Difference between revisions of "Elements:Powders"

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A very light powder that can float on water. It is created when high-velocity particles hit {{Material | WOOD}}. It is also created when {{Material | NEUT}} reacts with {{Material | BCOL}}. All other powders float on it allowing for layering.
 
A very light powder that can float on water. It is created when high-velocity particles hit {{Material | WOOD}}. It is also created when {{Material | NEUT}} reacts with {{Material | BCOL}}. All other powders float on it allowing for layering.
  
=== [[File:SLCN.png|SLCN]] [[Element:SLCN|Silicon]]  ===
+
=== [[File:SLCN.png|SLCN]] [[Element:SLCN|Powdered Silicon]]  ===
 
'''Description:'''
 
'''Description:'''
 
"Powdered Silicon. A key element in multiple materials."
 
"Powdered Silicon. A key element in multiple materials."

Revision as of 04:28, 26 July 2021

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Powders are movable, incoherent particles that are affected by gravity.

DUST Dust

Description: "Very light dust. Flammable."

Light particles. Flammable, but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT. Stickmen shoot DUST by default.

STNE Stone

Description: "Heavy particles. Meltable."

Heavy particles. Melts at 710°C. Displaces all other powders and liquids, except CNCT.

SNOW Snow

Description: "Light particles. Created when ICE breaks under pressure."

Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.


CNCT Concrete

Description: "Concrete, stronger than stone."

Heavy particles. CNCT is stronger than stone and melts at 850°C. It is very rigid, it can be built on top of itself into straight columns without crumbling. It is the only powder to do this. Nothing can move through CNCT, no matter how heavy - including DEST! DEST can melt it, but can't get through!

SALT Salt

Description: "Salt, dissolves in water."

SALT melts at 900C, and turns water into saltwater on contact with water. It makes IRON rust into BMTL then BRMT, unless GOLD is nearby to revert it back.

BRMT Broken Metal

Description: "Broken metal. Created when iron rusts or when when metals break from pressure."

BRMT is broken metal, like rust in powder form. It is very heavy and also conducts electricity. If broken metal is melted and cooled down slowly, it can make Breakable Metal (BMTL). BRMT is obtained through rusting of IRON or BMTL or by exposing BMTL to pressure.

Burning Thermite will also form molten breakable metal.

Forms Thermite [THRM] when combined with BREL at >250°C.

SAND Sand

Description: "Sand, Heavy particles. Melts into glass."

Heavy particles. SAND melts into Glass at 1700°C.

BGLA Broken Glass

Description: "Broken Glass, heavy particles formed when glass breaks under pressure. Meltable. Bagels."

BGLA can be melted and cooled down again to form regular GLAS. It is the product of pressure being applied to GLAS.

YEST Yeast

Description: "Yeast, grows when warm (~37C)."

Yeast grows when warm (around 40°C+). It turns into DYST when exposed to Neutrons or heated a lot (about 120°C+). It turns to DUST at about 600°C. Note that DYST at any temperature turns YEST into DYST in a cascading effect.

FSEP Fuse powder

Description: "Fuse Powder. Burns slowly like FUSE."

FSEP burns slowly; and ignites at high temperatures, when touching plasma, or from electricity. It burns at very high temperatures (over 3000°C). Just like FUSE, it will burn with plasma and not fire like most other elements do.

BCOL Broken Coal

Description: "Broken Coal. Heavy particles, burns slowly."

Heavy particles, burns slowly. Turns gray while burning, like charcoal.

FRZZ Freeze Powder

Description: "Freeze powder. When melted, forms ice that always cools. Spreads with regular water."

Light Particles, cold (spawns at -183.15°C), and instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.

GRAV Gravity

Description: "Very light dust. Changes colour based on velocity."

Very light dust, ignores gravity. Changes color based on velocity and time. GRAV can be pushed around with very little air velocity (less than 0.01 pressure difference). It burns when exposed to fire.

ANAR Anti-Air Particle

Description: "Anti-air. Very light dust, which behaves opposite gravity."

Very light dust. Moves opposite gravity and pressure/velocity. Also burns when exposed to sub-zero flame.

PQRT Broken Quartz

Description: "Powdered quartz, broken form of QRTZ."

Broken quartz, melts at 2300°C. Just like QRTZ, the color depends on the .tmp2 value

BREL Broken Electronics

Description: "Broken electronics. Formed from EMP blasts, and when constantly sparked while under pressure, turns to EXOT."

Broken electronics are the result from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at above 240°C reacts into THRM. When constantly sparked at above 10 pressure, it will heat up. When constantly sparked at above 30 pressure and over 9000°C, it will turn into EXOT.

CLST Clay Dust

Description: "Clay dust. Produces paste when mixed with water."

CLST produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state). It melts at about 984°C

Because of it's clinging abilities, CLST tends to stack on top of itself, almost like concrete.

CLST will make TNT when mixed with NITR.

The texture effect comes from the fact that the color of a CLST particle is based on its .tmp value, which is random.

SAWD Sawdust

Description: "Sawdust. Floats on water."

A very light powder that can float on water. It is created when high-velocity particles hit WOOD. It is also created when NEUT reacts with BCOL. All other powders float on it allowing for layering.

SLCN Powdered Silicon

Description: "Powdered Silicon. A key element in multiple materials."

Silicon is a very sparkly powder, which conducts electricity like GOLD. When molten, it can be used in various reactions to produce other elements.