http://powdertoy.co.uk/Wiki/api.php?action=feedcontributions&user=Doolittle&feedformat=atomThe Powder Toy - User contributions [en]2024-03-28T10:00:17ZUser contributionsMediaWiki 1.30.0http://powdertoy.co.uk/Wiki/index.php?title=Elements:Force&diff=4398Elements:Force2014-05-26T16:29:01Z<p>Doolittle: /* FRAY Force Ray Emitter */</p>
<hr />
<div>{{Languages|Elements:Force Creating}}<br />
<br />
Introduced in version 74.0, the Force materials are used to affect different types of matter with force. The original name of the menu was Force, but it changed into Force Creating a bit later. However, in 84.0, the name was once again renamed back to Force.<br />
<br />
=== [[File:PIPE.png|PIPE]] [[Element:PIPE|Pipe]] ===<br />
Color: grey<br />
<br />
Description: "PIPE, moves elements around. Once the BRCK generates, erase some for the exit. Then the PIPE generates and is useable."<br />
<br />
After spawning, a layer of BRCK appears around the PIPE. to set the direction of the PIPE, erase the BRCK around the end you want the flow of particles to come out of. A series of lines will then appear showing the direction of flow, working from the end to the beginning. After the full pipe is calculated, remove the BRCK from the end you want the flow of particles to start.<br />
<br />
Read the tutorial for more information (and pictures) <br />
[[:using_pipe_element| Tutorial on how to use PIPE]]<br />
<br />
<br />
=== [[File:ACEL.png|ACEL]] [[Element:ACEL|Accelerator]] ===<br />
Colour: Blue<br />
<br />
Description: "Accelerator, speeds up nearby elements."<br />
<br />
Accelerates any particles (non solids). ACEL should be parallel with a one pixel gap to be the most effective.<br><br />
It will accelerate the particle in the direction the particle is traveling by 10%.<br />
<br />
LIFE: (0-1000) If non zero, alters the force applied. 0.01% acceleration to 10% acceleration.<br />
<br />
<br />
=== [[File:DCEL.png|DCEL]] [[Element:DCEL|Decelerator]] ===<br />
Colour: Green<br />
<br />
Description: "Decelerator, slows down nearby elements."<br />
<br />
Opposite of ACEL; decelerates energy-type particles. The life property also works in almost the same way.<br />
<br />
<br />
=== [[File:FRAY.png|FRAY]] [[Element:FRAY|Force Ray Emitter]] ===<br />
Colour: Light Blue<br />
<br />
Description: "Force emitter. Pushes or pulls objects based on its temperature. Use like ARAY."<br />
<br />
When powered, affects materials with velocity in a straight area. The direction of this is determined in the same way than with the A-ray Emitter. The temperature of the FRAY particle determines the velocity force. If cold, it will pull matter to it, and if hot, it will push matter away.<br />
<br />
Note: FRAY can effect Any moving particle! That includes radiation particles!<br />
<br />
=== [[File:RPEL.png|RPEL]] [[Element:RPEL|Repeller]] ===<br />
Colour: Light Green<br />
<br />
Description: "Repels or attracts particles based on its temperature."<br />
<br />
Pushes matter away or pulls it depending on the temperature. If cold, it will pull matter to it, and if hot, it will push matter away. Unlike FRAY, it does not need electricity to work. It affects particles within a square box of size 20 pixels centered on the RPEL particle. <br />
<br />
<br />
=== [[File:DMG.png|DMG]] [[Element:DMG|Damage]] ===<br />
Colour: Light Green<br />
<br />
Description: "Generates damaging pressure and breaks any element it hits."<br />
<br />
Generates a large force of pressure on contact with any surface except DMND. Also takes on a sparkling texture like BOMB and DEST when on fancy display.<br />
<br />
=== [[FILE:PSTN.png|PSTN]] [[Element:PSTN|Piston]] ===<br />
Colour: Gray<br />
<br />
Description: "Piston, extends and pushes particles."<br />
<br />
Piston. When sparked using PSCN, it starts extending based on where the PSCN is. Put a 1 pixel gap between the PSTN and the PSCN for better control. It cannot extend diagonally. When it continues to extend and hits a element, it will push it.<br />
<br />
PSTN stops extending when it hits a wall, or once it is pushing too many particles for it to handle. By default it can only push 31, but you can set the .tmp allow it to push more / less.<br />
<br />
You can make PSTN retract with NSCN (or actually, any conductor that isn't PSCN). It will pull back the stack of elements it has in front of it when you do this. If there are too many elements in front of it, it will just pull as many as it can carry (set by .tmp).<br />
<br />
CTYPE: if set, will make PSTN stop when it hits this element, like it would to walls.<br><br />
