TPT++

  • plypencil
    15th Jul 2012 Member 0 Permalink

    @jacob1 (View Post)

     Thanks :)

     

    Anyone else who gets the DLL files, download Glew32.dll from the project site, the ones found through google are old and incompatiable.

     

    Apart from missing screen size changes, and a TTAN bug it looks nearly complete :D, quite sad my structure physics has not been integrated :( but oh well :) one day

  • EduardoTA
    17th Dec 2012 Member 0 Permalink

    Minishooz:

    Apparently it will have moving solids :D

     

    That would be awesome!

  • nmd
    17th Dec 2012 Member 1 Permalink

    @EduardoTA (View Post)

     TPT++ is already out... its been out

     

    There will be no moving solids. That was a lie baked in a rumor

     

    FORUM ERROR 623: NECRO degree 6: "Do not post on threads that are no longer active. Its bad."

  • Candunc
    17th Dec 2012 Member 0 Permalink

    @EduardoTA (View Post)

     If a thread is older than 2 months since the last post don't bump it! TPT is a particle based game, moving solids require a MASSIVE recode, plus it would be impossible.

  • boxmein
    17th Dec 2012 Former Staff 0 Permalink
    @Candunc (View Post)
    [](/partycannon)
    I'll get out my post cannon...
    http://tpt.io/.200751
    ^ This contains relatively complete reasoning as to why it's unlikely and even impossible to perform.
  • fireball5000
    17th Dec 2012 Member 0 Permalink

    i don't understand why TPG (written in JavaScript and online) has box and ball (basicly movable solids) but TPT (written in C++ and a download, which are commenly more comlpex) dosen't.

  • Candunc
    18th Dec 2012 Member 0 Permalink

    @fireball5000 (View Post)

    As I said, TPT is coded for particles rather than objects. And @boxmein explains it pretty well.

     

  • Dhoru
    23rd Aug 2020 Member 0 Permalink

    what is it actually writen in>

Locked by LBPHacker: necro