The Realistic Physics Mod

  • wisecase2
    27th October Member 1 Permalink

    @feridmemmedov141098 (View Post)

    Yes, here and now, today or tomorrow will be released version 2.0 of the mod, in version 3.0 I will work with gas compression (using same places with id pointer and tmp2 as density), gravity, so I'm going to work more with in nuclear fusion, probability of nuclear fusion at different temperatures and density, and of course adding some isotopes, and maybe I can even make a star work using gravity.

    Edited 2 times by wisecase2. Last: 27th October
  • Michael238
    29th October Member 1 Permalink

    There's an odd bug with black holes. If you make a black hole, and then erase it either with the erase tool or by using the erase everything button, it leaves behind a "shadow" that erases all particles that enter it, even though the black hole that created the "shadow" no longer exists.

  • wisecase2
    29th October Member 0 Permalink

    @Michael238 (View Post)

    You are very good at finding bugs! in the case of the black hole, this only happens when you restarted the map, or opened a stamp or ctrl-z, I did not put the blackhole [y] [x] array to false in these cases ... I fixed now. The correction will go to next version.

    Edited 3 times by wisecase2. Last: 29th October
  • Miauke
    31st October Member 1 Permalink

    Hello, i'm really enjoying the mod but i have a important question. Do you plan/will add a substance that can slow down neutrons and not absorb them? I know there is water but as we know it boils at 100C. I would like to have a more reliable material for slowing down neutrons so i can make more reactor variants and sustain the nuclear reaction more easily by itself (like graphite, some kind of salt (molten salt reactor) or whatever i'm not really into this so correct me if i'm wrong) also i'm not sure if this kind of thing exist already (except water of course)

  • wisecase2
    31st October Member 0 Permalink

    I can make the deceleration of neutrons in water also happen for WTRV, and other materials with light atomic mass. GOLD already reflects neutrons.

  • Miauke
    1st November Member 1 Permalink

    @wisecase2 (View Post)

     Oh yes that would have been very nice if you could make that happen for WTRV or maybe just other materials.Thanks for the Reply !

    Edited 2 times by Miauke. Last: 1st November
  • ChargedCreeper
    6th November Member 1 Permalink

    Epic mod. It always annoyed me how fast water boils in normal TPT. Nukes are more fun too.

  • wisecase2
    10th November Member 1 Permalink

    Version 3.0 has already gone, with the addition stack editor, now you can view, create and modify particles at the depth you want easily!

  • ChargedCreeper
    11th November Member 1 Permalink

    How do you get coal to burn in this? It seems useless as a fuel since it seems to take more heat to burn than it gives off...

  • wisecase2
    11th November Member 1 Permalink

    @ChargedCreeper (View Post)

    Oops, I had pretty much forgotten about the coal, now I've finished it, it was very realistic, now the temperature of the fire goes out with the temperature of the coal plus an increase. I can put a mod link as a snapshot, but I can only compile for windows at the moment, I'll post tomorrow.