ok, I added a menu showing the mods elements in the >> looking button of the my hud for experimental reasons
Well for the next update I was just about to change that...
when explosives explode the produce smoke and gasses in the form of CO2, NO, N2, CO
so far i've changed amfo to do this, gonna do the rest soonish
as for fusion line do you mean
function HYGN(i,x,y,s,n)calstmp = tpt.get_property("tmp",x,y)if calstmp == 1 thensim.partChangeType(i, tpt.element('DSTW'))endendtpt.element_func(HYGN, tpt.element('HYGN'))
this doesn't effect fusion this it this oxidising catalysis turning hygn to dstw
oh yes I had other scripts on at the same time i tested thanks and tmo u'll love the explosivness(idk if thats a word) of n2o4 in the next update
added new element for the sake of bomb factories
made kerosene burn hotter
HUD now is more amazing...
jw button goes away when looking at the definition for P effect when in alternate spot
jw button goes away with hud when in alternate spot
jw button has compat with TPTMP button
jw button highlights on hover
FuelMod.version string (make sure fuelmod is installed or else an error)
FuelMod ~= nil detects if there is fuelmod is installed(also works in console)(helps with previous string)
compat with future planed mods
How can i use catalyst?
catalysts can be used in many ways in multi-partical structures there is much more you can do i'm just short of time, might put some stuff on a different thread or wiki
G=Gold N G N
C=Cals N C N
N=Nothing N G N
hows the interface?
Is there a way to autoproduce JETB?
you need a fuel blender
C=CALS M N M
M=METL N C N
N=Nothing M N M
run ptrl and kero though it then it will mix to make jetb
this structure will also mix biodiesel and diesel