Difference between revisions of "Elements:Explosives"

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(THRM Thermite)
(Revised a lot of a stuff.)
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{{Languages|Elements:Explosives}}
 
{{Languages|Elements:Explosives}}
  
Most elements in this category all burn or react when exposed to fire (except fire itself, c5 and sub zero flame), each element has different properties that cause it to react in the simulator differently. Pressure, heat, [[Elements:Electronics|electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
+
Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, heat, [[Elements:Electronics|electricity]], contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.
  
 
=== [[File:FIRE.png|FIRE]] [[Element:FIRE|Fire]]  ===
 
=== [[File:FIRE.png|FIRE]] [[Element:FIRE|Fire]]  ===
 +
 
'''Description:'''
 
'''Description:'''
 
Ignites flammable materials. Heats air.
 
Ignites flammable materials. Heats air.
  
Type: gas (considered a powder for some walls)
+
'''Type:'''
 +
Gas (considered a powder for some walls)
  
Color: Red (with orange glow)
+
Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to [[Element:PLSM]].
  
Temp: 422.00
+
=== [[File:GUN.png|GUN]] [[Element:GUN|Gunpowder]] ===
 
 
Ignites flammable substances. Heats up other substances. When fire itself is heated up enough it turns to plasma [[Element:PLSM]].
 
  
=== [[File:GUN.png|GUN]] [[Element:GUN|Gunpowder]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Gunpowder. Light dust, explodes on contact with fire or spark.
 
Gunpowder. Light dust, explodes on contact with fire or spark.
  
Type: powder
+
'''Type:'''
 +
Powder
  
Color: grey
+
Explosive powder.Can be ignited by electricity and fire and 400.00C temp.
  
Temp:22.00
+
=== [[File:NITR.png|NITR]] [[Element:NITR|Nitroglycerin]]  ===
 
 
Explosive in powder form. Can be ignited by electricity and fire and 400.00C temp.
 
  
=== [[File:NITR.png|NITR]] [[Element:NITR|Nitroglycerin]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT.
 
Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT.
  
Type: liquid
+
'''Type:'''
 +
Liquid
  
Color: green
+
Explodes under high pressure, SPRK and FIRE. Turns to GAS and a very small amount of DESL when exposed to NEUT. When mixed with CLST, you can make TNT (similar process to real life).
  
Temp: 22.00
+
=== [[File:C-4.png|C-4]] [[Element:C-4|C-4]] ===
 
 
Explodes under high pressure, electricity and flameTurns to Gas and a very small amount of DESL when exposed to Neutrons. When mixed with CLST, you can make TNT (similar process to real life).
 
  
=== [[File:C-4.png|C-4]] [[Element:C-4|C-4]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Solid pressure sensitive explosive.
 
Solid pressure sensitive explosive.
  
Type: solid
+
'''Type:'''
 +
Solid
  
Color: Pink
+
Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.
  
Temp:22.00
+
=== [[File:RBDM.png|RBDM]] [[Element:RBDM|Rubidium]]  ===
  
Pressure sensitive explosive. Will explode when exposed to high positive pressure, sparks or heat. Transforms into Goo when exposed to Neutrons.
 
 
=== [[File:RBDM.png|RBDM]] [[Element:RBDM|Rubidium]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Rubidium. Explosive, especially on contact with water. Low melting point.
 
Rubidium. Explosive, especially on contact with water. Low melting point.
  
Type: solid
+
'''Type:'''
 +
Solid
  
Color: Very light grey
+
Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8c.
  
Temp: 22.00
+
=== [[File:LRBD.png|LRBD]] [[Element:LRBD|Liquid Rubidium]]  ===
 
 
Explodes on contact with WATR, ACID and FIRE. Will not explode with electricity, unlike other explosives. It will instead conduct SPRK just like normal metal. Melts into liquid rubidium at ~37.8c.
 
  
=== [[File:LRBD.png|LRBD]] [[Element:LRBD|Liquid Rubidium]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Liquid Rubidium.
 
Liquid Rubidium.
  
Type: liquid
+
'''Type:'''
 +
Liquid
  
Color: Grey
+
The same as RBDM, except it's a liquid.
  
Temp: 67.00
+
=== [[File:THDR.png|THDR]] [[Element:THDR|Lightning]]  ===
  
Liquid form of rubidium, explodes when in contact with WATR, ACID and FIRE, Conducts.
 
