New element: MGNT

  • Noyau4
    2nd Sep 2018 Member 0 Permalink

    Wow! Cool idea!

     

  • R33sesK1ng
    16th Sep 2018 Member 1 Permalink

    I feel like it would be important to be careful with the features you would give "MGNT." To avoid giving "MGNT" features similar to GPMP, you could try giving it the ability to have a default attracting force upon placement on screen. Also, the force that "MGNT" would exert onto specifically moveable substances (moveable solids is dumb to program into the game at this point) would need to be a very distinct in that opun placing it on screen next to some BRMT -- let's say -- you would find that the BRMT would try going onto the magnetic poles or make it seem like it was moving toward them in some way... also magnets should be more useful for subframe stuff, so maybe y'all should speak to the other devs about this...

  • MachineMan
    21st Feb 2019 Member 0 Permalink

    You can use gpmp to mimic magnetism.  Turn it on or off like an electromagnetic, or leave it on and it will behave like a  permanent magnet.  But the only conductor it will attract is breakable metal (bmtl.)

    Edited once by MachineMan. Last: 24th Feb 2019