The Unrealistic Science Mod Revamped!

  • lorddeath
    19th Nov 2012 Member 0 Permalink

    @firefreak11 (View Post)


    Alright sounds good, I already removed you. So i'll check my group to see if you applied. THis will be a very good mod, might even surpass jacob1's:P

  • jombo23
    19th Nov 2012 Member 0 Permalink

    @firefreak11 (View Post)

     WOah woah woah! i think we all need to work together, obviously you know about complicated stuff, and i know about the basic stuff, therefore you dont want to do basic crap so i could do medium level stuf you do high level and lorddeath does lowlevel. we got lot going so far.

  • lorddeath
    19th Nov 2012 Member 0 Permalink

    @jombo23 (View Post)


    Yeah, seems better than my idea. Well, once I get a better hold over VSC++ i'll be able to do higher level stuff. Jombo23 join my group by clicking my name then clicking the new URSM/extended science mod discussion board and apply.

  • firefreak11
    19th Nov 2012 Member 0 Permalink

    @jombo23 (View Post)

     

    @lorddeath (View Post)

     Ok I see what were doing now. Im working on trying to add some of my old elements in C++ on MSVC but Im so freaking confused to the new syntax and everything.

  • jombo23
    19th Nov 2012 Member 0 Permalink

    @firefreak11 (View Post)

     can you get on irc

  • firefreak11
    19th Nov 2012 Member 0 Permalink

    yes, i will when i get home from school

  • jacksonmj
    19th Nov 2012 Developer 0 Permalink

    I was going to have a look at why URSMRevamped crashes, but the includes folder isn't in the source download, so I can't compile it :(

  • firefreak11
    19th Nov 2012 Member 0 Permalink

    @jacksonmj (View Post)

     I will re upload the source and you can give it a try

  • lorddeath
    19th Nov 2012 Member 0 Permalink

    @jacksonmj (View Post)


    Yeah, because this is my favorite mod and I would hate to loseit or have to restart from scratch...

  • jacksonmj
    19th Nov 2012 Developer 0 Permalink

    When I compile it myself, the font is a bit messed up (looks like https://i.minus.com/jWUJnq8t0D0n.png when I use your source without any changes), but it runs. I can't see any obvious problems that would cause it to crash. It may be something to do with the way you've compiled it, or the DLLs it's using.

     

     

    Here is something to test:

    Windows

    Linux

     

    For those executables, I made two minor changes - one to main.c to make the HUD display the FPS correctly (currently it displays the build number), and one to powder.h where UPDATE_FUNC_ARGS was spelt wrong. Diff: http://pastebin.com/Z72QrhBt

     

    I also replaced font.h with the original font.h from Powder Toy.