TMP: How many pixels it can push or pull at once. if not set, defaults to 31.<br><br />
TMP2: Max extension length. If not set, defaults to 255.<br />
<br />
<br />
=== [[File:FRME.png|FRME]] [[Element:FRME|Frame]] ===<br />
Colour: Gray<br />
<br />
Description: "Frame, can be used with pistons to push many particles."<br />
<br />
FRME makes PSTN much more useful. With it, you can use just one piston to push whole blocks of elements. To start, draw a one pixel thick line of FRME in front of the piston. This can be up to 15 pixels wide in either direction. Now, when you push the PSTN, the entire line of FRME and everything in front of it will be pushed. When you retract the PSTN, it will all come back too.<br />
<br />
If any single FRME can't move, the entire PSTN won't be able to move. Also, for retracting, any particle caught under the FRME will prevent the entire thing from retracting. Make sure to keep the path behind the frame clear.<br />
<br />
There are several things you can't do with FRME. Any FRME stacked above the first layer (line) won't be counted as part of it, so you can't have it push or pull any oddly shaped FRME. Also don't attach multiple pistons to the FRME and try to retract, as they will block each other. There used to be many glitches for many versions causing behavior different than described here, often the FRME would break or PSTN wouldn't extend properly. These have mostly been fixed but if you see anything odd that does not seem intended, you should report it.<br />
<br />
TMP: if set to 1, makes the FRME "non-sticky", which means it will only push, not pull back particles with it.<br />
<br />
<br />
[[Category:Elements]]</div>Doolittlehttp://powdertoy.co.uk/Wiki/index.php?title=Element:SMKE&diff=4376Element:SMKE2014-05-23T11:04:35Z<p>Doolittle: Smoke</p>
<hr />
<div>{{ infobox Element<br />
| icon = SMKE.png<br />
| longname = Smoke<br />
| image = [[File:SmokeSticker.gif]]<br />
<br />
| advection = 0.9<br />
| airdrag = 0.04<br />
| airloss = 0.97<br />
| collision = 0.0<br />
| colour = 222222<br />
| description = Smoke<br />
| diffusion = 0.00<br />
| explosive = 0<br />
| falldown = 1<br />
| flammable = 0<br />
| gravity = -0.1<br />
| hardness = 1<br />
| heatconduct = 88<br />
| highpressure = <br />
| highpressuretransition = <br />
| hightemperature = 625.0<br />
| hightemperaturetransition = PT_FIRE<br />
| hotair = 0.001<br />
| identifier = DEFAULT_PT_SMKE<br />
| loss = 0.97<br />
| lowpressure = <br />
<br />
<br />
| lowpressuretransition = <br />
| lowtemperature = <br />
| lowtemperaturetransition = <br />
| meltable = 0<br />
| name = SMKE<br />
| properties = TYPE_GAS|PROP_LIFE_DEC|PROP_LIFE_KILL_DEC<br />
| state = ST_SOLID<br />
| temperature = 615.15<br />
| weight = 1<br />
}}<br />
<br />
[[Category:Elements]]<br />
[[Category:Gases]]<br />
<br />
<br />
== Creation ==<br />
Smoke can be created by sealing [[Element:FIRE|FIRE]] in a closed container. Can also be created when the element [[Element:FIRE|FIRE]] burns at a lower temperature, E.g. [[Element:DESL|DESL]] or [[Element:OIL|OIL]], Not things like [[Element:NITR|NITR]] or [[Element:HYGN|HYGN]] they burn at a relatively high temperature. The element [[Element:MORT|MORT]] will continuously emit smoke. <br />
<br />
==Reactions==<br />
Smoke in contact with [[Element:PLNT|PLNT]] will turn the [[Element:SMKE|SMKE]] into [[Element:OXYG|OXYG]]</div>Doolittlehttp://powdertoy.co.uk/Wiki/index.php?title=Elements:Liquids&diff=4375Elements:Liquids2014-05-23T10:24:56Z<p>Doolittle: /* DESL Diesel */</p>
<hr />
<div>{{Languages|Elements:Liquids}}<br />
Fluids of different densities, all have different properties. Different liquids may freeze, evaporate, melt, combust and/or conduct.<br />
<br />
=== [[File:WATR.png|WATR]] [[Element:WATR|Water]] ===<br />
'''Description:'''<br />
"Conducts electricity, freezes, and extinguishes fires."<br />
<br />
Temp: 22.00<br />
<br />
Conversion of WATR to WRTV occurs at Y degrees C, given X as the pressure the WATR is experiencing:<br />
<br />
Y = 100 + 2X , where Y is WATR's boiling point and X is the pressure experienced by the WATR.<br />
<br />
Experimental investigation with error has found WATR will turn into WTRV at 608C, at 255.83 pressure.<br />
WATR freezes below 0 degrees C at any pressure, into ICE if pressure is less than 0.8 and SNOW if pressure is greater than 0.8 .<br />
<br />
Product of distilled water and most powders and liquids, also conducts but at a slow pace, with a longer period of time before it can conduct again.<br />
<br />
