22.00
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Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.
  
Pressure sensitive explosive. Will explode when exposed to high positive pressure, sparks or heat. Transforms into Goo when exposed to Neutrons.
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=== {{MaterialBtn | RBDM}} Rubidium  ===
  
=== [[File:RBDM.png|RBDM]] [[Element:RBDM|Rubidium]]  ===
 
 
'''Description:'''
 
'''Description:'''
Rubidium. Explosive, especially on contact with water. Low melting point.
+
"Rubidium. Explosive, especially on contact with water. Low melting point."
  
Type: solid
+
'''Type:'''
 +
Solid
  
Color: Very light grey
+
Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8C.
  
Temp: 22.00
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=== {{MaterialBtn | LRBD}} Liquid Rubidium ===
  
Explodes on contact with WATR, ACID and FIRE. Will not explode with electricity, unlike other explosives. It will instead conduct SPRK just like normal metal. Melts into liquid rubidium at ~37.8c.
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'''Description:'''
 +
"Liquid Rubidium."
  
=== [[File:LRBD.png|LRBD]] [[Element:LRBD|Liquid Rubidium]]  ===
+
'''Type:'''
'''Description:'''
+
Liquid
Liquid Rubidium.
 
  
Type: liquid
+
The same as RBDM, except it's a liquid.
  
Color: Grey
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=== {{MaterialBtn | THDR}} Thunder ===
  
Temp: 67.00
+
'''Description:'''
 +
"Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."
  
Liquid form of rubidium, explodes when in contact with WATR, ACID and FIRE, Conducts.
+
'''Type:'''
 +
Powder
  
=== [[File:THDR.png|THDR]] [[Element:THDR|Lightning]]  ===
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Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temp when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
'''Description:'''
 
Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.
 
  
Color: Light Yellow
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=== {{MaterialBtn | THRM}} Thermite ===
  
Temp: 9000.00
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'''Description:'''
 +
"Thermite. Burns at extremely high temperature."
  
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
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'''Type:'''
 +
Powder
 +
 +
THRM will react with FIRE, PLSM, LAVA and LIFE. It generates very large amounts of heat (Around 3000C just after ignition), hot enough to melt TTAN. Molten THRM turns into BMTL when cooled.
  
=== [[File:THRM.png|THRM]] [[Element:THRM|Thermite]]  ===
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=== {{MaterialBtn | CFLM}} Cold flame ===
  
 
'''Description:'''
 
'''Description:'''
Thermite. Burns at extremely high temperature.
+
"Sub-zero flame."
  
Type: powder
+
'''Type:'''
 +
Gas
  
Temp: 9725.85.00
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'Cold Fire' that burns at -273.15C/0K. Will ignite C-5 and ANAR, but not other elements.
  
Color: light brown
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=== {{MaterialBtn | FIRW}} Fireworks ===
 
Thermite will only react with fire, plasma, lava and life. It generates very large amounts of heat (Around 3000 C just after ignition). Thermite produces broken metal as a result of the cooling of the molten thermite.
 
  
=== [[File:CFLM.png|CFLM]] [[Element:CFLM|Sub-zero flame]]  ===
 
 
'''Description:'''
 
'''Description:'''
Sub-zero flame.
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"Fireworks! Colorful, set off by fire."
  
Color: Light blue (blue glow)
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'''Type:'''
 +
Powder
  
Temp: -273.15
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After contacting FIRE, FIRW will shoot off upward and explode with hot (temp of 6000C to 9000C) and colorful embers. Use decorations to change ember colors.
  
'Fire' that burns at -273.15 degrees. Will ignite C-5 and ANAR, but not most explosives.
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Explodes when tmp > 1, and life = 0.
  
Will not burn other solids.
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=== {{MaterialBtn | LIGH}} Lightning ===
  
=== [[File:FIRW.png|FIRW]] [[Element:FIRW|Fireworks]]  ===
 
 
'''Description:'''
 
'''Description:'''
Fireworks! Colorful, set off by fire
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"Lightning. Change the brush size to set the size of the lightning."
  
Type: Powder
+
'''Type:'''
 +
None / Special
  
Color: Orange (but changes after ignite)
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Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced by sparking TESC. Length, temp, and pressure of bolt are based on the brush size used to produce it.
  
Temp: 22.00
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=== {{MaterialBtn | DEST}} Destructive ===
  
After contacting fire, Fireworks will shoot off upward and explode with hot (6000°-9000°) and colorful embers. Use Decorations to change ember colors.
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'''Description:'''
 
+
"More destructive Bomb, can break through virtually anything."
Explodes when tmp = >1, and life = 0.
 
  
=== [[File:LIGH.png|LIGH]] [[Element:LIGH|Lightning]]  ===
+
'''Type:'''
'''Description:'''
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Powder
Lightning. Change the brush size to set the size of the lightning.
 
