Alright sounds good, I already removed you. So i'll check my group to see if you applied. THis will be a very good mod, might even surpass jacob1's:P
WOah woah woah! i think we all need to work together, obviously you know about complicated stuff, and i know about the basic stuff, therefore you dont want to do basic crap so i could do medium level stuf you do high level and lorddeath does lowlevel. we got lot going so far.
Yeah, seems better than my idea. Well, once I get a better hold over VSC++ i'll be able to do higher level stuff. Jombo23 join my group by clicking my name then clicking the new URSM/extended science mod discussion board and apply.
Ok I see what were doing now. Im working on trying to add some of my old elements in C++ on MSVC but Im so freaking confused to the new syntax and everything.
can you get on irc
yes, i will when i get home from school
I will re upload the source and you can give it a try
Yeah, because this is my favorite mod and I would hate to loseit or have to restart from scratch...
When I compile it myself, the font is a bit messed up (looks like https://i.minus.com/jWUJnq8t0D0n.png when I use your source without any changes), but it runs. I can't see any obvious problems that would cause it to crash. It may be something to do with the way you've compiled it, or the DLLs it's using.
Here is something to test:
For those executables, I made two minor changes - one to main.c to make the HUD display the FPS correctly (currently it displays the build number), and one to powder.h where UPDATE_FUNC_ARGS was spelt wrong. Diff: http://pastebin.com/Z72QrhBt
I also replaced font.h with the original font.h from Powder Toy.