Powder Toy DS

  • jombo23
    15th Apr 2013 Member 0 Permalink

    With a blank screen? Try putting 10 particles of water

  • RAYZR
    15th Apr 2013 Member 1 Permalink

    I think it would make more sense to put it on mobile, as an app. However, this would be MUCH more difficult. It would have to use a primitive version of TPT. However, some mobile devices can run more powerful apps than the games of a nintendo DS. Putting it on anything else would create a lot of issues. Say goodbye to VIBR, TTAN, pretty much any new element that has come along in the past 20 versions. However, Minecraft can be ported, and in my own beleif, Minecraft is more complex and uses alot of RAM.

     

    Think about it.

  • snail
    15th Apr 2013 Member 0 Permalink

    @jombo23 (View Post)

    3125 water particles, unpaused and 55 fps

     

    EDIT: screenshot with aruond 12000 watr :D

     

  • jombo23
    15th Apr 2013 Member 0 Permalink

    Minecraft is not simulating thousands of particles 

  • Felix
    15th Apr 2013 Member 0 Permalink

    Why does people with no knowledge on the subject keep insiting on that device X should be able to run it, or that device Y wouldn't.

  • jombo23
    15th Apr 2013 Member 0 Permalink

    because people are stupid

     

     

     

    @MiningMarsh (View Post)

      You sir, are wrong. The ps3 has far greater processor power, but less graphical power

  • FeynmanLogomaker
    16th Apr 2013 Member 0 Permalink

    Maybe if we scaled it down, removed lots of functions, and took out a few elements it may someday be possible...

     

    BTW: Snail: YOu may want to update your operating system someday...(Wise choice of color scheme though)

  • jombo23
    17th Apr 2013 Member 0 Permalink

    Ok, let's remove newtonian gravity,  air pressure, water equalization, beat simulation.  3/4 the elements, no explosives, no element reactions, and no water or fluid solving either.  Then you could run it on the 3ds.  Oh and scratch all the nice rendering effects as well

  • jacob1
    17th Apr 2013 Developer 0 Permalink
    heat simulation and having 3x as many elements don't really cause much lag at all actually.

    But if someone were to make a 3ds tpt, newtonian gravity would probably go unless there was GRAVFFT, air simulation maybe too (it can get pretty laggy), definetely water equalization (super laggy even on computers), and water update code would probably have to be rewritten since it's so slow. and maybe make the screen a little smaller. also fancy mode is too much too. (other things like gol, LIGH, ETRD, EMP, and maybe a few others could go too)
  • guigadj
    4th May 2013 Member 1 Permalink

    is a good idea but it is soo big...

    but a project can be good for a ds/3ds use. a compressed project