WATR will set off [[Element:RBDM|RBDM]] and [[Element:LRBD|LRBD]] when they touch, and put out [[Element:FIRE|FIRE]]. It freezes into [[Element:ICE|ICE]] and evaporates into [[Element:WTRV|steam]]. These state changes are affected by the surrounding pressure.<br />
<br />
=== [[File:OIL.png|OIL]] [[Element:OIL|Oil]] ===<br />
'''Description:'''<br />
"Flammable, turns into GAS at low pressure or high temperature. Can be formed with NEUT and NITR."<br />
<br />
Temp: 22.00<br />
<br />
Flammable liquid. With low pressure/heat, turns into [[Element:GAS|GAS]]. Gas turns into oil when cooled/exposed to low pressure. Oil can also be formed with [[Element:NEUT|neutrons]] and [[Element:NITR|Nitroglycerin]].<br />
<br />
At maximum pressure, OIL will not combust, nor turn into GAS.<br />
<br />
=== [[File:LAVA.png|LAVA]] [[Element:LAVA|Lava]] ===<br />
'''Description:'''<br />
"Molten lava. Ignites Flammable Materials. Generated when metals and other materials melt, solidifies when cold."<br />
<br />
Temp: 1522.00<br />
<br />
Solidifies to molten material under the melting temperature of the material.<br />
<br />
The following materials can become molten at high enough temperatures:<br />
<br />
Most electronics (mostly wires melt, these don't melt: BTRY, INST, and WWLD),<br />
Most powders (some that don't melt: SNOW, BREL, ANAR, GRAV, FRZZ, BCOL, FSEP, YEST, and DUST),<br />
Glass, <br />
Breakable metal.<br />
<br />
Lava, when spawned (such as when you draw lava on the screen, or with CLNE) cools into STNE.<br />
If you change the ctype with PROP or the console, you can come out with any type of LAVA like molten STKM, molten WATR, or molten FIRE. This is glitchy though, don't expect this behavior to always work in the future.<br />
<br />
=== [[File:ACID.png|ACID]] [[Element:ACID|Acid]] ===<br />
'''Description:'''<br />
"Dissolves almost everything."<br />
<br />
Temp: 22.00<br />
<br />
Dissolves many things. Some notable exceptions are:<br />
<br />
Lava and explosives (it will just ignite),<br />
Elements in "special" and any other special element,<br />
Glass,<br />
Quartz and Broken Quartz,<br />
Diamond,<br />
and Gold.<br />
<br />
Acid is also flammable, it burns when exposed to FIRE, electricity, or LAVA. It generates heat when dissolving things.<br />
<br />
Has extra effect on TTAN.<br />
<br />
=== [[File:DSTW.png|DSTW]] [[Element:DSTW|Distilled Water]] ===<br />
'''Description:'''<br />
"Distilled water, does not conduct electricity."<br />
<br />
Temp: 22.00<br />
<br />
Product of cooling water vapor or introducing water to neutrons. Does not conduct electricity. PLNT will not grow from this. Does not cause IRON to rust, undergoes electrolysis (seperates into H H O) when in contact with sparked IRON.<br />
<br />
DSTW has the same boiling and freezing points as water, see WATR for more information.<br />
<br />
=== [[File:SLTW.png|SLTW]] [[Element:SLTW|Salt Water]] ===<br />
'''Description:'''<br />
"Saltwater, conducts electricity, difficult to freeze."<br />
<br />
Temp: 22.00<br />
<br />
Product of Water + Salt. Saltwater freezes at around -20 degrees C, and vaporizes at around 110 degrees, at zero pressure. When it is heated, the water evaporates and may leave behind SALT or WTRV. <br />
<br />
Conversion of SLTW to WRTV or SALT occurs at Y degrees C, given X as the pressure the SLTW is experiencing:<br />
<br />
Y = 110 + 2X , where Y is SLTW's boiling point and X is the pressure experienced by the SLTW. <br />
<br />
SLTW freezes at -22 degrees C at any pressure, into ICE (ctype SLTW) if pressure is less than 0.8 and SNOW if pressure is greater than 0.8 .<br />
<br />
Saltwater also destroys PLNT and makes QRTZ grow slowly.<br />
<br />
=== [[File:MWAX.png|MWAX]] [[Element:MWAX|Molten Wax]] ===<br />
'''Description:'''<br />
"Liquid Wax. Hardens into WAX at 45 degrees."<br />
<br />
Temp: 50.00<br />
<br />
Molten wax. It burns, and hardens into wax at around 45 degrees.<br />
<br />
=== [[File:LN2.png|LN2]] [[Element:L2|Liquid Nitrogen]] ===<br />
'''Description:'''<br />
"Liquid Nitrogen. Very cold, disappears whenever it touches anything warmer."<br />
<br />
Temp: -205.00<br />
<br />
When transferring heat to a particle warmer than itself, dissipates and generates pressure. Liquid Nitrogen and Nitrogen Ice are often used as cooling mechanisms, because the liquid nitrogen disappears after it reaches a certain temperature.<br />
<br />
=== [[File:DESL.png|DESL]] [[Element:DESL|Diesel]] ===<br />
'''Description:'''<br />
"Liquid diesel. Explodes under high pressure and temperatures."<br />
<br />
Temp: 22.00<br />
<br />