  
Type: energy (sort of)
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Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
  
Temp: depends on LIGH size. At smallest size it is 0K, up to max temperature at big sizes
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=== {{MaterialBtn | FWRK}} Old Fireworks ===
  
=== [[File:DEST.png|DEST]] [[Element:DEST|Destructive Bomb]]  ===
 
 
'''Description:'''
 
'''Description:'''
More destructive Bomb, can break through virtually anything.
+
"Original version of fireworks, activated by heat/neutrons."
  
Type: powder
+
'''Type:'''
 +
Powder
  
Color: Red (shimmers when exploding)
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Explodes with neutrons or heat (200C). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (temp of ~7000C upwards).
  
Much more destructive than BOMB. When within 2 pixels of another element (except for Diamond, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
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=== {{MaterialBtn | BOMB}} Bomb ===
  
=== [[File:FWRK.png|FWRK]] [[Element:FWRK|Original Fireworks]]  ===
 
 
'''Description:'''
 
'''Description:'''
Original version of fireworks, activated by heat/neutrons.
+
"Bomb. Explodes and destroys all surrounding particles when it touches something."
  
Type: powder
+
'''Type:'''
 +
Powder
  
Color: Dark Grey
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Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
  
Temp: 22.00
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=== {{MaterialBtn | C-5}} C-5 ===
  
Explode with neutrons and with heat (start exploding at 200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°) .  Use Decorations to change ember colors.
 
 
=== [[File:BOMB.png|BOMB]] [[Element:BOMB|Bomb]]  ===
 
 
'''Description:'''
 
'''Description:'''
Bomb. Explodes and destroys all surrounding particles when it touches something.
+
"Cold explosive, set off by anything cold."
  
Type: powder
+
'''Type:'''
 +
Solid
  
Color: Light Yellow (shimmers when in high velocity)
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Explodes when cold, produces CFLM and pressure. Only reacts with LOXY, LN2, CFLM, TRON and any other liquid cooled to below -173.85C/99K. Not pressure sensitive, and does not explode when sparked.
  
Temp: 22.0
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=== {{MaterialBtn | TNT}} TNT ===
  
Explodes when it touches any other particles except for Diamond, any type of clone, or any type of Wall. when Bomb explodes, all particles within an 8 pixel radius is destroyed (except for diamond, clone, etc), explodes at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing minimal collateral damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
 
 
=== [[File:C-5.png|C-5]] [[Element:C-5|C-5]]  ===
 
 
'''Description:'''
 
'''Description:'''
Cold explosive, set off by anything cold.
+
"TNT, explodes all at once"
  
Type: solid
+
'''Type:'''
 +
Solid
  
Color: Blue
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A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
  
Temp: 22.00
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=== {{MaterialBtn | IGNC}} Ignition Cord ===
  
Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM, TRON and any other liquid cooled to below 99K (-174C). Not pressure sensitive.
 
 
=== [[File:TNT.png|TNT]] [[Element:TNT|Trinitrotoluene]]  ===
 
 
'''Description:'''
 
'''Description:'''
TNT, explodes all at once
+
"Ignition cord. Burns slowly with fire and sparks."
Type: solid
 
  
Colour: earthy red
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'''Type:'''
 +
Solid
  
Temp: 22.00
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A slow burning fuse-like material. IGNC, unlike FUSE, can be ignited by FIRE as well as hot materials. It burns with EMBR and FIRE at low temperatures. IGNC can be used as a delay to set off low grade explosives, and it can also burn in WATER. NEUT can pass through IGNC without distortion. Added in v70.0.
  
A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
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=== {{MaterialBtn | FUSE}} Fuse ===
  
=== [[File:IGNC.png|IGNC]] [[Element:IGNC|Ignition cord]]  ===
 
 
'''Description:'''
 
'''Description:'''
Ignition cord. Burns slowly with fire and sparks.
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"Burns slowly. Ignites at somewhat high temperatures or with electricity."
Type: explosive/fuse
 
  
Colour: mustard yellow
+
'''Type:'''
 +
Solid
  
Temp: 22.00
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When its temp is above 700 degrees or it is sparked, it slowly turns into PLSM. Breaks into FSEP at >2.7 pressure (with a slight delay)
  
A slow burning "fuse like" material. Ignition cord, unlike fuse, can be ignited by fire as well as hot materials. It burns with sparks and fire and at low temperatures. Ignition cord can be used as a delay to set off low grade explosives, it also burns even when in water. Changing its tmp, to a higher tmp rating, will have it last longer when it is ignited by fire. Neutrons can pass through Ignition cord without distortion. Added in v70.0.
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=== {{MaterialBtn | FSEP}} Fuse Powder ===
  
=== [[File:GBMB.png|GBMB]] [[Element:GBMB|Gravity Bomb]]  ===
 
 
'''Description:'''
 
'''Description:'''
Gravity bomb sticks to the first element and produce a strong gravity push.
+
"Fuse Powder. Burns slowly like FUSE."
Type: powder
 
 
 
Color: Blue (shimmers when in high velocity)
 
 
 
Temp: 22.00
 
  
Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be '''ENABLED''' for it to work.
+
'''Type:'''
 +
Powder
  
 +
Powdered FUSE, works in the same way (burns into PLSM with high temperature or electricity)
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Revision as of 00:34, 3 July 2020

Language: English  • 한국어 • polski • русский • 中文

Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, high temperature (temp), electricity, contact with other particles, fire (FIRE), plasma (PLSM), and even water (WATR) can be triggers to certain elements in this category.