 
=== [[File:THDR.png|THDR]] [[Element:THDR|Lightning]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.
 
Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.
  
Color: Light Yellow
+
'''Type:'''
 
+
???
Temp: 9000.00
 
  
 
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
 
Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.
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Thermite. Burns at extremely high temperature.
 
Thermite. Burns at extremely high temperature.
  
Type: powder
+
'''Type:'''
 
+
Powder
Temp: 22.00
 
 
 
Color: light brown
 
 
   
 
   
Thermite will only react with fire, plasma, lava and life. It generates very large amounts of heat (Around 3000 C just after ignition). Thermite produces broken metal as a result of the cooling of the molten thermite.
+
THRM will react with fire, plasma, lava and life. It generates very large amounts of heat (Around 3000 C just after ignition). Molten THRM produces BMTL when cooled
  
 
=== [[File:CFLM.png|CFLM]] [[Element:CFLM|Sub-zero flame]]  ===
 
=== [[File:CFLM.png|CFLM]] [[Element:CFLM|Sub-zero flame]]  ===
 +
 
'''Description:'''
 
'''Description:'''
 
Sub-zero flame.
 
Sub-zero flame.
  
Color: Light blue (blue glow)
+
'''Type:'''
 +
Gas
  
Temp: -273.15
+
'Fire' that burns at -273.15 degrees. Will ignite C-5 and ANAR, but not other elements.
  
'Fire' that burns at -273.15 degrees. Will ignite C-5 and ANAR, but not most explosives.
+
=== [[File:FIRW.png|FIRW]] [[Element:FIRW|Fireworks]]  ===
  
Will not burn other solids.
 
 
=== [[File:FIRW.png|FIRW]] [[Element:FIRW|Fireworks]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Fireworks! Colorful, set off by fire
 
Fireworks! Colorful, set off by fire
  
Type: Powder
+
'''Type:'''
 +
Powder
  
Color: Orange (but changes after ignite)
+
After contacting FIRE, FIRW will shoot off upward and explode with hot (6000°-9000°) and colorful embers. Use decorations to change ember colors.
  
Temp: 22.00
+
Explodes when TMP > 1, and LIFE = 0.
  
After contacting fire, Fireworks will shoot off upward and explode with hot (6000°-9000°) and colorful embers. Use Decorations to change ember colors.
+
=== [[File:LIGH.png|LIGH]] [[Element:LIGH|Lightning]]  ===
  
Explodes when tmp = >1, and life = 0.
 
 
=== [[File:LIGH.png|LIGH]] [[Element:LIGH|Lightning]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Lightning. Change the brush size to set the size of the lightning.
 
Lightning. Change the brush size to set the size of the lightning.
  
Type: energy (sort of)
+
'''Type:'''
 +
???
  
Temp: depends on LIGH size. At smallest size it is 0K, up to max temperature at big sizes
+
It's lightning! (someone add something here please)
  
 
=== [[File:DEST.png|DEST]] [[Element:DEST|Destructive Bomb]]  ===
 
=== [[File:DEST.png|DEST]] [[Element:DEST|Destructive Bomb]]  ===
 +
 
'''Description:'''
 
'''Description:'''
 
More destructive Bomb, can break through virtually anything.
 
More destructive Bomb, can break through virtually anything.
  
Type: powder
+
'''Type:'''
 +
Powder
  
Color: Red (shimmers when exploding)
+
Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
  
Much more destructive than BOMB. When within 2 pixels of another element (except for Diamond, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.
+
=== [[File:FWRK.png|FWRK]] [[Element:FWRK|Original Fireworks]]  ===
  
=== [[File:FWRK.png|FWRK]] [[Element:FWRK|Original Fireworks]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Original version of fireworks, activated by heat/neutrons.
 
Original version of fireworks, activated by heat/neutrons.
  
Type: powder
+
'''Type:'''
 +
Powder
  
Color: Dark Grey
+
Explodes with neutrons or heat (200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°).
  
Temp: 22.00
+
=== [[File:BOMB.png|BOMB]] [[Element:BOMB|Bomb]]  ===
  
Explode with neutrons and with heat (start exploding at 200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°) .  Use Decorations to change ember colors.
 
 
=== [[File:BOMB.png|BOMB]] [[Element:BOMB|Bomb]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Bomb. Explodes and destroys all surrounding particles when it touches something.
 
Bomb. Explodes and destroys all surrounding particles when it touches something.
  