Flammable liquid,lighter than water. Diesel has the same characteristics as [[Element:NITR|NITR]] but ignites instead of exploding. Ignites over 50°C and with pressures over 5. Diesel will burn steadily (slower than oil) if a small amount of [[Element:FIRE|FIRE]] touches it. Diesel will also burn with a lot of [[Element:SMKE|SMKE]]<br />
<br />
=== [[File:LOXY.png|LOXY]] [[Element:LOXY|Liquid Oxygen]] ===<br />
'''Description:'''<br />
"Liquid Oxygen. Very cold. Reacts with fire."<br />
<br />
Temp: -193.15<br />
<br />
Liquid form of Oxygen (O2). Transforms into [[Element:OXYG|O2]] approximatively over -170.00.<br />
Ignites quickly when sparked or in contact with fire. When ignited, it turns into 2000 degree [[Element:PLSM|plasma]]<br />
<br />
=== [[File:GLOW.png|GLOW]] [[Element:GLOW|Glow]] ===<br />
'''Description:'''<br />
"Glow, Glows under pressure." <br />
<br />
Temp: 42.00<br />
<br />
Glows when exposed to high pressure. Changes color with temperature. When [[Element:PHOT|PHOT]] passes through GLOW, PHOT will receive the same color. However, with the temperature of PHOT being about 900 degrees, it's fairly tough to keep GLOW at the proper temperature. Glow also multiplies the photons that come into contact with it.<br />
<br />
GLOW changes color under many different situations:<br />
<br />
Gray >> nothing<br><br />
Blue >> moving (like [METL])<br><br />
Luminous red >> high temp<br><br />
Dark green/blue >> low temp<br><br />
Luminous green >> high pressure<br><br />
Dark purple >> low pressure<br><br />
Yellow >> high temp and high pressure<br><br />
Luminous pink >> high temp and low pressure<br><br />
Slightly darker luminous green >> low temp and high pressure<br><br />
Dark blue >> low temp and low pressure<br />
<br />
Makes deuterium oxide ([[Element:DEUT|DEUT]]) when mixed to water.<br />
<br />
=== [[File:BUBW.png|BUBW]] [[Element:BUBW|Carbonated Water]] ===<br />
'''Description:'''<br />
"Carbonated water. Slowly releases CO2."<br />
<br />
Temp: 20.00<br />
<br />
Carbonated Water, releases [[Element:CO2|CO2]] when in contact with anything. The release of CO2 creates pressure, which then causes a large 'explosion' of water. BUBW also spontaneously decomposes when left by itself. <br />
<br />
BUBW has the same boiling and freezing points as water, see WATR for more information. ICE and SNOW formed from BUBW is of ctype BUBW.<br />
<br />
=== [[File:BIZR.png|BIZR]] [[Element:BIZR|Bizarre]] ===<br />
'''Description:'''<br />
"Bizarre, contradicts the normal state changes. Paints other elements with it's deco color."<br />
<br />
Temp: 22.00<br />
<br />
Contradicting 'normal' physics, this element solidifies at around 130 degrees, and evaporates around -170 degrees. When colored with [[:decoration_layer| Decoration layer colors]], it will transfer it's color to other elements it touches. Bizarre will transform [[Element:PHOT|PHOT]] into [[Element:ELEC|ELEC]].<br />
<br />
=== [[File:PSTE.png|PSTE]] [[Element:PSTE|Paste]] ===<br />
'''Description:'''<br />
"Colloid, hardens under pressure."<br />
<br />
Temp: 20.00<br />
<br />
Turns into solid [[Element:PSTS|PSTS]] at about 0.30 pressure. Becomes [[Element:BRCK|BRCK]] at around 480 degrees.<br />
<br />
=== [[File:GEL.png|GEL]] [[Element:GEL|Gel]] ===<br />
'''Description:'''<br />
"Gel. A liquid with variable viscosity and heat conductivity."<br />
<br />
Temp: 22.00<br />
<br />
Added in 75.0, Gel can absorb water. While absorbing water, it becomes darker and less viscous and its heat conductivity increases. If in contact with sponge, water passes from gel to sponge. When gel touches [[Element:PSTE|PSTE]] it will drain the water from the PSTE and the PSTE becomes [[Element:CLST|CLST]].<br />
If a gas touches the surface, then it will be randomly pulled across it and deposited somewhere else, useful in liquid/gas separation. Also appears to "stick" to gases.<br />
<br />
=== [[File:SOAP.png|SOAP]] [[Element:SOAP|Soap]] ===<br />
'''Description:'''<br />
"Soap. Creates bubbles. Washes off deco color."<br />
<br />
Temp: 20.00<br />
<br />
Creates bubbles at about 0.50 pressure, the bubbles have the same color as the soap. Removes decoration.<br />
<br />
Bubbles will freeze at lower temperatures.<br />
<br />
=== [[File:VIRS.png|VIRS]] [[Element:VIRS|Virus]] ===<br />
'''Description:'''<br />
"Virus. Turns everything it touches into virus."<br />
<br />
Temp: 72.00<br />
<br />
Will turn almost every element into more VIRS. Virus has three states which depend on temperature only: solid, VRSS, liquid VIRS and gaseous VRSG. virus is highly flammable, but now only to PLSM, to prevent random burning as FIRE or LAVA gets infected. The cure for virus is SOAP, this will make all VIRS turn back into what it was.<br />
<br />
<br />
