Stickman

  • BudCharles
    14th Mar 2011 Member 0 Permalink
    @Neospector I am not good at programming things but it's good if you've found some way. I was thinking something like heat simulation on/off button except it's above the element menus (or anywhere else on the screen) and is a stickman immunity on/off button.
  • PizzaPlatypus
    14th Mar 2011 Member 0 Permalink
    @Rock-
    we're suggesting it.
  • BudCharles
    14th Mar 2011 Member 0 Permalink
    So +18957349590473897690349618376 basically!
  • Anmol444
    14th Mar 2011 Member 0 Permalink
    This post has been removed: Rule 15
  • limelier
    14th Mar 2011 Member 0 Permalink
    Pretty good idea, but a post above says "What if the enemy floods him with something supposed to kill? Stickman can become what it touches, so he'd become immune". Better implement a different "Iwantthisparticleasammo" system.
  • Racer-Delux
    14th Mar 2011 Member 0 Permalink
    Stickman is not very important to PT. Any changes to this element will not happen until everything else is fixed most likely.
  • MasterMind555
    14th Mar 2011 Member 0 Permalink
    I already said that long ago -.-