Difference between revisions of "Elements:Solids"

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(WOOD Wood)
(VINE Vine)
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Description: "Vine, grows."
 
Description: "Vine, grows."
  
When vine is spawned, it grows in a semi-random pattern somewhat resembling grass. A few frames after that, it turns into PLNT
+
When vine is spawned, it grows in a semi-random pattern somewhat resembling grass.
  
 
=== [[File:FILT.png|FILT]] [[Element:FILT|Filter]]  ===
 
=== [[File:FILT.png|FILT]] [[Element:FILT|Filter]]  ===

Revision as of 23:33, 1 April 2013

Language: English  • 한국어 • polski • русский • 中文

Solids are particles that cannot be moved unless transformed to another state, such as gases or liquids.

BRCK Brick

Color: grey, BRCK created from PPIP glows blue because it has a tmp of 1

Temp: 22.00

Description: "Brick. breakable building material"

This element is a solid form of stone, it doesn't conduct electricity and it melts at 940C. It breaks at a pressure of 8.81 to form Stone. Paste, if heated hot enough(around 500 degrees), will turn into brick; this is because paste is clay dust dissolved in water and thus acts like clay, baking into ceramic when heated.

GOO Goo

Color: brown

Temp: 22.00

Description: "Solid. Deforms and disappears under pressure.". Neutrons can also pass through, slightly distorting the goo.

Goo deforms and dissipates under pressure.

ICE Ice

Color: very light blue

Temp: -28.00

Description: "Solid. Freezes water. Crushes under pressure. Cools down air."

Cold. Frozen water. Shatters into snow under a pressure of 0.81. Melts at 0 C.

WOOD Wood

Color: light brown

Temp: 22.00

Description: "Solid. Flammable"

Wood. Flammable. Passes neutrons. Burns medium speed. Can not be pressurized into coal. Bits of water released while burining.

PLNT Plant

Color: green

Temp: 22.00

Description: "Plant. Drinks water and grows."

Plant. Flammable, drinks water (not distilled water though) and grows. Neutrons change it into wood. Saltwater eats into it. If exposed to smoke, plant produces oxygen, simulating the process of photosynthesis - the carbon dioxide presumably contained in the smoke is converted into oxygen. Stickman can eat it(walk into it) and get more health. Stickman's maximum health is 100, don't forget!

BMTL Breakable Metal

Color: Dark Blue

Temp: 22.00

Description: "Breakable Metal."

Breaks under a pressure of 2.51, it melts at 1000C and is conductive. This element is commonly used as a construction material for destructible buildings, similar in purpose to Brick. The reaction of Thermite produces Broken Metal, if Broken Metal (powder) is melted and cooled again it will form Breakable metal (solid). For some reason, it allows half of the photons that incident upon it through.

Recipe for fusion: Oxygen at max. temperature, max pressure, GLOW, and gravity pushing it together.

WAX Wax

Color: cream

Temp: 22.00

Description: "Wax. Melts at moderately high temperatures."

Melts at 45C, bounces neutrons (NEUT), melts with photons, flammable.

GLAS Glass

Color: grey

Temp: 22.00

Description: "Solid. Meltable. Shatters under pressure."

Glass, shatters under pressure, lets through photons, melts at 1500C to Lava. Photons can be passed through glass to separate the different wavelengths of light. Immune to acid. Neut passing through will give off Phot of similar color at a angle to simulate Cherenkov radiation .

Hidden manual for PHOT

NICE Nitrogen Ice

Color: very light blue

Temp: -200.11

Description: "Nitrogen Ice" (obviously)

Nitrogen ice, very cold. Spawns at -238.15; melts at about -203 to LN2.

COAL Coal

Color: black

Temp: 22.00

Description: "Solid. Burns slowly."

Coal, slowly burns. When coal is heated, it turns orange-white, and then cools by itself to a light grey after the heat is removed (simulating charcoal). This aspect is shared by BCOL as well. Note that this effect is not visible in blob, fancy, nothing, and heat gradient displays.

Turns into wood when neutrons hit it. It is also one of the few solids to absorb photons.