<br />
[[Category:Elements]]</div>Doolittlehttp://powdertoy.co.uk/Wiki/index.php?title=Elements:Powders&diff=4324Elements:Powders2014-05-17T12:27:23Z<p>Doolittle: /* CLST Clay Dust */</p>
<hr />
<div>{{Languages|Elements:Powders}}<br />
Powders are movable, incoherent particles that are affected by gravity, for example sand.<br />
<br />
=== [[File:DUST.png|DUST]] [[Element:DUST|Dust]] ===<br />
Color: light beige<br />
<br />
Temp: 22.00<br />
<br />
Light particles. Flammable, but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT.<br />
Stickmen shoot DUST by default.<br />
<br />
=== [[File:STNE.png|STNE]] [[Element:STNE|Stone]] ===<br />
Color: grey<br />
<br />
Temp: 22.00<br />
<br />
Heavy particles. Melts at 710°C.<br />
<br />
=== [[File:SNOW.png|SNOW]] [[Element:SNOW|Snow]] ===<br />
Color: very light blue<br />
<br />
Temp: -8.00<br />
<br />
Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.<br />
<br />
<br />
=== [[File:CNCT.png|CNCT]] [[Element:CNCT|Concrete]] ===<br />
Color: grey<br />
<br />
Temp: 22.00<br />
<br />
Heavy particles. Stronger than stone and hard to melt. Melts at 850°C. It is rigid, where it can be built on top of its self into straight walls without crumbling, unlike other powders.<br />
<br />
=== [[File:SALT.png|SALT]] [[Element:SALT|Salt]] ===<br />
Color: white<br />
<br />
Temp: 22.00<br />
<br />
Meltable at high temperatures. Soluble in water. Melts at 900C. Turns water into saltwater on contact. Makes iron rust.<br />
<br />
=== [[File:BRMT.png|BRMT]] [[Element:BRMT|Broken Metal]] ===<br />
Color: rust<br />
<br />
Temp: 22.00<br />
<br />
Broken metal, like rust in powder form, heavy, conductive. If broken metal is melted and cooled down slowly, it can make Breakable Metal. Obtained through rusting of IRON or BMTL or by exposing BMTL to pressure.<br />
<br />
Burning Thermite will also form molten breakable metal.<br />
<br />
Forms Thermite [THRM] when combined with BREL at >250°C.<br />
<br />
=== [[File:SAND.png|SAND]] [[Element:SAND|Sand]] ===<br />
Color: beige<br />
<br />
Temp: 22.00<br />
<br />
Heavy particles. Melts into Glass at 1750°C.<br />
<br />
=== [[File:BGLA.png|BGLA]] [[Element:BGLA|Broken Glass]] ===<br />
Color: grey<br />
<br />
Temp: 22.00<br />
<br />
Broken glass. Can be melted and cooled down again to form regular GLAS.<br />
<br />
It is the product of pressure being applied to GLAS and heating LCRY.<br />
<br />
Also, it reflects photons unlike solid GLAS which lets them pass through it.<br />
<br />
=== [[File:YEST.png|YEST]] [[Element:YEST|Yeast]] ===<br />
Color: cream<br />
<br />
Temp: 22.00<br />
<br />
Yeast, grows when warm (around 40°C+). Turns into DYST when exposed to Neutrons or heated a lot (about 120°C+). Turns to DUST at about 600°C. Note that DYST at any temperature turns YEST into DYST in a cascading effect.<br />
<br />
=== [[File:FSEP.png|FSEP]] [[Element:FSEP|Fuse powder]] ===<br />
Color: light green<br />
<br />
Temp: 22.00<br />
<br />
Burns slowly, ignites at high temperatures, when touching plasma, or with electricity. Fuse burns at high temperatures (over 3000°C). Unlike other flammable materials, it will burn with plasma, not fire, just like solid FUSE.<br />
<br />
=== [[File:BCOL.png|BCOL]] [[Element:BCOL|Broken Coal]] ===<br />
Color: black<br />
<br />
Temp: 22.00<br />
<br />
Heavy particles, burns slowly. Turns gray while burning, like charcoal.<br />
<br />
=== [[File:FRZZ.png|FRZZ]] [[Element:FRZZ|Freeze]] ===<br />
Color: light blue<br />
<br />
Temp: -183.15<br />
<br />
Light Particles, cold (-183°C), instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.<br />
<br />
=== [[File:GRAV.png|GRAV]] [[Element:GRAV|Gravity]] ===<br />
Color: Black<br />
<br />
Temp: 22.00<br />
<br />
Very light dust, ignores gravity. Changes color based on velocity. Burns when exposed to fire.<br />
Can be pushed around with very little air velocity (less than 0.01 pressure difference).<br />
<br />
=== [[File:ANAR.png|ANAR]] [[Element:ANAR|Anti-Air Particle]] ===<br />
Color: white<br />
<br />
Temp: 22.00<br />
<br />
Very light dust. Follows opposite gravity and pressure/velocity. Also burns when exposed to sub-zero flame.<br />
<br />
=== [[File:PQRT.png|PQRT]] [[Element:PQRT|Broken Quartz]] ===<br />
Color: light blue (textured effect)<br />
<br />
Temp: 22.00<br />
<br />
Broken quartz, melts at 2300°C.<br />
<br />
Like clay dust, the color depends on the TMP value<br />
<br />
=== [[File:BREL.png|BREL]] [[Element:BREL|Broken Electronics]] ===<br />
Color: greenish-grey<br />
<br />
Temp: 22.00<br />
<br />
