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  • ..."electricity" flag for a wall at a position. This flag is usually set when walls are sparked. The value is decremented by 1 every frame, just like SPRK .lif ..."electricity" flag for a wall at a position. This flag is usually set when walls are sparked. Uses wall/air map coordinates. Divide the actual coordinate by
    27 KB (4,178 words) - 21:01, 10 March 2024
  • ...y][x] || Particle-map. TYP(pmap[y][x]) returns the particle type at (x,y), ID(pmap[y][x]) returns the index of the particle at (x,y). Energy particles ar | sim->emap[y][x] || Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting.
    3 KB (626 words) - 01:12, 30 December 2022
  • {{Languages|Elements:Walls}} == Walls (Wände) ==
    6 KB (705 words) - 23:32, 30 July 2013
  • {{Languages|Elements:Walls}} Pour la linker à d'autre sauvegardes, tapez {c:(autre sauvegarde id)|(texte)} pour linker. Exemple > {c:184767|Cliquez ici !}
    6 KB (939 words) - 20:00, 25 June 2023
  • {{Languages|Elements:Walls}} Voit tehdä linkkejä toisiin tallennuksiin. Kirjoita {c:(tallennus-ID)|(teksti)}, jotta saat linkin.
    6 KB (833 words) - 08:47, 22 September 2012
  • If width, height or ID is not provided, will use values of the current brush selected by user. Does something. Probably with walls :/
    32 KB (4,934 words) - 04:14, 30 March 2024
  • CRAY is one of ''the most useful'' elements ever added to The Powder Toy. In short, what it does is make a beam out of When different elements SPRK the CRAY, it changes how it behaves:
    4 KB (667 words) - 17:00, 21 November 2023
  • ...orm of VRSG. It's much easier to burn with PLSM or LAVA than FIRE as these elements are hot enough to easily evaporate it. The cure for virus is SOAP, this wil ...fe, and tmp are preserved. When the VIRS is cured using SOAP, the captured elements will be revealed according to the tmp2 of the VIRS. For example, is VIRS ha
    2 KB (383 words) - 01:20, 30 December 2022