Cracker1000's Mod

  • Cracker1000
    11th Mar 2019 Member 38 Permalink

    Cracker1000 mod


    Cracker1000's mod (or crack mod) is a feature rich, optimised and light weight modification of tpt that's regularly updated. It adds several user customisable settings, cool features and new elements to the game.

    Refreshed interface, full compatibility with the official version and timely updates makes this mod a perfect vanilla replacement.

    Cracker1000 mod

    Major changes/ features:

    • 40+ new, unique elements to play with.
    • Improved HUD that shows much more information about particles like velocity, different temp. units, date and time, etc.
    • In-game element editor that allows you to edit any element property as per your need.
    • Customisable themes and filters.
    • Password protection system.
    • Inbuilt texter for typing texts in game!
    • Built-in auto stamp feature with interval controls.
    • Load random saves when searching for new ideas with the random save loader.
    • Option for showing all the hidden elements.
    • In-game messages for important occasions/ releases.
    • Vote counter enabled for online save browser (You can now see the vote counts like android port on PC)
    • In-game feedback/ reporting options.
    • Detailed offline wiki for mod elements that's always there for help.
    • New tools and gravity modes.
    • Script manager and multiplayer script comes pre-installed with the mod.
    • Notification when a new mod version becomes available (thanks to jacob1's build server).


    Recent changelogs:

    32.2-33.3 (55):
    New elements: ACTY (Acetylene gas) and ELEX (Element X).
    Much better graphics for bee, plus they make a small hive at center.
    Merge changes from master
    Some options like ruler now show a help text when turned on.
    Fix BFLM not destroying PLSM and GoL.
    MISL now blasts when above 500C
    CL now decays most of the organic mattter like seed, wood, plnt, yest, etc.
    Add options for soft and hard reset.
    Brightness settings now also show the values.
    Fix reset not updating saved brightness values.
    Updatemp no longer deletes the scriptmanager's multiplayer.
    Rewrite some parts of offline wiki. It is well formatted now and also makes adding new pages much easier.
    Some internal changes to test MACOS issues.



    Make CLRC acid resistant.
    Add an update multiplayer button.
    Reset button will now delete the downloaded versions of mp and switch back to inbuilt one, so keep that in mind while resetting!
    Rename some elements like LITH2 -> RBTR, CHLR -> Cl.
    Add some missing bold fonts.
    Themes are now called as Control Centre.
    Fix "New version already running" error on startup when manually updating the multiplayer.
    Move Crosshair to Control Centre.
    Add support for motds :)

    * AMBE: Element for setting ambient heat temperature, tmp = range, powered element.
    * CHLR: Chlorine, heavy gas that settles down fast, reacts with watr to form ACID, photochemical reaction with H2 and distills watr, rusts some metals (More details in wiki).
    * Wall behaves like a normal element now, can block pressure and accept deco too.
    * Optimisations to QGP, NITR and TIMC.
    * New Smart Auto Stamp (can automatically calculate the best stamp selection area, also more optimised now).
    * Raise Autostamp upper limit.
    * Rewritten Texter with realtime previews and better line spacings.
    * More information displayed at top.
    * Add support for bold fonts.
    * Add clear screen button.
    * Visual changes when changing fonts in texter.
    * New Twilight theme.(Also default now.)
    * New filter options with previews.
    * Sliders operate more smoothly now.
    * Merge Filter controls with control centre
    * Lower the alpha slider lower limit.
    * Switching to pulse theme updates the alpha slider values.
    * Add more properties added to the editor.
    * Reset button for passwords.
    * Give error when Passwords/ Fav elements are set to blank.
    * Update tptmp to v2.0.22
    * New option to show or hide Mod elements.
    * More elegant HUD.
    * Add a tiny text indicator for autohide hud.
    * Make Debug mode show Dcolour only for particles that actually use it.
    * More aggressive performance mode.
    * Fix lower limit for reminder settings.
    * Optimised startup check.
    * Fix potential crash when adding a custom GOL type
    * Fix warp particles not getting highlighted when using find mode.
    * Fix custom elements disappearing after rotating a stamp
    * Fix cursor placement in textboxes with just a single character
    * Fix extremely rare crash when using water equalization with loop edge mode and other high velocity liquids nearby
    * Fix WARP particles not getting highlighted in FIND mode.
    * Turn off themes when mod menu is open.
    * Fix tags overlapping with votes button.


    Full Changelog

    Cracker1000 mod

    Download links:


    Windows 64-bit


    Windows 32-bit


    Linux 64-bit



    Cracker1000 mod

    Source Code

    Older Versions

    Edited 289 times by Cracker1000. Last: 20th November
  • nukers473
    12th Mar 2019 Member 5 Permalink

    There are 3 elements I've always wanted:
    Name: ION

    Colour: Whitish-blue, like NEUT but brighter
    Properties: Transforms into ANIN at random, reacts with ANIN creating ENGY
    Description: Ions. Randomly turns into ANIN and reacts with anions.

    Name: ANIN
    Colour: Very dark red
    Properties: Transforms into ION at random, reacts with ION creating ENGY

    Description: Anions. Randomly turns into ION and reacts with ions.


    Name: ENGY
    Colour: Black. Pure black.

    Properties: Life starts at 100 and decreases until 0, at which point it turns into 1 particle of ANIN and 1 particle of ION

    Description: Energy.

  • Cracker1000
    12th Mar 2019 Member 1 Permalink

    @nukers473 (View Post)

     Alright i will try to add these elements possibly in next update.

  • TheSupaMario
    13th Mar 2019 Banned 0 Permalink
    This post is hidden because the user is banned
  • NF
    13th Mar 2019 Member 0 Permalink

    @Cracker1000 (View Post) I will come up with new suggestions, it takes time to think of such things.


    Edited 2 times by NUCLEAR_FOX. Last: 14th Mar 2019
  • nukers473
    21st Mar 2019 Member 0 Permalink

    Oh, also, a quick suggestion, could you have INDS block protons?

  • Cracker1000
    21st Mar 2019 Member 0 Permalink



    Fixed element ID conflicts.

    Added RBTR element.

    Added various new reactions to elements.

    Make LNDM stickman sensitive.

    Fix some elements not showing up in hidden menu.

  • NF
    22nd Mar 2019 Member 0 Permalink

    @nukers473 (View Post)

     That's what I suggested him to do, but he's been awful busy. Also I think he forgot I suggested it lol, I will give it  a new name. Until then it's just INSD, for now. Also it's supposed to asorb heated electrons, photobs, neutrons, and photons. Since it's supposed protect nuclear reactors, space stations, etc. From radioactive element reactions and so forth. 

    @Cracker1000 (View Post)

     New name for INSD in the future, I'll private message you about it. When I think of a name, which could be months. Just kidding, probably about four days total. 


    Also LNDM in the future will be be better, No spoilers are going to leak out. Update INDS will be renamed Demron, DMRN. Since the element is a fabric and Demron is a fabric that protects you from radiation and asorbs heated electrons, neutrons, photons, and protons.

    Edited 2 times by NUCLEAR_FOX. Last: 22nd Mar 2019
  • Lockheedmartin
    23rd Mar 2019 Moderator 0 Permalink
    For longevity I'd recommend uploading your source to github. While not a requirement, it's just nice to easily pull code and common practice. Again, totally optional, just a neater method than downloading a zip file
  • Cracker1000
    23rd Mar 2019 Member 1 Permalink

    @Lockheedmartin (View Post)

     Thanks but this is already planned.I am looking forward to provide builds for other Os so using GitHub becomes must.