Difference between revisions of "Element:LCRY"

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(Element properties)
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{{ infobox Element
 
{{ infobox Element
 
| icon = LCRY.png
 
| icon = LCRY.png
| name = Liquid Crystal
+
| longname = Liquid Crystal
 
| image = [[File:LiquidCrystalSticker.gif]]
 
| image = [[File:LiquidCrystalSticker.gif]]
| description = Liquid crystal. Changes colour when charged. (PSCN charges, NSCN discharges)
+
 
| colour = ---
+
| advection = 0.00
| temperature = 22.00
+
| airdrag = 0.000
| heat conductivity = ---
+
| airloss = 0.90
| diffusion = ---
+
| collision = 0.00
| flammable = No
+
| colour = 505050
| explosive = No
+
| description = Liquid Crystal. Changes colour when charged. (PSCN Charges, NSCN Discharges)
| meltable = Yes
+
| diffusion = 0.00
 +
| explosive = 0
 +
| falldown = 0
 +
| flammable = 0
 +
| gravity = 0.00
 +
| hardness = 1
 +
| heatconduct = 251
 +
| highpressure =
 +
| highpressuretransition =
 +
| hightemperature = 1273.00
 +
| hightemperaturetransition = BGLA
 +
| hotair = 0.000000
 +
| identifier = DEFAULT_PT_LCRY
 +
| loss = 0.00
 +
| lowpressure =  
 +
| lowpressuretransition =  
 +
| lowtemperature =  
 +
| lowtemperaturetransition =  
 +
| meltable = 0
 +
| name = LCRY
 +
| properties = TYPE_SOLID
 +
| state = ST_SOLID
 +
| temperature = 295.15
 +
| weight = 100
 
}}
 
}}
  

Revision as of 21:46, 23 October 2012

LCRY.png Liquid Crystal
LiquidCrystalSticker.gif
Liquid Crystal. Changes colour when charged. (PSCN Charges, NSCN Discharges)
Properties
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Spawn temperature 22°C
Heat Conductivity 100%
Relative weight 100
Gravity 0.00
Acid dissolve rate 0.1%
Flammability 0
State Solid
Transitions
High temperature BGLA.png above 999.85°C
Source code


In-Game Description

Liquid crystal. Changes colour when charged. (PSCN charges, NSCN discharges)

Uses

Acts as an LCD screen (hence "Liquid Crystal" Display). Good for many animations, coloured or black/white.

Examples

Allows Photons to pass through slowly when charged. Good for controlled solar-panels. You can change the colour of LCRY by using the Decoration Layer.


How to use

Spark travelling through PSCN, when touching liquid crystal, will activate it. Spark travelling through NSCN, when touching liquid crystal, will deactivate it.

Language: [[::Element:LCRY|English]]