Type: powder
+
'''Type:'''
 +
Powder
  
Color: Light Yellow (shimmers when in high velocity)
+
Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
  
Temp: 22.0
+
=== [[File:C-5.png|C-5]] [[Element:C-5|C-5]]  ===
  
Explodes when it touches any other particles except for Diamond, any type of clone, or any type of Wall. when Bomb explodes, all particles within an 8 pixel radius is destroyed (except for diamond, clone, etc), explodes at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing minimal collateral damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.
 
 
=== [[File:C-5.png|C-5]] [[Element:C-5|C-5]]  ===
 
 
'''Description:'''
 
'''Description:'''
 
Cold explosive, set off by anything cold.
 
Cold explosive, set off by anything cold.
  
Type: solid
+
'''Type:'''
 
+
Solid
Color: Blue
 
 
 
Temp: 22.00
 
  
 
Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM, TRON and any other liquid cooled to below 99K (-174C). Not pressure sensitive.
 
Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM, TRON and any other liquid cooled to below 99K (-174C). Not pressure sensitive.
  
 
=== [[File:TNT.png|TNT]] [[Element:TNT|Trinitrotoluene]]  ===
 
=== [[File:TNT.png|TNT]] [[Element:TNT|Trinitrotoluene]]  ===
 +
 
'''Description:'''
 
'''Description:'''
 
TNT, explodes all at once
 
TNT, explodes all at once
Type: solid
 
  
Colour: earthy red
+
'''Type:'''
 
+
solid
Temp: 22.00
 
  
 
A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
 
A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.
  
 
=== [[File:IGNC.png|IGNC]] [[Element:IGNC|Ignition cord]]  ===
 
=== [[File:IGNC.png|IGNC]] [[Element:IGNC|Ignition cord]]  ===
 +
 
'''Description:'''
 
'''Description:'''
 
Ignition cord. Burns slowly with fire and sparks.
 
Ignition cord. Burns slowly with fire and sparks.
Type: explosive/fuse
 
  
Colour: mustard yellow
+
'''Type:'''
 +
Solid
  
Temp: 22.00
+
A slow burning fuse-like material. IGNC, unlike FUSE, can be ignited by fire as well as hot materials. It burns with EMBR and FIRE at low temperatures. Ignition cord can be used as a delay to set off low grade explosives, and it also burns in water. Neutrons can pass through Ignition cord without distortion. Added in v70.0.
  
A slow burning "fuse like" material. Ignition cord, unlike fuse, can be ignited by fire as well as hot materials. It burns with sparks and fire and at low temperatures. Ignition cord can be used as a delay to set off low grade explosives, it also burns even when in water. Changing its tmp, to a higher tmp rating, will have it last longer when it is ignited by fire. Neutrons can pass through Ignition cord without distortion. Added in v70.0.
+
=== [[File:GBMB.png|GBMB]] [[Element:GBMB|Gravity Bomb]]  ===
  
=== [[File:GBMB.png|GBMB]] [[Element:GBMB|Gravity Bomb]]  ===
 
 
'''Description:'''
 
'''Description:'''
Gravity bomb sticks to the first element and produce a strong gravity push.
+
Gravity bomb. Sticks to the first element it touches and produces a strong gravity push.
Type: powder
 
 
 
Color: Blue (shimmers when in high velocity)
 
  
Temp: 22.00
+
'''Type:'''
 +
Powder
  
Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. When it's life is above zero, it becomes active, when it's life recedes back to zero, it detonates. Newtonian Gravity must be '''ENABLED''' for it to work.
+
Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. Newtonian Gravity must be enabled for it to work.
  
  
 
[[Category:Elements]]
 
[[Category:Elements]]

Revision as of 20:45, 8 September 2014

Language: English  • 한국어 • polski • русский • 中文

Most elements in this category all burn or react when exposed to FIRE (except FIRE itself, C5 and CFLM), and each element has different properties that cause it to react differently. Pressure, heat, electricity, contact with other particles, fire, plasma and even water can be triggers to certain elements in this category.

FIRE Fire

Description: Ignites flammable materials. Heats air.

Type: Gas (considered a powder for some walls)

Ignites flammable substances and heats up most elements. When FIRE is hot enough, it turns to Element:PLSM.

GUN Gunpowder

Description: Gunpowder. Light dust, explodes on contact with fire or spark.

Type: Powder

Explosive powder.Can be ignited by electricity and fire and 400.00C temp.