Broken electronics, results from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at above 240°C reacts into THRM. When constantly sparked at above 10 pressure, it will heat up. When constantly sparked at above 30 pressure and over 9000°C, it will turn into EXOT.<br />
<br />
=== [[File:CLST.png|CLST]] [[Element:CLST|Clay Dust]] ===<br />
Color: light red (textured effect)<br />
<br />
Temp: 22.00<br />
<br />
Melts At About 984°C <br />
<br />
Produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state).<br />
Stacks on top of itself like concrete.<br />
CLST will make TNT when mixed with NITR.<br />
<br />
The texture effect comes from the fact that the color of a CLST particle is based on its TMP value, which is random.<br />
<br />
=== [[File:EQVE.png|EQVE]] [[Element:EQVE|Equal Velocity]] ===<br />
Color: beige<br />
<br />
Temp: 22.00<br />
<br />
Formerly an experiment with shared velocity powders, this powder now acts as a sort of invincible dust. Can only be created through the console or using the element picker. This powder has a colour similar to that of DUST.<br />
<br />
=== [[File:MORT.png|MORT]] [[Element:MORT|Mortvert]] ===<br />
Color: very light grey<br />
<br />
Temp: -8.00 (but rapidly heats up due to the steam released).<br />
<br />
Named after the Powder Toy user Mortvert. Releases smoke and flows down the screen slowly like some sort of gel/powder combination. Can only be created through the console or with element search. Can only be destroyed by bomb or antimatter.<br />
<br />
<br />
<br />
<br />
[[Category:Elements]]</div>Doolittlehttp://powdertoy.co.uk/Wiki/index.php?title=Element:HYGN&diff=4312Element:HYGN2014-05-07T18:55:56Z<p>Doolittle: /* Creation */</p>
<hr />
<div>{{ infobox Element<br />
| icon = HYGN.png<br />
| longname = Hydrogen<br />
| image = [[File:HydrogenSticker.gif]]<br />
<br />
| advection = 2.0<br />
| airdrag = 0.00<br />
| airloss = 0.99<br />
| collision = -0.10<br />
| colour = 5070FF<br />
| description = Combines with O2 to make WATR<br />
| diffusion = 3.00<br />
| explosive = 0<br />
| falldown = 0<br />
| flammable = 0<br />
| gravity = 0.00<br />
| hardness = 0<br />
| heatconduct = 251<br />
| highpressure = <br />
| highpressuretransition = <br />
| hightemperature = <br />
| hightemperaturetransition = <br />
| hotair = 0.000<br />
| identifier = DEFAULT_PT_H2<br />
| loss = 0.99<br />
| lowpressure = <br />
| lowpressuretransition = <br />
| lowtemperature = <br />
| lowtemperaturetransition = <br />
| meltable = 0<br />
| name = HYGN<br />
| properties = TYPE_GAS<br />
| state = ST_GAS<br />
| temperature = 295.15<br />
| weight = 1<br />
}}<br />
<br />
== Creation ==<br />
<br />
During an [[electrolysis]] reaction with [[Element:IRON|IRON]], hydrogen and [[Element:OXYG|OXYG]] are formed from the products of [[Element:WATR|water]]. Hydrogen has a 2/3 chance of being produced, oxygen has a 1/3 chance.<br />
<br />
When One [[Element:NEUT|neutron]] or one [[Element:PROT|proton]] combine with an [[Element:ELEC|electron]] , they join and form hydrogen.<br />
<br />
== Reactions ==<br />
<br />
When hydrogen is met with [[Element:O2|O2]] and set alight with [[Element:FIRE|FIRE]], it burns into [[Element:WTRV|WTRV]]. Hydrogen has no effect on pressure and can come in contact with [[Element:QRTZ|QRTZ]] at sub-zero temperatures.<br />
<br />
When hydrogen comes in contact with [[Element:DESL|DESL]] at greater then 8 pressure, it turns itself into [[Element:OIL|OIL]] and the diesel into [[Element:WATR|WATR]]. The problem with this reaction is that [[Element:DESL|DESL]] turns into fire at greater than 5 pressure, so this reaction is very hard to do. You have to make it convert before the DESL lights on fire, and get the reactants out safely. <br />
<br />
===[[Fusion]]===<br />
<br />
When hydrogen is over 50 pressure and heated to over 2,000 degrees, it will transform into [[Element:NBLE|NBLE]] and release one [[Element:NEUT|NEUT]], one yellow [[Element:PHOT|PHOT]], and have a 10% chance of releasing one [[Element:ELEC|ELEC]]. It will also generate one particle of [[Element:PLSM|PLSM]], add 30 pressure, and raise its own temperature by 1000±250 &deg;C.<br />
<br />
Since [[Element:NEUT|NEUT]] and [[Element:ELEC|ELEC]] transmute to hydrogen, the process may self perpetuate.<br />
<br />
===[[Flammability]]===<br />
Hydrogen does not burn like other elements do and is not listed as being flammable in the source code. It uses its own method in order to allow it to react with [[Element:OXYG|oxygen]], and in order to allow for fusion, it also only burns when lower than 2000 &deg;C. It will only burn from [[Element:FIRE|FIRE]], [[Element:PLSM|PLSM]], and [[Element:LAVA|LAVA]]<br />
