Difference between revisions of "Element:LCRY"

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m (How to use: uploaded personal gif.)
(Lots of properties were in the Examples paragraph.)
 
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{{ infobox Element
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| icon = LCRY.png
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| longname = Liquid Crystal
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| image = [[File:LiquidCrystalSticker.gif]]
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| identifier = DEFAULT_PT_LCRY
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| name = LCRY
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| description = Changes colour when charged. (PSCN Charges, NSCN Discharges)
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| colour = 505050
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| menusection = SC_POWERED
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| menuvisible = 1
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| advection = 0
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| airdrag = 0
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| airloss = 0.9
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| loss = 0
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| collision = 0
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| diffusion = 0
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| explosive = 0
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| falldown = 0
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| flammable = 0
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| gravity = 0
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| hardness = 1
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| heatconduct = 251
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| hotair = 0
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| meltable = 0
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| state = ST_SOLID
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| temperature = 295.15
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| weight = 100
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| properties = TYPE_SOLID
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| lowtemperature =
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| lowtemperaturetransition =
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| hightemperature = 1273
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| hightemperaturetransition = BGLA
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| lowpressure =
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| lowpressuretransition =
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| highpressure =
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| highpressuretransition =
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}}
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== In-Game Description ==
 
== In-Game Description ==
Liquid crystal. Changes colour when charged. (PSCN charges, NSCN discharges)
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Liquid Crystal. Changes colour when charged. (PSCN charges, NSCN discharges)
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== Properties ==
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LCRY will melt into BGLA at {{Temperature|t=1273.15}} but will not shatter under pressure.
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PHOT can pass through while LCRY is activated.
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When decoed, LCRY will use that instead of the default dark and light gray.
  
 
== Uses ==
 
== Uses ==
 
Acts as an LCD screen (hence "Liquid Crystal" Display).
 
Acts as an LCD screen (hence "Liquid Crystal" Display).
 
Good for many animations, coloured or black/white.
 
Good for many animations, coloured or black/white.
Allows Photons to pass through slowly when charged. Good for controlled solar-panels.
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You can change the colour of LCRY by using the Decoration Layer.
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=== Examples ===
(''attach pics here'')
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Using the PHOT pass property, you can make a controlled solar-panel(s).
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You can make a animation if you deactivate and reactivate different LCRY panels.
  
 
== How to use ==
 
== How to use ==
[[File:lcry.gif]]
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Spark travelling through PSCN, when touching liquid crystal, will activate it.
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Spark travelling through NSCN, when touching liquid crystal, will deactivate it.
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{{Languages}}
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[[Category:Elements]]
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[[Category:Powered Materials]]

Latest revision as of 16:44, 27 July 2023

LCRY.png Liquid Crystal
LiquidCrystalSticker.gif
Changes colour when charged. (PSCN Charges, NSCN Discharges)
Properties
Section Powered Materials
Spawn temperature 22°C
Heat Conductivity 100%
Relative weight 100
Gravity 0
Acid dissolve rate 0.1%
Flammability 0
State Solid
Transitions
High temperature BGLA.png above 999.85°C
Source code


In-Game Description

Liquid Crystal. Changes colour when charged. (PSCN charges, NSCN discharges)

Properties

LCRY will melt into BGLA at 1000°C but will not shatter under pressure. PHOT can pass through while LCRY is activated. When decoed, LCRY will use that instead of the default dark and light gray.

Uses

Acts as an LCD screen (hence "Liquid Crystal" Display). Good for many animations, coloured or black/white.

Examples

Using the PHOT pass property, you can make a controlled solar-panel(s). You can make a animation if you deactivate and reactivate different LCRY panels.

How to use

Spark travelling through PSCN, when touching liquid crystal, will activate it. Spark travelling through NSCN, when touching liquid crystal, will deactivate it.

Language: [[::Element:LCRY|English]]