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Powders are movable, incoherent particles that are affected by gravity.
Description: "Very light dust. Flammable."
Light particles. Flammable, but the fire is weak and does not catch easily. Turns into FWRK when bombarded with NEUT. Stickmen shoot DUST by default.
Description: "Heavy particles. Meltable."
Heavy particles. Melts at 710°C. Displaces all other powders and liquids, except CNCT.
Description: "Light particles. Created when ICE breaks under pressure."
Light particles. Snow is the result of pressure applied to Ice. Can be heated into WATR.
Description: "Concrete, stronger than stone."
Heavy particles. CNCT is stronger than stone and melts at 850°C. It is very rigid, it can be built on top of itself into straight columns without crumbling. It is the only powder to do this. Nothing can move through CNCT, no matter how heavy - including DEST! DEST can melt it, but can't get through!
Description: "Salt, dissolves in water."
SALT melts at 900C, and turns water into saltwater on contact with water. It makes IRON rust into BMTL then BRMT, unless GOLD is nearby to revert it back.
Description: "Broken metal. Created when iron rusts or when when metals break from pressure."
BRMT is broken metal, like rust in powder form. It is very heavy and also conducts electricity. If broken metal is melted and cooled down slowly, it can make Breakable Metal (BMTL). BRMT is obtained through rusting of IRON or BMTL or by exposing BMTL to pressure.
Burning Thermite will also form molten breakable metal.
Forms Thermite [THRM] when combined with BREL at >250°C.
Description: "Sand, Heavy particles. Melts into glass."
Heavy particles. SAND melts into Glass at 1700°C.
Description: "Broken Glass, heavy particles formed when glass breaks under pressure. Meltable. Bagels."
BGLA can be melted and cooled down again to form regular GLAS. It is the product of pressure being applied to GLAS.
Also, it reflects photons unlike solid GLAS which lets them pass through it.
Description: "Yeast, grows when warm (~37C)."
Yeast grows when warm (around 40°C+). It turns into DYST when exposed to Neutrons or heated a lot (about 120°C+). It turns to DUST at about 600°C. Note that DYST at any temperature turns YEST into DYST in a cascading effect.
Description: "Fuse Powder. Burns slowly like FUSE."
FSEP burns slowly; and ignites at high temperatures, when touching plasma, or from electricity. It burns at very high temperatures (over 3000°C). Just like FUSE, it will burn with plasma and not fire like most other elements do.
Description: "Broken Coal. Heavy particles, burns slowly."
Heavy particles, burns slowly. Turns gray while burning, like charcoal.
Description: "Freeze powder. When melted, forms ice that always cools. Spreads with regular water."
Light Particles, cold (spawns at -183.15°C), and instantly freezes water. Turns WATR into FRZW when in contact, FRZW also turns other water particles into FRZW, creating a cascading effect.
Description: "Very light dust. Changes colour based on velocity."
Very light dust, ignores gravity. Changes color based on velocity and time. GRAV can be pushed around with very little air velocity (less than 0.01 pressure difference). It burns when exposed to fire.
Description: "Anti-air. Very light dust, which behaves opposite gravity."
Very light dust. Moves opposite gravity and pressure/velocity. Also burns when exposed to sub-zero flame.
Description: "Powdered quartz, broken form of QRTZ."
Broken quartz, melts at 2300°C. Just like QRTZ, the color depends on the .tmp2 value
Description: "Broken electronics. Formed from EMP blasts, and when constantly sparked while under pressure, turns to EXOT."
Broken electronics are the result from using EMP on electronics. Cannot be melted and cooled back into the un-broken form. Conducts electricity. When combined with BRMT at above 240°C reacts into THRM. When constantly sparked at above 10 pressure, it will heat up. When constantly sparked at above 30 pressure and over 9000°C, it will turn into EXOT.
Description: "Clay dust. Produces paste when mixed with water."
CLST produces PSTE when in contact with water. CLST particles are naturally 'sticky' and tend to cling to each other, when cold. Particles literally freeze at about -70°C (I.E. turn to a pseudo-solid state). It melts at about 984°C
Because of it's clinging abilities, CLST tends to stack on top of itself, almost like concrete.
CLST will make TNT when mixed with NITR.
The texture effect comes from the fact that the color of a CLST particle is based on its .tmp value, which is random.