Official Game Feedback

  • jacob1
    13th Sep 2012 Developer 0 Permalink
    @The-Fall (View Post)
    That must just be one extra cause, the real bug is in the air update code. tpt++ has REALISTIC disabled right now. My mod has it as a toggle, but it's off by default. I did some framestepping tests, and all the pressure everywhere increases rapidly at once, but I can't figure out exactly what the problem is right now. It might end up being something minor I hope (a variable isn't reset or is corrupted)

    @cyberdragon442 (View Post)
    What isn't being reset? Clear used to not reset the load button in tpt, but now it does.

    Edit: Forgot to check for new responses, reading yours now.
    Okay, I guess. I couldn't reproduce what you said though, do you have a reliable way to make it happen, so I have a way to check if it's fixed? I will then fix both causes of this glitch, and try to fix the glitch where you can't make the pressure normal again after it happens. (Or maybe I just don't completely understand what you said)
  • The-Fall
    13th Sep 2012 Member 0 Permalink

    Try causing Fusion contained within any element that does conduct heat. 

    BTW what does presHighValue command and tempHighValue command do?

  • jacob1
    13th Sep 2012 Developer 0 Permalink
    @The-Fall (View Post)
    those control what values an element transitions at. If your using my mod, it's just an extra shortcut I added, I should probably have it make sure there's a '.' before you type that, you need to use tpt.el.XXXX.presHighValue = YYYY (so those aren't actually commands)

    And I will try reproducing that again tomorrow, fusion didn't work for me with realistic heat on, but I only tried it once.
  • iceicebaby
    13th Sep 2012 Member 0 Permalink

    the new beta - 83.4.212 --> the 'test' particle under powders crashes the program for me, can't even get 1 particle

  • Simon
    13th Sep 2012 Administrator 0 Permalink
    New beta: Adds history:blah searching, Fix crashes, Bugs with energy particles with PIPE. Adds walls names in HUD (similar to how you can view particle information). Fix GOL sampling. Update information when using auto update. Fix editing link signs. Fix cursor position after placing stamps.
  • jacob1
    13th Sep 2012 Developer 0 Permalink
    @iceicebaby (View Post)
    Simon did some thing that's supposed to replace making elements with lua, and is faster (and maybe compiled). I don't understand it at all though, or how to use it, what it can really do, but it probably shouldn't even be there since it's only a test.

    Edit:
    @Simon (View Post)
    Major bug, all the saves in the by date category are 404.

    Maybe the 404 save should be too, not
  • Simon
    13th Sep 2012 Administrator 0 Permalink
    @iceicebaby (View Post)
    I don't know how that got there...
    @jacob1 (View Post)
    Fixed, server issue :D
  • Xenomorph
    13th Sep 2012 Member 0 Permalink
    the "dropper" for colors (click scroll) is jacked up
  • jacob1
    13th Sep 2012 Developer 0 Permalink
    @Xenomorph (View Post)
    What exactly is wrong with it?

    Also, updated the change log in the first post again. It's mostly just what Simon said, plus tons of stuff I don't understand that involve complicated things and a Virtual machine. Also, I missed some things somehow...
  • Xenomorph
    15th Sep 2012 Member 0 Permalink
    @jacob1 (View Post)
    if something is green and i "dropper" it; it might turn into grey(really anything but green)
Locked by jacob1: Too long to read through and update