Did you raise the maximun temperture for the engine? it would appear that there are now very high tempertures. EDIT: Also, this is runnning VERY VERY VERY slow for some reason. Edit 2: Did you make poweders compress? EDIT 3: You have compiled your mod as SSE, My computer runs SSE3 much faster. SSE3 is what you need to compile it as. Your old compiles had sse3 but now it doesnt.
Deut+Trit based nuke makes TPT crash if said nuke was built too large, now upon detonation. Looks good, but set it off, and TPT just closes down. One of the most powerful possible nukes to make, and now I have to keep their physical size pretty small. This sucks.
Other bugs that exist are, when Deut and Trit are mixed together, the Trit slowly disolves, This means I can't just leave one sitting around my scene until I'm ready to detonate it. these things have a shelf life!
Also the Trit item description says a liquid at high temperature. This is mistaken though, as it is actually a liquid at room temperature. at high temperature it seems to SUDDENLY shrink in volume especially when mixed with Deut (usually by about half the starting volume of Trit) just before it detonates. If it doesn't detonate for some reason, them I'm left with only a fraction of the Trit I started with, and have to refuel it before attempting to detonate it again.
@MaksProg Do you want me to test this for Windows before it gets released? I've got plenty of spare time and it looks like some of your elements have bugs and people keep finding more.