MaksProg's mod

  • The-Fall
    11th Mar 2011 Member 0 Permalink
    This is amazing.
    I bow down to your coding skills.
  • Uberness
    11th Mar 2011 Member 0 Permalink


    We need pres.
    But simon denies it just because "he doesn't like it".
    It's not fair.


    And before anybody tells me, I know I'm not Simon.
  • The-Fall
    11th Mar 2011 Member 0 Permalink
    And this guy followed all the conditions.
    You want it you code it.
    I prefer this mod over the official build!
  • Uberness
    11th Mar 2011 Member 0 Permalink
    @The-Fall
    So do I.

    But:

    Simon:

    It's very similar to another rejected element: TNT, it was rejected because, although it seemed good in concept, the result wasn't quite so impressive, if you need a high pressure explosive, use a pixel of BCLN (Ctype THDR) and a shell of Metl with the lower boundry of an explosive.

    Another high pressure explosive you could use would be C-5
  • The-Fall
    11th Mar 2011 Member 0 Permalink
    I cant wait for 1.6!
    I will go nuts when it comes out.
    Congrats on the very non laggy, extremly indepth, highly refined mod!
    I cant wait to see what you do with this!
  • MaksProg
    11th Mar 2011 Member 0 Permalink
    Thanks all, I now recode burning. In official version fire is unquenchable. If I will have idea, I will code moving solids, may be.
  • shroom207
    11th Mar 2011 Member 0 Permalink
    @MaksProg
    Nice mod
  • The-Fall
    11th Mar 2011 Member 0 Permalink
    I want to marry this mod!!!
  • Uberness
    11th Mar 2011 Member 0 Permalink
    @MaksProg
    Can you somehow code this=
    \ ^2\mathrm{D} + ^3\! \mathrm{T} = ^4\! \!\mathrm{He} + n + 17.6\ \mathrm{MeV}
  • The-Fall
    11th Mar 2011 Member 0 Permalink
    When will 1.6 be out and what will it contain?