Shatters into broken coal (BCOL) at a pressure of 4.31 after a slight delay.

SPNG Sponge

Color: orange

Temp: 22.0

Description: "A sponge. Absorbs water"

A sponge, absorbs water. Turns darker when water is absorbed. Burns when exposed to fire or at temperatures above 2450. Water can be released under high pressure or when SPNG is burnt with fire.

VINE Vine

Color: green

Temp: 22.0

Description: "Vine, grows."

When vine is spawned, it grows in a semi-random pattern somewhat resembling grass.

FILT Filter

Color: Dark blue (Cold), Light Blue, Green, Orange, Brown and Red (hot).

Temp: 22.00

Description: "Filter for photons, changes the color."

Filter for photons, it changes the colors of the photons, see Glass.

When FILT is cooled, it changes color to a higher level of the electromagnetic spectrum, and vice-versa (in simpler terms, it turns blue when cooled, and turns red when heated).
Leaving its tmp at 0 (the default) will change any photons that pass through to its color.
Setting its tmp to 1 will filter photons, only letting photons with similar colors pass through.
Making its tmp 2 will add that color to the photon's color, not overwriting it.
Setting its tmp to 3 will subtract color from the photons, without just overwriting their color.

FILT can also set the color of white BRAY that passes through it

SHLD Shield

Color: Light Grey

Temp: 22.00

Description: "Shield. Spark it to grow."

When SHLD is sparked it produces a layer of SHD2 and another layer of SHLD on the outside, Process repeats with SHD3 and SHD4. When SHD3 or SHD4 is not surrounded by SHLD or SHD2 (such as when the outside SHLD layer is destroyed) it can grow new layers of SHLD to regenerate itself.

Meant to be used as protection for circuits and often used in bunkers, SHLD does not conduct heat.

PIPE Pipe

Color: grey

Temp: 0.00

Description: "Moves elements around. Read FAQ on website for help."

After spawning, a layer of BRCK appears around the PIPE. to set the direction of the PIPE, erase the BRCK around the end you want the flow of particles to come out of. A series of lines will then appear showing the direction of flow, working from the end to the beginning. After the full pipe is calculated, remove the BRCK from the end you want the flow of particles to start. It resets any characteristics of particles in it (eg Molten PSCN becomes stone lava).

Read the tutorial for more information (and pictures) Tutorial on how to use PIPE


INVS Invisible

Color: teal

Temp: 22.00

Description: "Becomes invisible when placed under high pressure" When exposed to high pressures, INVS becomes intangible, allowing particles to pass through like E-wall. Photons can pass through and be transformed into neutrons, but only when NOT pressurized.

QRTZ Quartz

Color: light blue with obvious color variations when viewed in Pressure or Velocity Display.

Temp: 22.00

Becomes brittle when cooled to near absolute zero and turns into PQRT. Lets PHOT go through, scatters PHOT. Doesn't dissolve in acid. Melts at 2300c. Melts slowly. Grows slowly when SLTW is added, gives way dramatically to THDR and conducts electricity when under pressure.

IRON Iron

Color: grey

Temp: 22.00

Rusts with salt (SALT), salt water (SLTW), oxygen (O2), water (WATR) and liquid oxygen (LO2). Can be used to electrolyze WATR into H2 and O2.When it is molten and poured on coal and then cooled down it forms metal.

DMND Diamond

Color: Light teal

Temp: 22.00

Solid. Indestructible. Does not conduct electricity.

DRIC Dry Ice

Color: white

Temp: -100.50

Dry ice, forms when CO2 is cooled above about -90 degrees

FUSE Fuse

Color: Dark Green

Temp: 22.00

Fuse, ignites with high temperatures (e.g. plasma) and electricity, but not fire. Slow burning. Burns at an average of 4000-6000 degrees. Breaks into FSEP under a pressure of 2.71.

TTAN Titanium

Color: Grey

Temp: 22.00

A metallic solid with interesting properties. It is an unbreakable material with a Melting point of roughly 1668°c. It will conduct electricity. It will absorb around 50% of all neutrons it is on contact with. It's unique property is that it is a complete "pressure insulator" at any thickness.