-oOo-more fuel mod-oOo-

  • jward212
    2nd Oct 2014 Member 0 Permalink

    ok, I added a menu showing the mods elements in the >> looking button of the my hud for experimental reasons


  • tmo97
    17th Oct 2014 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by tmo97. Last: 17th Oct 2014
  • jward212
    18th Oct 2014 Member 0 Permalink

    Well for the next update I was just about to change that...

    when explosives explode the produce smoke and gasses in the form of CO2, NO, N2, CO

    so far i've changed amfo to do this, gonna do the rest soonish

    as for fusion line do you mean

    function HYGN(i,x,y,s,n)
    calstmp = tpt.get_property("tmp",x,y)
    if calstmp == 1 then
    sim.partChangeType(i, tpt.element('DSTW'))
    tpt.element_func(HYGN, tpt.element('HYGN'))

    this doesn't effect fusion this it this oxidising catalysis turning hygn to dstw



  • jacob1
    18th Oct 2014 Developer 0 Permalink
    @jward212 (View Post)
    I think during fusion it gets a .tmp of 1. This is for compatibility and stuff, some reactions get turned off so that fusion actually works, if not it would just all burn or be sparked.

    Maybe use tmp2 instead? Or you can set the tmp to 2. Hydrogen only checks if it == 1 to change things. Also maybe tmp97 meant something else entirely, I haven't tried the script.
  • jward212
    18th Oct 2014 Member 0 Permalink

    oh yes I had other scripts on at the same time i tested thanks and tmo u'll love the explosivness(idk if thats a word) of n2o4 in the next update

    Edited 2 times by jward212. Last: 18th Oct 2014
  • jward212
    30th Oct 2014 Member 0 Permalink

    added new element for the sake of bomb factories

    made kerosene burn hotter

    HUD now is more amazing...

    jw button goes away when looking at the definition for P effect when in alternate spot

    jw button goes away with hud when in alternate spot

    jw button has compat with TPTMP button

    jw button highlights on hover

    FuelMod.version string (make sure fuelmod is installed or else an error)

    FuelMod ~= nil detects if there is fuelmod is installed(also works in console)(helps with previous string)

    compat with future planed mods

    Edited once by jward212. Last: 30th Oct 2014
  • vxcvbzn
    29th Nov 2014 Member 0 Permalink

    How can i use catalyst?

  • jward212
    29th Nov 2014 Member 0 Permalink

    catalysts can be used in many ways in multi-partical structures there is much more you can do i'm just short of time, might put some stuff on a different thread or wiki

    1.catalytic oxidiser

    G=Gold                   N G N

    C=Cals                    N C N

    N=Nothing               N G N


    amfo-> N2O4



    hows the interface?


    Edited once by jward212. Last: 29th Nov 2014
  • Epiclark
    4th Dec 2014 Member 0 Permalink

    Is there a way to autoproduce JETB?

  • jward212
    5th Dec 2014 Member 0 Permalink

    you need a fuel blender

    C=CALS              M N M

    M=METL              N C N

    N=Nothing           M N M

    run ptrl and kero though it then it will mix to make jetb


    this structure will also mix biodiesel and diesel