• Started 18th November in Powder Toy mods
    Oh, Im sorry i didn't see these new messages, It does not occur with vanilla TPT, Jacob1's mod, But TPT Ultimita does have the issue, but i have not tested the snapshots, And CMD Q does not …
  • Started 6th November in General
    Can I include cartoony violence (such as anthropomorphic fox biting off parts of anthropomorphic hare which is still alive) in my comic? The point when it may be used is near, and I don't want th…
  • Started 31st October in Creations
    So I'm trying to make a cooling system for my reactor that will activate whenever the temperature reaches what my sensor is set to, which is 300°C. So what I need help with is figuring out ho…
  • Started 28th October in Powder Toy mods
    Don't you like all these free updates?   Anyway, tbh, I wanted to wait for a little longer so that I could include other changes made to the game but since everything I wanted to add/ change…
  • Started 3rd October in Powder Toy mods
    Hi! It appears you're not using git correctly, and are erasing commit history from the main game when you pull in updates. In the future, you should use git's built-in merge/rebase functiona…
  • Started 3rd September in Help
    I have Visual studio for jears and now problem at all but i will try (even if reinstalling takes 2000 jears).   Edit: repair does not work Edit2: 69,8 Giga bite missing(MSVC)   By the w…
  • Started 3rd September in Help
    tutorial outdated, meson got a update this is the error: powder_source\meson.build:1:0: ERROR: Compiler cl can not compile programs.   here is the output of the set command:   ALLUSERSP…
  • Started 3rd September in Help
    no this comes out when i use x64 Native tools command prompt for vs 2019:   ALLUSERSPROFILE=C:\ProgramData  APPDATA=C:\Users\phosp\AppData\Roaming  BRB=C:\Program Files\HP\Sure Click\…
  • Started 2nd September in Feedback
    (This isn't to add magnetism to all metallic elements, but to add some magnet-like electronic tools.) This will include two new elements, Magnet(MGNT) and Magnet Reciever(MGRC), and two new wall…
  • Started 1st September in Development Assistance
    I'm making an element using spikeviper's biology mod, and it's resulting in a strange error I can't find helpful info about.   Source code: #include "simulation/ElementCommon.h" static int update(UPDATE_FUNC_ARGS); static int graphics(GRAPHICS_FUNC_ARGS); void Element::Element_TUMOR() { Identifier = "D…