<br />
== Examples ==<br />
<br />
{|border="1" cellpadding="5" cellspacing="0"<br />
|-<br />
| This save shows off how to make hydrogen from [[Element:NEUT|NEUT]] and [[Element:ELEC|ELEC]], and also how to convert it into [[Element:WATR|WATR]]<br />
| {{ save | id=673260 }}<br />
|-<br />
| This save shows off hydrogen fusion, using [[Element:PUMP|PUMP]] to get the pressure needed, and showing all the steps of fusion<br />
| {{ save | id=731553 }}<br />
|-<br />
| This save shows off the fact that the reaction between DESL and HYGN is possible, but just extremely difficult.<br />
| {{ save | id=1061712 }}<br />
|}<br />
<br />
<br />
== Properties ==<br />
test, incomplete table<br />
{| border="1"<br />
|-<br />
| Hidden<br />
| No<br />
|-<br />
| Enabled<br />
| Yes<br />
|-<br />
| Section<br />
| Gases<br />
|-<br />
| [[Advection]]<br />
| 2.0<br />
|-<br />
| [[Airdrag]]<br />
| 0.00<br />
|-<br />
| [[Airloss]]<br />
| 0.99<br />
|-<br />
| [[Loss]]<br />
| .30<br />
|-<br />
| [[Collision]]<br />
| -0.10<br />
|-<br />
| [[Gravity]]<br />
| 0.00<br />
|-<br />
| [[Diffusion]]<br />
| 3.00<br />
|-<br />
| [[Hotair]]<br />
| 0.000<br />
|-<br />
| [[Falldown]]<br />
| 0<br />
|-<br />
| <br />
| <br />
|}<br />
<br />
<br />
{{Languages}}<br />
<br />
[[Category:Elements]]<br />
[[Elements:Gases]]</div>Doolittlehttp://powdertoy.co.uk/Wiki/index.php?title=Elements:Tools&diff=4294Elements:Tools2014-05-03T21:30:21Z<p>Doolittle: /* NGRV Negative Gravity Tool */</p>
<hr />
<div>{{Languages|Elements:Tools}}<br />
<br />
This group contains tools like cooling or heating. Introduced in 59.1 beta.<br />
<br />
<br />
=== [[File:Sign.png]] Sign ===<br />
Allows you to places signs around your simulation for whatever purpose you need them for. Click on a sign to edit or delete it, or click anywhere else to place a new one.<br />
<br />
For linking to other saves, type {c:(other save id)|(text)} to link. I.E. {c:184767|Click here!}<br />
<br />
For linking to forum threads, type {t:(thread id)|(text)} to link. The thread id is found at the end of the URL for the thread.<br />
<br />
For creating clickable button that generate a spark when clicked, type {b|(text)}. I.E. {b|Click me!}<br />
<br />
(Typing {t} or {p} or {GoL} or {type} or {life} or {ctype}into the sign will show the current temperature or pressure or generation or life or type or ctype where the sign was placed) '''<-- This Does Not Seem To Work'''. If these special placeholders are used, they must be the only text in the sign. For instance, the text "Temperature is {t}" will not work.<br />
<br />
=== [[File:Air.png|AIR]] Air ===<br />
Increases pressure.<br />
<br />
This tool doesn't produce any particles, but rather raises the ambient pressure in the area beneath the cursor. By sliding the cursor around with the mouse button held, you can cause the tool to increase pressure easily four times as fast.<br />
<br />
=== [[File:VAC.png|VAC]] Vacuum ===<br />
Decreases pressure.<br />
<br />
This tool doesn't produce any particles, but rather lowers the ambient pressure in the area beneath the cursor.<br />
<br />
=== [[File:COOL.png|COOL]] Cool ===<br />
Cools down particles.<br />
<br />
This tool doesn't produce any particles, but instead lowers the ambient temperature of any particles lying beneath the cursor. By sliding the cursor while holding the mouse button, this tool works about four times as fast.<br />
<br />
=== [[File:HEAT.png|HEAT]] Heat ===<br />
Warms up particles.<br />
<br />
This tool doesn't produce any particles, but instead raises the ambient temperature of any particles lying beneath the cursor. By sliding the cursor while holding the mouse button, this tool works about four times as fast.<br />
<br />
=== [[File:WIND.png|WIND]] Wind ===<br />
A Drag tool of sort. It creates pressure/velocity- positive from behind the direction in which you are moving the cursor, and negative in the direction it is moving. This makes it able to "drag" powders and liquids. WIND can also be used to send a strong current of air at a target.<br />
<br />
=== [[File:PGRV.png|PGRV]] Positive Gravity Tool ===<br />
Not an element, click this tool anywhere to increase gravity in the selected area, particles will thus be drawn into that area. Newtonian Gravity must be enabled for it to work.<br />
<br />
=== [[File:NGRV.png|NGRV]] Negative Gravity Tool ===<br />
Not an element, click this tool anywhere to decrease gravity in the selected area, particles will thus be pushed away from that area. Like PGRV, Newtonian Gravity must be enabled for it to work.<br />
<br />
