Difference between revisions of "Element:VOID"

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(MaterialBtn)
m (fix materialbtn)
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Also, it creates a small amount of pressure.
 
Also, it creates a small amount of pressure.
  
{{MaterialBtn | VOID} is similar to the outer boundary of the simulation field, except that {{MaterialBtn | PSTN}} cannot push particles into it. Anything that falls into it will disappear.
+
{{MaterialBtn | VOID}} is similar to the outer boundary of the simulation field, except that {{MaterialBtn | PSTN}} cannot push particles into it. Anything that falls into it will disappear.
  
 
If {{MaterialBtn | VOID}} has its ctype set to an element, it will only destroy that element. This is very useful, but not many people know because you can't simply draw over it to set the ctype like you can with {{MaterialBtn | CLNE}}, you need to use {{MaterialBtn | PROP}} or the console.
 
If {{MaterialBtn | VOID}} has its ctype set to an element, it will only destroy that element. This is very useful, but not many people know because you can't simply draw over it to set the ctype like you can with {{MaterialBtn | CLNE}}, you need to use {{MaterialBtn | PROP}} or the console.
  
 
{{Languages}}
 
{{Languages}}

Revision as of 08:06, 30 June 2015

VOID.png Void
Properties
Section Special
Spawn temperature 22°C
Heat Conductivity 100%
Relative weight 100
Gravity 0
Acid dissolve rate 0%
Flammability 0
State Solid
Source code


Hole, will drain away any particles.

Also, it creates a small amount of pressure.

VOID.png is similar to the outer boundary of the simulation field, except that PSTN.png cannot push particles into it. Anything that falls into it will disappear.

If VOID.png has its ctype set to an element, it will only destroy that element. This is very useful, but not many people know because you can't simply draw over it to set the ctype like you can with CLNE.png, you need to use PROP.png or the console.

Language: [[::Element:VOID|English]]