Official Game Feedback

  • Saturnity
    10th August Member 0 Permalink

    @jacob1 (View Post)

     Oooh. That'll be interesting then. Hopefully that all ends up working out. 

     

    What's the main bottleneck at this point? 

  • jacob1
    10th August Developer 1 Permalink
    @Saturnity (View Post)
    There were some issues with the approach. @LBPHacker is continuing to work on it, although focus shifted to some other priorities he had, and also I wanted to focus on releasing 100.0.
  • mxman
    19th August Member 0 Permalink

    i want a tool that makes things room temperature

  • LBPHacker
    19th August Developer 0 Permalink
    PROP can do this, select "temp" and enter 22C.
    Edited once by LBPHacker. Last: 19th August
  • Sithengineer
    25th August Member 0 Permalink

    I have found some weird stuff to do with Air only wall and ambeient tempurature where pressure will pass through the wall but not the temperature. I do not know if this was an intended change.

  • jacob1
    26th August Developer 0 Permalink
    @Sithengineer (View Post)
    I can't reproduce that, for me ambient temperature passes through AIRONLY wall fine. Can you post a save or something that shows the problem?
  • Sithengineer
    26th August Member 1 Permalink

    My save Id 3180717 Is supposed to be a rocket engine that uses an Exot explotion to boil and expell water. now the ambient temp no longer travels through the Air only wall. In some of my other saves such as ID 3416974 there is a long delay before the ambient temp moves through the Air only wall.

  • antisepticim
    5th September Member 0 Permalink

    As you should know certain elements within the electronics tab of the game (INST, INWR, PTCT, NTCT, ETRD) are not intended to conduct to each other under normal conditions or with 'standard' conductive elements (e.g. METL, TTAN). The same principle would also apply to PTNM and GOLD, except that a bug appears with these two. To simulate being more conductive, PTNM and GOLD have additional spaces horizontally and vertically to conduct SPRK from 4 pixels away unlike the typical 2 pixels for other conductors. It can be seen that electronic elements which normally cannot conduct to PTNM and GOLD within the 2 pixels radius conduction area have the ability to spread SPRK to PTNM and GOLD pixels which are in the 4 pixels distance 'fast' conduction spaces. If this was an intentional feature, please clarify

  • stillthere
    6th September Member 0 Permalink

    @Sithengineer (View Post)

     What im guessing is that ambient temp only moves or travels towards where its supposed to go most likely because there are particles blocking the ambient temp to travel. I experimented stuff with the wall and i managed to replicate it. The particles on the side where the ambient temp supposed to travel is blocking it, which makes it unable to heat up.

  • Aklego-777
    6th September Member 0 Permalink

    I was able to replicate the ambient heat delay part.

    I put a small chamber of WALL and put AIRONLY WALL on the bottom and put a single NEUT (unpaused it then) and 5 particles of DEUT which I then had to pause cuz console was open to type "!set life deut 99999" and the temp inside the chamber was max but the ambient temperature took some time to come out