more predictable than previous designs. distance to target must be 2x the 'diameter' of the nozzle.
shockwave
Comments
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well its a falling sad game with permanently anchored solids and inpenetrable walls its already not realistic in the first place tbh
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ya forgot ehole
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I like to think of e hole as the Z axis, it looks like many particles in one because we look at it from a 2d perspective
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exactly!
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tell me, is a spatial field that casually disobeys certain laws of physics realistic?
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what is the problem with ehole
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yep, but with these physics, that seems like the most 'realistic' without introducing ehole's and such. will continue to work, I've only had this game for 3 days.
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it's too much like a blast wave than a solid penetrator