=== [[File:PROP.png|PROP]] Edit Property Tool ===<br />
When chosen click on a particle and all particles of that type touching it will be selected and an input box will appear, the top contains the name of a property such as ctype or temp which is usually edited via console, the bottom box contains a value, it currently only accepts numbers so the numerical value assigned to each element in the source must be entered for ctype and type.<br />
If you want to make clne clone dust you would click it, type ctype into the top and 1 into the bottom.<br />
To change the life of deut to 1000 you would click the deut, type life into the top and 1000 into the bottom.<br />
[[Category:Elements]]</div>Doolittlehttp://powdertoy.co.uk/Wiki/index.php?title=Elements:Tools&diff=4293Elements:Tools2014-05-03T21:29:47Z<p>Doolittle: /* File:Sign.png Sign */</p>
<hr />
<div>{{Languages|Elements:Tools}}<br />
<br />
This group contains tools like cooling or heating. Introduced in 59.1 beta.<br />
<br />
<br />
=== [[File:Sign.png]] Sign ===<br />
Allows you to places signs around your simulation for whatever purpose you need them for. Click on a sign to edit or delete it, or click anywhere else to place a new one.<br />
<br />
For linking to other saves, type {c:(other save id)|(text)} to link. I.E. {c:184767|Click here!}<br />
<br />
For linking to forum threads, type {t:(thread id)|(text)} to link. The thread id is found at the end of the URL for the thread.<br />
<br />
For creating clickable button that generate a spark when clicked, type {b|(text)}. I.E. {b|Click me!}<br />
<br />
(Typing {t} or {p} or {GoL} or {type} or {life} or {ctype}into the sign will show the current temperature or pressure or generation or life or type or ctype where the sign was placed) '''<-- This Does Not Seem To Work'''. If these special placeholders are used, they must be the only text in the sign. For instance, the text "Temperature is {t}" will not work.<br />
<br />
=== [[File:Air.png|AIR]] Air ===<br />
Increases pressure.<br />
<br />
This tool doesn't produce any particles, but rather raises the ambient pressure in the area beneath the cursor. By sliding the cursor around with the mouse button held, you can cause the tool to increase pressure easily four times as fast.<br />
<br />
=== [[File:VAC.png|VAC]] Vacuum ===<br />
Decreases pressure.<br />
<br />
This tool doesn't produce any particles, but rather lowers the ambient pressure in the area beneath the cursor.<br />
<br />
=== [[File:COOL.png|COOL]] Cool ===<br />
Cools down particles.<br />
<br />
This tool doesn't produce any particles, but instead lowers the ambient temperature of any particles lying beneath the cursor. By sliding the cursor while holding the mouse button, this tool works about four times as fast.<br />
<br />
=== [[File:HEAT.png|HEAT]] Heat ===<br />
Warms up particles.<br />
<br />
This tool doesn't produce any particles, but instead raises the ambient temperature of any particles lying beneath the cursor. By sliding the cursor while holding the mouse button, this tool works about four times as fast.<br />
<br />
=== [[File:WIND.png|WIND]] Wind ===<br />
A Drag tool of sort. It creates pressure/velocity- positive from behind the direction in which you are moving the cursor, and negative in the direction it is moving. This makes it able to "drag" powders and liquids. WIND can also be used to send a strong current of air at a target.<br />
<br />
=== [[File:PGRV.png|PGRV]] Positive Gravity Tool ===<br />
Not an element, click this tool anywhere to increase gravity in the selected area, particles will thus be drawn into that area. Newtonian Gravity must be enabled for it to work.<br />
<br />
=== [[File:NGRV.png|NGRV]] Negative Gravity Tool ===<br />
Not an element, click this tool anywhere to decrease gravity in the selected area, particles will thus pushed away from that area. Like PGRV, Newtonian Gravity must be enabled for it to work.<br />
<br />
=== [[File:PROP.png|PROP]] Edit Property Tool ===<br />
When chosen click on a particle and all particles of that type touching it will be selected and an input box will appear, the top contains the name of a property such as ctype or temp which is usually edited via console, the bottom box contains a value, it currently only accepts numbers so the numerical value assigned to each element in the source must be entered for ctype and type.<br />
If you want to make clne clone dust you would click it, type ctype into the top and 1 into the bottom.<br />
To change the life of deut to 1000 you would click the deut, type life into the top and 1000 into the bottom.<br />
[[Category:Elements]]</div>Doolittle