Magnet Mod!

  • Diissaster
    1st Apr 2011 Member 0 Permalink
    Update 1.1.2:

    New System for attraction
    Tweaks
    Less Velocity for already stuck particles.
  • vanquish349
    1st Apr 2011 Member 0 Permalink
    do you want the linux compiled
  • Diissaster
    1st Apr 2011 Member 0 Permalink
    Update 1.1.3: Magnets no longer broke by spark.

    @vanquish349
    Yes
  • BudCharles
    1st Apr 2011 Member 0 Permalink
    This is an awesome mod.
  • Diissaster
    1st Apr 2011 Member 0 Permalink
    I have added a video.
  • me4502
    1st Apr 2011 Member 0 Permalink
    @snowfire777
    And if cracker is looking for a awesome bullet element...

    Check my mod

    I'm updating it to sense spark and shoot in opposite direction
  • Diissaster
    1st Apr 2011 Member 0 Permalink
    @me4502
    Your bullet element is not that amazing. If Simon wanted it he would of coded it.
    And don't use same effects as BOMB in graphics.
    All you have done for movement is:
    if( t==BULT )
    parts[i].vx = 6;

    And got a simple explode on contact script.

    I am not insulting you, I am insulting your code.
  • Dragonfree97
    1st Apr 2011 Member 0 Permalink
    IT WORKS

    :O
  • cctvdude99
    1st Apr 2011 Member 0 Permalink
    @Diissaster
    Well done on the magnets. I'm glad you fixed the magnetic dust thing too.
  • Diissaster
    1st Apr 2011 Member 0 Permalink
    @cctvdude99
    Of course, I had to, as dust is not magnetic.