Official Game Feedback

  • LBPHacker
    14th May Developer 1 Permalink
    You're going to have to upload images to a third-party service like https://imgur.com
  • Robonoob_per
    14th May Member 0 Permalink

    @LBPHacker (View Post)

     https://imgur.com/a/PwCb6Un  One of them is a screenshot the other 2 are a picture of my monitor because that was easier. I hope you can recreate the glitch with this. I also updated the engine with a cover over the spark plug to prevent it from being pulled. I also apologise for my long reaction time. I cannot check my phone that often.

  • jacob1
    14th May Developer 0 Permalink
    @Robonoob_per (View Post)
    Are these screenshots from my mod? I see you have a clock in the corner, which only my mod does.

    I checked an older version of your save in my mod, and I still can't make it pull anything it shouldn't. Not sure what's going on. Can you try to make a new, separate save, that has the bug? That way I can see it separately from any changes you want to make to the published version of your engine.
  • Robonoob_per
    15th May Member 0 Permalink

    I have now discover that the problem can only occur during the combustion event. If i remove the spark plug and ignition cannot occur then the piston cannot pull the head down. I  am currently working on a save that produces the undesired effect semi-reliably. I will update this message with the save once i have made it. I also do not recall having downloaded any type of mods, but i will reinstall the game in case that's the problem wich i doubt because the glitch still occurs on my phone , the web version and on my laptop and It happens wether im logged in or not. 

     

    (edit)

    I think i have figured it out. The ignition is not the problem. the problem is caused by the titanium sparking from the ignition (also why i thought it was caused by the combustion as when i removed the spark plug it didn't occur) I still couln't get it to occur with any other gas as they would either block the piston or valves. or ignite the intake if i kept the spark plug on in an attempt to increase the chance of the glitch occuring. I have made a version one where the glitch can occur very reliably. and i have confirmed that it's definitely caused by the titanium getting sparked.

     

    V2: 3375885

     

    I don't know if what im calling a glitch is intended since the wiki does state that it's intended for spark to change the properties of the material. It specifically states that if titanium is sparked its abilty to hold pressure is removed temporarily because of it turning into spark. If you can change this behaviour for pistons and their C-type i would be very grateful.

    Edited 8 times by Robonoob_per. Last: 17th May
  • destroya
    17th May Member 0 Permalink
    This post has been removed by LBPHacker: spam
  • TheSingularity
    28th May Member 0 Permalink

    Hello @jacob1, I have some issues with the game.

    All the sensors in the game have inconsistency with how the range works once they are in their de-serialization modes. Their ranges are no longer customizable with tmp2 when they de-serialize. 

     

    Also Heat Switch only de-serializes temperature onto itself, not onto particles next to it like very other sensor in the game, and this causes some inconsistency. 

  • MachineMan
    31st May Member 0 Permalink

    In deserialization mode, sensors only need to affect whatever's touching them; customizable range is of no use in this endeavor.  Also HSWC conducts heats or cools and element you're trying to heat or cool with it, so it only needs to change it's own temperature to match the data of adjacent FILT.  The only exception is elements that don't conduct temperature, but you wouldn't be putting deserializing HSWC next to those elements anyways.

  • jacob1
    4th June Developer 1 Permalink
    New beta!

    100.0 (Build 398) 2026-06-03
    • New element: BASE. Corrosive liquid, neutralizes ACID
    • New element: SEED. Grows into a tree when planted and watered
    • Add creation reaction for AMTR: PROT collision + TUNG -> AMTR (same conditions as SING formation while over TUNG)
    • Add creation reaction for PTNM: LAVA(GOLD) + -200 pressure + 1/20000 rng -> LAVA(PTNM)
    • Add creation reaction for LITH: LAVA(SLCN) + LAVA(SALT) -> LAVA(LITH)
    • Add optional heat conduction to pipes (via JasonS05 #976)
    • Add PSTN .tmp3 flags for cancelling movement when the full movement can't be performed (via jm211-tpt #1025)
    • Add a heat capacity property (only used in BASE right now)
    • Add ambient air pressure and velocity controls
    • Add vorticity confinement setting
    • Reduce gravity effects on ambient heat, and add air heat convection settings
    • Add basic search to stamp browser
    • Add dynamic heat display (Shift+6)
    • Add binary support to PROP tool
    • Add debug category for frame time measurements - tpt.debug(tpt.DEBUG_FRAMETIME)
    • Add socket.web
    • Add 'console' command line argument, this opens a real console on Windows
    • FOG/RIME can absorb gas to become acidic, condense to acid
    • LN2 now can condense on strong GLAS when ambient temperature is low enough
    • Cap velocity in ACEL, FRAY, and RPEL
    • Cap pressure for some reactions (DEST, LIGH, SING, THDR, WARP)
    • Preserve deco in pipe, as long as the pipe wasn't already decorated
    • Allow BCLN and PBCN to clone FOG (via Trizlet #1053)
    • STKM with fan as element dies in a puff of air (via The4codeblocks #1052)
    • Fix obscure edge case where PLSM(NBLE) doesn't turn back into NBLE (via jm211-tpt #1008)
    • Termninate BOYL's update immediately after reacting with O2 (via jm211-tpt #1013)
    • Make DRAY copy fighters correctly (via Spuriosity1 #1050)
    • Improve BIZR deco blending (via jm211-tpt #1011)
    • RIME/FOG formed from WTRV now remembers it should turn back into DSTW
    • Update / improve many element descriptions (via Rebmiami #983)
    • Adjust rounding of wall positions when nudging stamps
    • Fix nudged stamps resetting air maps in expanded area
    • ctrl+= and !reset sparks now clear WWLD too
    • Remove favourite status as a sorting criterion in element searches
    • Restrict some Lua API functionality to certain events
    • Cache running status of Lua HTTP requests, to ensure that the API is used correctly
    • Apply proxy settings to Lua API sockets
    • 64-bit Windows builds are now built using mingw instead of msvc, this may give a performance boost
    • Fix infinite air heat near the boundary
    • Fix gaseous elements trending down and right (via graham-4096 #1019)
    • Fix ambient heat not convecting from the right or bottom edges
    • Fix SOAP movement in loop edge mode
    • Don't update air heat in cells which are covered by air heat blocking materials (fixes infinite heat glitch shown in id:3280807)
    • When loading saves without airblock maps, clear old maps
    • Fix STKM never darkening in FIND mode ... unless you were trying to find it
    • Fix crash when using !get on float types
    • Fix the "fullscreen" parameter of tpt.screenshot being inverted
    • Fix simulation-only screenshots being as wide as the entire window


    LBPHacker, savask, jacob1, jm211-tpt, Rebmiami, Trizlet, graham-4096, The4codeblocks, Triheron, T307-coder, Mdkar, Spuriosity1, thatsprettygood, and trofi contributed to this release
    Edited once by jacob1. Last: 4:23:03
  • pacmanfan123
    4th June Member 0 Permalink
    This post has been removed by LBPHacker: spam
  • gabriel_ultrakill
    4th June Member 0 Permalink

    i have a suggestion. make it so you can electrolyze saltwater into acid (or maybe caustic) and base. it would certainly help in my chain of making things from thin air and add new, unique mechanics. you could also add irradiation to be able to change the "genome" of seeds randomly. another thing, i'm just curious why using the erase tool (for elements) in fill mode also deletes walls. sorry for cramming so much text into 1 post, but i also like how you can do reverse alchemy with base (turning gold into iron). very fun.

    Edited 3 times by gabriel_ultrakill. Last: 4th June