NITR Nitroglycerin

Description: Nitroglycerin. Pressure sensitive explosive. Mix with CLST to make TNT.

Type: Liquid

Explodes under high pressure, SPRK and FIRE. Turns to GAS and a very small amount of DESL when exposed to NEUT. When mixed with CLST, you can make TNT (similar process to real life).

C-4 C-4

Description: Solid pressure sensitive explosive.

Type: Solid

Will explode when exposed to high pressure, SPRK, heat, or FIRE. Transforms into GOO when exposed to NEUT.

RBDM Rubidium

Description: Rubidium. Explosive, especially on contact with water. Low melting point.

Type: Solid

Explodes on contact with WATR, ACID and FIRE. Will not explode with SPRK, unlike other explosives. It will instead conduct just like normal metal. Melts into liquid rubidium at ~37.8c.

LRBD Liquid Rubidium

Description: Liquid Rubidium.

Type: Liquid

The same as RBDM, except it's a liquid.

THDR Lightning

Description: Lightning! Very hot, inflicts damage upon most materials, transfers current to metals.

Type: ???

Very hot liquid-like substance, passes a SPRK to any conductive materials. One of the most destructive elements, will create a strong pressure shock wave (256 pressure) as well as conducting its temperature when in contact with non-metals (or metals that are unable to conduct electricity because a spark has just passed by). THDR's movements are not affected by pressure.

THRM Thermite

Description: Thermite. Burns at extremely high temperature.

Type: Powder

THRM will react with fire, plasma, lava and life. It generates very large amounts of heat (Around 3000 C just after ignition). Molten THRM produces BMTL when cooled

CFLM Sub-zero flame

Description: Sub-zero flame.

Type: Gas

'Fire' that burns at -273.15 degrees. Will ignite C-5 and ANAR, but not other elements.

FIRW Fireworks

Description: Fireworks! Colorful, set off by fire

Type: Powder

After contacting FIRE, FIRW will shoot off upward and explode with hot (6000°-9000°) and colorful embers. Use decorations to change ember colors.

Explodes when TMP > 1, and LIFE = 0.

LIGH Lightning

Description: Lightning. Change the brush size to set the size of the lightning.

Type: ???

It's lightning! (someone add something here please)

DEST Destructive Bomb

Description: More destructive Bomb, can break through virtually anything.

Type: Powder

Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and then scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way.

FWRK Original Fireworks

Description: Original version of fireworks, activated by heat/neutrons.

Type: Powder

Explodes with neutrons or heat (200°). Jumps higher than FIRW but has odd trajectories and pale embers. Explodes when hot (7000°-10000°).

BOMB Bomb

Description: Bomb. Explodes and destroys all surrounding particles when it touches something.

Type: Powder

Explodes when it touches any other particles except for DMND, any type of clone, or any type of Wall. When BOMB explodes, all particles within an 8 pixel radius are replaced by EMBR (except for diamond, clone, etc) at 9725.85 degrees. Bomb shrapnel is ejected at the explosion temperature after explosion occurs, causing damage. However, the shrapnel's conductivity rapidly decreases with its life and will cease to exist after a while.

C-5 C-5

Description: Cold explosive, set off by anything cold.

Type: Solid

Explodes when cold, produces CFLM and pressure. Only reacts with LO2, LN2, CFLM, TRON and any other liquid cooled to below 99K (-174C). Not pressure sensitive.

TNT Trinitrotoluene

Description: TNT, explodes all at once

Type: solid

A solid explosive similar to C-4, but creates more pressure and less fire. It is quite a hot explosive, hot enough to melt METL. TNT will explode into bomb shrapnel upon detonation. TNT is the only explosive that explodes instantaneously upon ignition. It was added in version 69.0 beta.

IGNC Ignition cord

Description: Ignition cord. Burns slowly with fire and sparks.

Type: Solid

A slow burning fuse-like material. IGNC, unlike FUSE, can be ignited by fire as well as hot materials. It burns with EMBR and FIRE at low temperatures. Ignition cord can be used as a delay to set off low grade explosives, and it also burns in water. Neutrons can pass through Ignition cord without distortion. Added in v70.0.

GBMB Gravity Bomb

Description: Gravity bomb. Sticks to the first element it touches and produces a strong gravity push.

Type: Powder

Sticks to the first particle it touches and creates a burst of positive gravity, then a strong burst of negative gravity. Newtonian Gravity must be enabled for it to work.