Movable Solids now simple

  • BlueAmulet
    29th Apr 2011 Member 0 Permalink
    Just Sorta Confused. What would you define a moving solid and whats the difference between a powder?
  • theKJM
    29th Apr 2011 Member 0 Permalink
    @ace i want moving solids, i guess im not a n00b then, i thought i was cause i did want it
  • Ace
    29th Apr 2011 Member 0 Permalink
    @theKJM (View Post)
    Wait you just said you wanted it but you didn't want it, what!?
    EDIT:whoops misread
  • TheTempest
    29th Apr 2011 Member 0 Permalink
    So has anyone tested this yet?
  • Neospector
    29th Apr 2011 Member 0 Permalink
    @gamax92 (View Post)
    Moving solid is like if you placed a large block of wood, the particles would stick together and move.
    Powders fall as separate pixels.
  • meep2000
    29th Apr 2011 Member 0 Permalink
    at anyone who asks, I can't test it because my computer FAILS.
    It can run 'vanilla' powder toy but if I run my compilation I get

    Entry point DecodePointer could not be found in KERNEL32.DLL

    so I can only say it here... and prolly there will be errors
    anyone testing this cannot just copy/paste.

    @me4502 (View Post)
    yeah I just remembered that. you'll need malloc() or something
    so yeah you'll need to fix those, I just put out the idea.

    the main concern is how to calculate "YOUR PARTICLE GOT PWNED BY VOID OR SOMETHING"
    Not sure how to do so. In any case it should work one someone finishes implementation.

    EDIT: There could be a slight problem with say UPLOADING saves.
    like if you have a stack of blocks and you upload it it's quite possible for the stack
    to turn into a solid piece on downloading... that'll need to be fixed. you also can't just send a void*
    that like really really really doesn't work. like your computer will asplode won't work.
  • Neospector
    29th Apr 2011 Member 0 Permalink
    @meep2000 (View Post)
    To be safe you might not want moving solids to be destroyed by void or other elements until you can figure out how to make it disappear layer by layer.
  • JH-Darkfire
    29th Apr 2011 Member 0 Permalink
    Awesome. I cannot find any way to define "your particle got pwned by void or something", however, which may be problematic.
  • me4502
    29th Apr 2011 Member 0 Permalink
    @JH-Darkfire (View Post)
    It's a space to fill in
  • Dragonfree97
    29th Apr 2011 Member 0 Permalink
    Does this work?
Locked by cracker64: Moving solids