FIRE.png Fire

Description: "Ignites flammable materials. Heats empty space around it with the Ambient heat setting on."

Type: Gas (considered a powder for some walls)

Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to Element:PLSM.

GUN.png Gunpowder

Description: "Gunpowder. Light dust, explodes on contact with FIRE or spark (SPRK)."

Type: Powder

Explosive powder.Can be ignited by SPRK, FIRE, or a temp of 400C or greater.

NITR.png Nitroglycerin

Description: "Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT."

Type: Liquid.

Spawn temp: +22.00 C / 295.15 K.

Hex triplet colour: #20e010.

Flammable; explosively ignites if in contact with SPRK, FIRE, PLSM, or LAVA.

Forms TNT if mixed with CLST.

Transforms to OIL if irradiated with NEUT.

C-4.png C-4

Description: "Solid pressure sensitive explosive."

Type: Solid

Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.

RBDM.png Rubidium

Description: "Rubidium. Explosive, especially on contact with water. Low melting point."

Type: Solid

Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8C.

LRBD.png Liquid Rubidium

Description: "Liquid Rubidium."

Type: Liquid

The same as RBDM, except it's a liquid.

THDR.png Thunder

Description: "Lightning! Very hot, inflicts damage upon most materials, transfers current to metals."

Type: Powder

Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temp when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.

THRM.png Thermite

Description: "Thermite. Burns at extremely high temperature."

Type: Powder

THRM will react with FIRE, PLSM, LAVA and LIFE. It generates very large amounts of heat (Around 3000C just after ignition), hot enough to melt TTAN. Molten THRM turns into BMTL when cooled.

CFLM.png Cold flame

Description: "Sub-zero flame."

Type: Gas

'Cold Fire' that burns at -273.15C/0K. Will ignite C-5 and ANAR, but not other elements.

FIRW.png Fireworks

Description: "Fireworks! Colorful, set off by fire."

Type: Powder

After contacting FIRE, FIRW will shoot off upward and explode with hot (temp of 6000C to 9000C) and colorful embers. Use decorations to change ember colors.

Explodes when tmp > 1, and life = 0.

LIGH.png Lightning

Description: "Lightning. Change the brush size to set the size of the lightning."

Type: None / Special

Bolt or "Arc" Lightning, Very short-lived element, ~2 to 5 frames of persistence. Upon clicking a "bolt" of LIGH will extend from the brush (angle is random, always downward when with the gravity setting on 'vertical', but at any angle when the gravity setting is 'off' (and generally pointing toward the centre of the screen when the gravity setting is on 'radial')), then dissipate, leaving a "thunderclap" pressure wave in its wake. Generates an extreme amount of heat and pressure upon making contact with another element, but not penetrating it, striking the surface only. Will spark conductors that survive the impact. Can be produced by sparking TESC. Length, temp, and pressure of bolt are based on the brush size used to produce it.

DEST.png Destructive

Description: "More destructive Bomb, can break through virtually anything."

Type: Powder

Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.

FWRK.png Old Fireworks

Description: "Original version of fireworks, activated by heat/neutrons."

Type: Powder

Explodes with neutrons or heat (200C). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (temp of ~7000C upwards).

BOMB.png Bomb

Description: "Bomb. Explodes and destroys all surrounding particles when it touches something."

Type: Powder

Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85C, with pressure produced. This EMBR 'shrapnel' is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.

C-5.png C-5

Description: "Cold explosive, set off by anything cold."

Type: Solid

Explodes when cold, produces CFLM and pressure. Only reacts with LOXY, LN2, CFLM, TRON and any other liquid cooled to below -173.85C/99K. Not pressure sensitive, and does not explode when sparked.

TNT.png TNT

Description: "TNT, explodes all at once"

Type: Solid

A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.

IGNC.png Ignition Cord

Description: "Ignition cord. Burns slowly with fire and sparks."

Type: Solid

A slow burning fuse-like material. IGNC, unlike FUSE, can be ignited by FIRE as well as hot materials. It burns with EMBR and FIRE at low temperatures. IGNC can be used as a delay to set off low grade explosives, and it can also burn in WATER. NEUT can pass through IGNC without distortion. Added in v70.0.

FUSE.png Fuse

Description: "Burns slowly. Ignites at somewhat high temperatures or with electricity."

Type: Solid

When its temp is above 700 degrees or it is sparked, it slowly turns into PLSM. Breaks into FSEP at >2.7 pressure (with a slight delay)

FSEP.png Fuse Powder

Description: "Fuse Powder. Burns slowly like FUSE."

Type: Powder

Powdered FUSE, works in the same way (burns into PLSM with high temperature or electricity)