Difference between revisions of "Element:EMP"

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{{ infobox Element
 
{{ infobox Element
| icon = Moo.png
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| icon = EMP.png
| longname = NA
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| longname = Electromagnetic pulse
| image = [[File:NASticker.gif]]
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| image =  
  
| temperature = N/A
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| identifier = DEFAULT_PT_EMP
| description = N/A
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| name = EMP
| explosive = N/A
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| description = Breaks activated electronics.
| flammable = N/A
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| colour = 66AAFF
| gravity = N/A
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| menusection = SC_ELEC
| heatconduct = N/A
+
| menuvisible = 1
| meltable = N/A
+
| advection = 0
| weight = N/A
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| airdrag = 0
 +
| airloss = 0.9
 +
| loss = 0
 +
| collision = 0
 +
| diffusion = 0
 +
| explosive = 0
 +
| falldown = 0
 +
| flammable = 0
 +
| gravity = 0
 +
| hardness = 3
 +
| heatconduct = 121
 +
| hotair = 0
 +
| meltable = 0
 +
| state = ST_SOLID
 +
| temperature = 295.15
 +
| weight = 100
 +
| properties = TYPE_SOLID PROP_LIFE_DEC
 +
| lowtemperature =
 +
| lowtemperaturetransition =
 +
| hightemperature =
 +
| hightemperaturetransition =
 +
| lowpressure =
 +
| lowpressuretransition =
 +
| highpressure =
 +
| highpressuretransition =
 
}}
 
}}
  
== Creation ==
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EMP acts as an electromagnetic pulse, breaking any electronics that are currently carrying sparks.
brush.
 
  
== Reactions ==
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EMP can be sparked by any conductor in the game (including pressurized QRTZ), creating a blue flash on screen.
Adding {{Material|mat=SHD4}} to N/A element while next to {{Material|mat=WIFI}} produces NaN!
 
  
etcetcetc <3
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Some elements (PSCN, NSCN, PTCT, NTCT, SWCH, INST) are converted to a random mixture of BREL and NTCT when EMP hits them, often creating an infinite spark loop that causes the BREL to heat up. This is sometimes hot enough to melt metals, which can set any nearby INSL on fire as well. Any DLAY within a 2-pixel radius of a SPRK has its temperature randomized, while ARAY near sparks breaks into BREL.
  
== Special properties ==
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"Normal" conductors (METL, TTAN, IRON, RBDM, BMTL, TUNG, pressurized QRTZ) and INWR are not affected by EMP.
The white house itself dislikes {{Material|mat=STKM}} because of its jetpacks! It dies after being left alone for six frames, and turns everything it touches into itself.
 
  
 +
It takes 220 frames for the EMP to be recharged to fire again.
  
Random links to relevant backpages here!
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{{Languages}}
 
 
[[Category:Moo!]]
 

Revision as of 23:41, 13 July 2016

EMP.png Electromagnetic pulse
Properties
Section Electronics
Spawn temperature 22°C
Heat Conductivity 48.4%
Relative weight 100
Gravity 0
Acid dissolve rate 0.3%
Flammability 0
State Solid
Misc properties
Source code


EMP acts as an electromagnetic pulse, breaking any electronics that are currently carrying sparks.

EMP can be sparked by any conductor in the game (including pressurized QRTZ), creating a blue flash on screen.

Some elements (PSCN, NSCN, PTCT, NTCT, SWCH, INST) are converted to a random mixture of BREL and NTCT when EMP hits them, often creating an infinite spark loop that causes the BREL to heat up. This is sometimes hot enough to melt metals, which can set any nearby INSL on fire as well. Any DLAY within a 2-pixel radius of a SPRK has its temperature randomized, while ARAY near sparks breaks into BREL.

"Normal" conductors (METL, TTAN, IRON, RBDM, BMTL, TUNG, pressurized QRTZ) and INWR are not affected by EMP.

It takes 220 frames for the EMP to be recharged to fire again.

Language: [[::Element:EMP|English]]